Since CTF has become the prevalent mode of play, isn't it time for a little change for how CTF is scored ? For instance, shouldn't the Team Score be the sum of captures for the current active players ? And how about an indicator of how many captures each player has ?
Inquiring minds want to know.
Spoooooooooooooooon
CTF scoring
Be careful. Yould be suprised how many people would scream at the thought of something in BZFlag like that changing.
They look good, except for the last one. Generally, multiple people carry the flag and help defend the carrier, and defend the base, etc. It would make people unhappy if they worked hard to cap the flag and someone else got credit because they exploded at the last moment. A better solution would be to increase every player on the team's score by 5 points or so.
They look good, except for the last one. Generally, multiple people carry the flag and help defend the carrier, and defend the base, etc. It would make people unhappy if they worked hard to cap the flag and someone else got credit because they exploded at the last moment. A better solution would be to increase every player on the team's score by 5 points or so.
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Somebody is probably going to make a plugin for that, or as an option of the scoring list.
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meacan
The most recent docs say this:
The most recent docs say this:
Docs wrote:The following score functions were removed untill they can work properly on all clients.
BZF_API bool bz_setPlayerWins (int playerId, int wins);
BZF_API bool bz_setPlayerLosses (int playerId, int losses);
BZF_API bool bz_setPlayerTKs(int playerId, int tks);
BZF_API bool bz_resetPlayerScore(int playerId);
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I don't know about that, but the functions didn't work in the first place. The way the client handle's score updates can't be tapped into by the API. The next generation of protocol (2.2.x) will have a different scoring system, one in which the API score functions can work with.meacan wrote:I know, thats why i stopped my battleticket plugin. AFAIK the functions trashed the stack on the server?
Your battleticket plugin was fine, because it used team scores. Team scores can still be manipulated with the API, player scores were the only score type that couldn't be modified.