Hello,
I upgraded my workstation from Fedora Core 3 to 5 and installed the latest BZFLAG 2.0.8 rpm and when I did, the game no longer diplays the screen properly (See attachment).
It works OK in a small window (about the size of the area that does show the objects).
It was fine on the older bzflag and fc3, so my display adapter is capable (Intel 82865G).
I also deleted the cache. In fact, I deleted the entire .bzf directory, uninstalled, then reinstalled bzflag. I've tried a variety of bzflag display settings aswell as manually attempting to adjust the config file. All in vain.
If anyone has any ideas how to rectify the problem, I will be very greatful.
p.s. Yes, I've compiled the source and tried that too.
Latest Version (2.0.8) with serious display problems
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Latest Version (2.0.8) with serious display problems
- Attachments
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- Screenshot.png
- Screenshot, highlighting the problem
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- GMMan
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I have this problem if I use Ubuntu (any version with BZFlag 2.0.4) Live CD. I pop the disk in, use Synnaptics to install BZFlag 2.0.4 (the only available), and it does that.
I haven't touched BZFlag for years, but maybe sometime I'll make a comeback.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
I'm on Twitter. And I mess with webOS. This signature is not a blog.
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Sorry this is a late post. If you haven't already figured it out the problem is that BZFlag isn't figuring out the correct display setup. Not sure why. I have an Intel video driver as well but this happens on my son's Radeon too. We both are running Fedora 5. Try bzflag -geometry 1024x768. replace the 1024x768 with whatever your fullscreen resolution is. I made an entry to my .bashrc file like this:
hope that helps
EDIT
I figured out that adding
in your bzflag config.cfg file will solve the problem. It appears that bzflag and/or SDL don't get the display resolution right and it is defaulting to 640x480. And only this portion of the screen is being redrawn. May be the intel drivers. SDL_ListModes() function does work though...However I only have this problem on bzflag. Other SDL/OpenGL apps that I have seem to work fine.[/b]
Code: Select all
alias bzflag='bzflag -geometry 1024x768'
EDIT
I figured out that adding
Code: Select all
set geometry 1024x768