Questions and answers about the how and why of making maps.
eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Sun Sep 24, 2006 11:36 am
what do i need to do to get a tank to spawn inside a building i made?
I have this:
Code: Select all
zone
size 20 20 10
position 350 0 5
team 2
end
but i still spawn on top of the building.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Sun Sep 24, 2006 11:54 am
I also need help on how to make a box that bounces you up 60"units"
if someone could help that would be nice.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
CannonBallGuy
Private First Class
Posts: 2083 Joined: Wed Apr 12, 2006 1:31 am
Contact:
Post
by CannonBallGuy » Sun Sep 24, 2006 12:12 pm
Make sure your zone is clearly under the building...
As for the "box that bounces..." look up physics in the man page or on jpa-'s 2.0 help pages.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
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eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Sun Sep 24, 2006 12:56 pm
my zone is clearly under the building.
and where do i find jpa-'s 2.0 help pages?
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Legolas_
Private First Class
Posts: 513 Joined: Thu Jan 20, 2005 10:24 pm
Post
by Legolas_ » Sun Sep 24, 2006 4:00 pm
Make sure your coordinates are correct-
Go to bzflag open join server with obs
then
/roampos 350 0 5 ( think)
Legolas_
Private First Class
Posts: 513 Joined: Thu Jan 20, 2005 10:24 pm
Post
by Legolas_ » Sun Sep 24, 2006 4:19 pm
found it
http://kapsi.fi/~jpa/stuff/bzw/
Jpa's Stuff for map-making
Code: Select all
Height = ( velocity ^ 2 ) / ( 2 * gravity )
Default gravity is 9.81, so in our example:
Height = ( 50 ^ 2 ) / ( 2 * 9.81 ) = 2500 / 19.62 = ~ 127 units
Note that it is relational to the height of the trampoline.
so for 60 units you would have to find out what x is:
x sqaured divided by 19.62 to get your units.
x=about 34.5 units
Code: Select all
physics
name trampoline
linear 0 0 34.5
end
meshbox
position 0 0 0
size 10 10 5
phydrv trampoline
end
eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Sun Sep 24, 2006 7:56 pm
wow thx Legolas_ that helped
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Legolas_
Private First Class
Posts: 513 Joined: Thu Jan 20, 2005 10:24 pm
Post
by Legolas_ » Sun Sep 24, 2006 8:28 pm
np i spent like 5 minutes doing the math lol!!!
eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Mon Sep 25, 2006 8:20 pm
alright i got a new problem:
i have a box and i want to make it so u can jump throung the bottom. can someone tell me how to do that?
here's the box:
Code: Select all
box
#name SWledge
size 5 5 2
position 320 320 60
end
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
Tanner
Private First Class
Posts: 575 Joined: Sat Sep 17, 2005 3:46 am
Location: Atl, GA
Contact:
Post
by Tanner » Mon Sep 25, 2006 9:39 pm
You have to make a mesh with only one side being drive-through. There is an example here in the map making forums somewhere. Very fun to play with.
-Tanner
eagle
Private First Class
Posts: 510 Joined: Tue Jan 25, 2005 10:29 pm
Location: Round Hill, VA
Post
by eagle » Tue Sep 26, 2006 8:35 pm
Tanner, where is that? i can't find it.
~~~~~
I do know everything, just not all at once. Its a virtual memory problem.
TD-Linux
Sergeant
Posts: 724 Joined: Wed Apr 27, 2005 8:26 pm
Location: Mountain View, CA
Post
by TD-Linux » Wed Sep 27, 2006 12:14 am
Hmm, I might be able to fetch you an example from BoxyWar... can't tonight, though.