I'm having trouble figuring out what variables I need to do and how I need to do them so that I can make a tank half its normal size.
Everytime I try to mess with those variables it messes everything completely up, yet I know it's possible, because I've seen it.
I think it's like a tank having the tiny flag? Yet I need it to actually act like the tank is tiny. The best I've ever gotten is to make a tank look big or small, yet it has the same hit/jump/whateverelse size.
If somebody who knows how would give me a pm I'd appreciate it!
Half a tank's size
- ducatiwannabe
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i've done this before making everything half size, have barrel hieght, jump, ect. The barrel height will get screwed up if you set it lower than it is by default, though.
_muzzleheight <how high the shots and hits are>
_jumpvelocity <how high you jump, (depends on gravity)>
_gravity <effects the jump hieght.>
I'm not sure what the formula for the velocity and gracity thing is, can someone help me?
_muzzleheight <how high the shots and hits are>
_jumpvelocity <how high you jump, (depends on gravity)>
_gravity <effects the jump hieght.>
I'm not sure what the formula for the velocity and gracity thing is, can someone help me?
- ducatiwannabe
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Well, I have a minimap up at a server, and at the moment, everything is perfect, save that the tanks aren't small like everything else. If there is anyway to make them like...tiny without a flag...that'd be great. I appreciate your help.
If I'm not mistaken it's _muzzleHeight, and a bunch of _tank something variables.
If I'm not mistaken it's _muzzleHeight, and a bunch of _tank something variables.
- CannonBallGuy
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Dude, why make EVERYTHING smaller? Where's the difference..?
Just increase tank speed...
Just increase tank speed...
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I'm no expert, but in my experience...
_tankHeight, _tankWidth, _tankLength can be change in-game, but players don't see the changes until they re-join.
_muzzleHeight changes the height of your shots and the height of the view out your front window.
But _tankRadius affects collision detection (collisions with bullets). If you raise all the other tank size vars, you'll be able to shoot thru the front and backs of tanks, and shots that appear to be just to the left or right of a tank will kill it.
_tankHeight, _tankWidth, _tankLength can be change in-game, but players don't see the changes until they re-join.
_muzzleHeight changes the height of your shots and the height of the view out your front window.
But _tankRadius affects collision detection (collisions with bullets). If you raise all the other tank size vars, you'll be able to shoot thru the front and backs of tanks, and shots that appear to be just to the left or right of a tank will kill it.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Yes, that is the trick - you must rejoin to see your changes take effect.Optic Delusion wrote:I'm no expert, but in my experience...
_tankHeight, _tankWidth, _tankLength can be change in-game, but players don't see the changes until they re-join.
_muzzleHeight changes the height of your shots and the height of the view out your front window.
But _tankRadius affects collision detection (collisions with bullets). If you raise all the other tank size vars, you'll be able to shoot thru the front and backs of tanks, and shots that appear to be just to the left or right of a tank will kill it.
Another trick - often, some variables are set to things that reference other variables. If this is the case, they won't be updated when the other variables are. To make them update their values according to the variable values they are based on, simply /reset them.