Search found 530 matches
- Mon Jun 11, 2007 11:43 pm
- Forum: Screenshots & Artwork
- Topic: dodge this!
- Replies: 43
- Views: 16881
it would be cool to have a better looking version of them: old: http://75.65.81.245:8001/blue_super_bolt.png new: http://75.65.81.245:8001/super_blue.jpg Macrosoft, you can put those in BZFlag if you want. First make a scene with the bullet taking up the whole camera view. Then, set the render reso...
- Mon Jun 11, 2007 7:42 pm
- Forum: Help: Map Making
- Topic: Whirlpool
- Replies: 10
- Views: 4079
Re: Maelstrom
Im trying to make the ships for the server, and am drawing on google sketchup, before sending to jftsang to finish off before sending to Tedius. If i draw them on google sketchup is that Ok to be put on the server, or do i need to draw them in another programme? P.S. jftsang may not have mentioned ...
- Mon Jun 11, 2007 7:40 pm
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 9842
BZFlag related C++ tutorials? You need tutorials. And honestly, I don't see you ever being able to make this idea into a patch. Why not. are u saying not possible or u could never do it.? I'm not sure you have the patience for it, but if you do, go right ahead. You NEED to know C++, because that is...
- Sat Jun 09, 2007 8:17 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Blurry Tanks on a TFT Screen
- Replies: 32
- Views: 15643
erm...im using windows xp and i tried diff. resolutions with vga cable with no success...but i might try again soon. how can you not use wide screen then with lcds? i think the native resolution is 1440x900 in mine. Yeah, that's the first thing I was going to ask - if you were using a VGA cable. VG...
- Sat Jun 09, 2007 6:54 pm
- Forum: Help: Map Making
- Topic: Numbers and Letters What do they mean
- Replies: 10
- Views: 4076
A .bzw, if you haven't yet figured out from the wiki, is a plain text file. You can open it up and edit it. When you see the text and numbers and stuff, those are things you can put in your .bzw to define new shapes. You can get a feel for how the .bzw file is formatted by looking at other people's ...
- Sat Jun 09, 2007 6:51 pm
- Forum: Enhancements
- Topic: Idea; server list
- Replies: 30
- Views: 9842
That might not be so bad of an idea... however, rendering a screenshot for each server wouldn't be practical due to the necessity of downloading the map, and the fact that many camera angles won't work on more complex maps. Displaying a small image (for fast download time) would probably be better, ...
- Sat Jun 09, 2007 6:45 pm
- Forum: Screenshots & Artwork
- Topic: dodge this!
- Replies: 43
- Views: 16881
link to my public shared folder http://75.65.79.249:8001/ 'Public shared folder'? Is that SMB? I would highly recommend using HTTP instead, if that is what you are doing. Many web browsers don't support SMB, and it isn't the most secure thing in the world, either. If your firewall blocks it, then i...
- Sat Jun 09, 2007 5:56 pm
- Forum: Map Editors
- Topic: BZWorkbench is in the Works
- Replies: 66
- Views: 74581
:idea: How about having a library of textures already in the map editor? That would make things alot easyer. A better idea might be making the map editor automatically download textures defined in URLs in the map file for display. Then, in addition to making existing maps easier to edit, one could ...
- Thu Jun 07, 2007 11:50 pm
- Forum: Works In Progress
- Topic: The Four Towers
- Replies: 20
- Views: 7454
I found it, but i can't find the file where it is saved. Sorry I don't know how to do this guys :oops: The screenshot is not saved, but copied into the paste buffer. You simply open up something like M$ Paint and paste it in. I think on Windows, Shift-Print Screen or Ctrl-Print Screen or some other...
- Mon May 28, 2007 6:39 pm
- Forum: Enhancements
- Topic: NonRegisteredAutoDropGM
- Replies: 13
- Views: 5920
- Mon May 28, 2007 6:21 pm
- Forum: Enhancements
- Topic: New game style - Capture the base
- Replies: 8
- Views: 3487
This reminds me very much of Advance Wars (which I've only ever played once), where you tried to take over cities. This would be like CTF but with a lot of bases that can change ownership. Ideally, the bases should change color, but that's going to need some changes to BZFlag. Fortunately, it's a go...
- Sun May 27, 2007 9:27 pm
- Forum: General Discussion
- Topic: Own Music
- Replies: 10
- Views: 4938
- Tue Apr 17, 2007 10:21 pm
- Forum: General Discussion
- Topic: IS BZ DEAD? (the public servers)
- Replies: 55
- Views: 29885
Re: IS BZ DEAD? (the public servers)
There seem to be fewer and fewer players. I log on several times per day, and there are rarely two or three dozen players on the combined public servers. Just a few months ago, there were players on a dozen servers. There were always players on babel and overlord, but the silvercat maps have disapp...
- Wed Jan 10, 2007 10:10 pm
- Forum: Screenshots & Artwork
- Topic: Guess Where...
- Replies: 187
- Views: 61025
- Sun Dec 10, 2006 3:05 am
- Forum: Help: Map Making
- Topic: Half a tank's size
- Replies: 7
- Views: 2442
I'm no expert, but in my experience... _tankHeight, _tankWidth, _tankLength can be change in-game, but players don't see the changes until they re-join. _muzzleHeight changes the height of your shots and the height of the view out your front window. But _tankRadius affects collision detection (coll...
- Wed Nov 29, 2006 10:27 pm
- Forum: Screenshots & Artwork
- Topic: Wow! Cool tanks etc!
- Replies: 14
- Views: 5642
- Mon Nov 27, 2006 11:40 pm
- Forum: Enhancements
- Topic: elevator blocks
- Replies: 16
- Views: 4902
Maps in this game are static. It's a design decision, and an essential part of the game. or a decision of easy coding :D No. This game is simple. Moving objects (that effect the tank) will never happen. Tim Riker's decision. Really? That would sadden me if it were to be the case. Moving objects for...
- Mon Nov 27, 2006 2:14 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Server configuration issue
- Replies: 4
- Views: 1918
- Fri Nov 17, 2006 9:53 pm
- Forum: Screenshots & Artwork
- Topic: Scoreboard tweak
- Replies: 15
- Views: 6068
- Fri Nov 17, 2006 12:34 am
- Forum: Servers: General Discussion
- Topic: World cache files disappeared...
- Replies: 4
- Views: 2553
- Fri Nov 17, 2006 12:31 am
- Forum: General Map Making Discussions
- Topic: flag zones not working
- Replies: 6
- Views: 2911
- Fri Nov 17, 2006 12:27 am
- Forum: Screenshots & Artwork
- Topic: Scoreboard tweak
- Replies: 15
- Views: 6068
- Thu Nov 16, 2006 11:09 pm
- Forum: Help: Map Making
- Topic: Flat Teleporters?
- Replies: 10
- Views: 3859
Oh, I see what you were saying about the horizontal teleporters. You would go out the top of one, and fall back in. That would be really bad map design, and therefore really shouldn't ever happen... and it wouldn't 'crash' BZFlag, becuase it would take several seconds to fall back down into the tele...
- Thu Nov 16, 2006 10:59 pm
- Forum: General Map Making Discussions
- Topic: Novel uses for SW
- Replies: 19
- Views: 10949