Are repeated shot mismatch errors for a particular client accurate enough to ban players for? Or does this error mean something else?
-BK
shot mismatch
- badgerking
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- BinarySpike
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How repeated? two or three... no...
Massive lag will often cause shot mismatch.
Stopping any or all bullets in the game will cause a shot mismatch as well...
mismatch is where the person MsgShotEnd's another shot. Mainly GM and SH flags are effected by MsgShotEnd the most.
(MsgShotEnd is where a client tells another client his bullets died)
Because all other shots end normally without a MsgShotEnd, they expire, mismatches were made to prevent cheating...
Like I said, massive lag can cause this, long time ago when lasermania was being DoS'd I got a few mismatched shots cause of lag... I've seen it on Cruel Dog's server, meteorite's bounceme server, and on my own...
So check lag first... *then* ban
Massive lag will often cause shot mismatch.
Stopping any or all bullets in the game will cause a shot mismatch as well...
mismatch is where the person MsgShotEnd's another shot. Mainly GM and SH flags are effected by MsgShotEnd the most.
(MsgShotEnd is where a client tells another client his bullets died)
Because all other shots end normally without a MsgShotEnd, they expire, mismatches were made to prevent cheating...
Like I said, massive lag can cause this, long time ago when lasermania was being DoS'd I got a few mismatched shots cause of lag... I've seen it on Cruel Dog's server, meteorite's bounceme server, and on my own...
So check lag first... *then* ban
- badgerking
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- Location: Iowa, USA
Thanks for the clarification.
I was curious because I know my own callsign has a few of them over several thousand lines of of 3x -d output while a known cheater does as well.... and I'm pretty sure I wasn't cheating
Thanks.
-BK
I was curious because I know my own callsign has a few of them over several thousand lines of of 3x -d output while a known cheater does as well.... and I'm pretty sure I wasn't cheating
Thanks.
-BK
BinarySpike wrote:How repeated? two or three... no...
Massive lag will often cause shot mismatch.
Stopping any or all bullets in the game will cause a shot mismatch as well...
mismatch is where the person MsgShotEnd's another shot. Mainly GM and SH flags are effected by MsgShotEnd the most.
(MsgShotEnd is where a client tells another client his bullets died)
Because all other shots end normally without a MsgShotEnd, they expire, mismatches were made to prevent cheating...
Like I said, massive lag can cause this, long time ago when lasermania was being DoS'd I got a few mismatched shots cause of lag... I've seen it on Cruel Dog's server, meteorite's bounceme server, and on my own...
So check lag first... *then* ban
-
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- badgerking
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