WaterLevel
From BZFlagWiki
A waterLevel object is a BZW map structure that defines a plane of water that spans the entire map. This water plane is deadly to all tanks that cross it.
Contents |
[edit] Code
The code for a waterLevel object is as follows
waterLevel name example_waterlevel height -1.0 end |
Valid parameters for a waterLevel object are:
| name | the name of the water level, generally unused. |
| height | the value in world units of the water. Values less then 0 turn the water off. No water is the default. |
| materials | the water object will take any valid Materials parameter and use them to override it's default look. |
The waterLevel object can only be specified once in a map.
[edit] Appearance
The water created with the water level is light blue in color by default and will cover the entire world boundary.
[edit] History
The options object was added in v2.0.0.
[edit] Editor Support
The waterLevel object is only fully supported by the BZWTools blender plug-in.

