Search found 530 matches
- Fri Oct 20, 2006 8:59 pm
- Forum: Game Releases and Versions
- Topic: BZFlag Mac OS X CVS Build
- Replies: 9
- Views: 10659
- Fri Oct 20, 2006 8:57 pm
- Forum: News & Announcements
- Topic: BZAnywhere
- Replies: 130
- Views: 133700
Basically every portable app I've seen is for Windows only - as you use Macs, we couldn't use any of those systems. You would need to store BZFlag binaries for all the systems you use it on, and BZFlag would probably still leave traces of itself. By including Linux, you bypass those problems by usin...
- Fri Oct 20, 2006 2:10 am
- Forum: General Discussion
- Topic: BZFlag Wikipedia Image
- Replies: 31
- Views: 11880
- Tue Oct 17, 2006 9:56 pm
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14752
As I was saying, we should sort them into tabs. The BZFS server should be able to place itself under any tab it wishes. That way, there are no 'special' servers or anything. If someone wants to put up a tutorial map, all they have to do is give BZFS an extra option to specify what tab they want thei...
- Mon Oct 16, 2006 10:51 pm
- Forum: Works In Progress
- Topic: King of the castle
- Replies: 13
- Views: 5881
I made some cannons a while back for somebody that had a small surface sloped just right inside, so when one shot into the cannon, the bullet flew out of the barrel at the right angle. It wasn't too hard, though you will need a calculator :wink: The concept is really cool, as is the map! Someone els...
- Mon Oct 16, 2006 10:48 pm
- Forum: Help: Map Making
- Topic: Blender and other questions.
- Replies: 3
- Views: 1649
- Mon Oct 16, 2006 10:42 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9119
- Mon Oct 16, 2006 10:31 pm
- Forum: General Discussion
- Topic: Inserting servers at the top of the list
- Replies: 37
- Views: 14752
It isn't good to force people to do anything. It would probably be quite aggravating to someone who just globaly registered after playing BZ for 6 months, to find that they can't play at their favorite servers anymore... What we need are tabs, and the ability to control categorization. IE: Tutorial ...
- Mon Oct 02, 2006 10:19 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: bad sound in Ubuntu
- Replies: 3
- Views: 2345
- Fri Sep 29, 2006 8:24 pm
- Forum: Map releases
- Topic: Churchyard R2
- Replies: 20
- Views: 9119
- Fri Sep 29, 2006 8:20 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: bzbb broke?
- Replies: 5
- Views: 4683
- Thu Sep 28, 2006 9:30 pm
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
- Thu Sep 28, 2006 9:20 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: kicked for no udp
- Replies: 9
- Views: 3925
- Thu Sep 28, 2006 9:18 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Registering
- Replies: 34
- Views: 10043
- Wed Sep 27, 2006 9:17 pm
- Forum: Help: Map Making
- Topic: map macking, many questions
- Replies: 8
- Views: 3097
- Wed Sep 27, 2006 9:16 pm
- Forum: Help: Map Making
- Topic: Flags in constricted area
- Replies: 9
- Views: 3398
One of the problems is your tunnel ceiling is too low for the flag, whatever the limit is. I've got a guess that you might be able to change that limit by changing one of the _flag* variables? Specifically, try lowering _flagHeight, which is the height of the flag used in physics I think (to change ...
- Wed Sep 27, 2006 8:55 pm
- Forum: Help: Map Making
- Topic: Moving objects?
- Replies: 8
- Views: 3108
I think he meant:
http://my.bzflag.org/bb/viewtopic.php?t=8607
Unfortunately, those objects can't affect physics in any way, and are limited to rotating around Z.
Hmm... for complex movement patterns, scripting probably would be best, or a plugin (scripting would be better for maps, I think).
http://my.bzflag.org/bb/viewtopic.php?t=8607
Unfortunately, those objects can't affect physics in any way, and are limited to rotating around Z.
Hmm... for complex movement patterns, scripting probably would be best, or a plugin (scripting would be better for maps, I think).
- Wed Sep 27, 2006 1:45 am
- Forum: Enhancements
- Topic: New trix
- Replies: 12
- Views: 3977
Re: what it'd mean
You mean you've never seen Star Wars?Tanner wrote: Technically light can't bounce off eachother unless theres a mirror there, but you can't see through a mirror and still have it bounce off.
Sorry, I can't find the link I want...
- Wed Sep 27, 2006 12:19 am
- Forum: Prefabs and Map Objects
- Topic: Mario Project!
- Replies: 74
- Views: 44427
Why don't you need working pipes? From what I see, the pipe isn't too big. L4m3r's pipe mechanism looks great - from what I can tell, it looks like you can teleport both directions. You go in a pipe, you land on a bouncy moving surface that flings you in a teleporter. You fly out of the teleporter i...
- Wed Sep 27, 2006 12:16 am
- Forum: Works In Progress
- Topic: Paintball Field
- Replies: 19
- Views: 9051
- Wed Sep 27, 2006 12:14 am
- Forum: Help: Map Making
- Topic: zones
- Replies: 11
- Views: 2927
- Sun Sep 24, 2006 6:46 pm
- Forum: News & Announcements
- Topic: Lasermania Event!!!
- Replies: 16
- Views: 12977
- Tue Sep 19, 2006 10:05 pm
- Forum: Help: Map Making
- Topic: Wings Tuextres?
- Replies: 4
- Views: 1800
Aha, here is that link to a page of wonderful AutoUV tutorials (including the barrel one, right at the top)
http://p212.ezboard.com/fnendowingsmira ... D=77.topic
http://p212.ezboard.com/fnendowingsmira ... D=77.topic
- Tue Sep 19, 2006 8:52 pm
- Forum: Help: Map Making
- Topic: Wings Tuextres?
- Replies: 4
- Views: 1800
- Tue Sep 19, 2006 8:42 pm
- Forum: Help: Server Setup and Administration
- Topic: Strange Behavior/Cheating
- Replies: 10
- Views: 4303