Please, can you tell me how can I make the water? With a text editor and a particular command? Thanks for your time
Fox in the Fog
Water...
- fox in the fog
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Re: Water...
yes, in a map
Re: Water...
Yes, use waterLevel like mrapple said.
Or, use a mesh face with the water texture... then you can do cool things like rotation and other movement.
Or, use a mesh face with the water texture... then you can do cool things like rotation and other movement.
- fox in the fog
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Re: Water...
Thanks for your time!!
- fox in the fog
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Re: Water...
I saw that there is a BZFlag world editor called pyBZEdit (but under Windows) that allow you to add the water simply with a click, but, of course you can also do it on a text editor, add this line on the map file:
#--Water Level-----------------------------------
under this line you can add the values... right? Even if i don't know exactly how add the values, just need to ask, or find an existent post on the forums or download a map with the water and see how is structured...
ok, Thanks to all!
#--Water Level-----------------------------------
under this line you can add the values... right? Even if i don't know exactly how add the values, just need to ask, or find an existent post on the forums or download a map with the water and see how is structured...
ok, Thanks to all!
- fox in the fog
- Private First Class
- Posts: 237
- Joined: Fri Aug 06, 2010 7:21 am
Re: Water...
This was not necessary blast, I could try to search it but... you are very polite Thanks anyway!
But, as I know now how set the water level (simply with the value height), the problem is how to set it only in a particular part of the map...
But, as I know now how set the water level (simply with the value height), the problem is how to set it only in a particular part of the map...
Re: Water...
That is not what you asked...yes, yes, I know you don't speak English, but that is all we have to use.Fox in the Fog wrote:This was not necessary blast, I could try to search it but... you are very polite Thanks anyway!
But, as I know now how set the water level (simply with the value height), the problem is how to set it only in a particular part of the map...
Waterlevel sets it for the entire map. To have water in only one area you need to use a mesh for the water (with or without death physics) or set the waterlevel and use a mesh/boxes for the land at a higher level than the water.
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