New CTF type

Make suggestions for improving one of the best games on the net!
Post Reply
User avatar
^nightmare^
Private First Class
Private First Class
Posts: 1264
Joined: Sun Feb 20, 2005 7:14 pm
Location: Alabama
Contact:

New CTF type

Post by ^nightmare^ »

Just like any other ctf, except...
-After a player dies they cant respawn
-Tanks can respawn if your teammate kills a tank, then it randomly respawns somebody on your team
-All tanks respawn after a flag capture
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
User avatar
RPG
Lieutenant, Junior Grade
Lieutenant, Junior Grade
Posts: 2015
Joined: Fri Sep 17, 2004 2:37 am
Location: Chicago, Illinois
Contact:

Re: New CTF type

Post by RPG »

^nightmare^ wrote:Just like any other ctf, except...
-After a player dies they cant respawn
-Tanks can respawn if your teammate kills a tank, then it randomly respawns somebody on your team
-All tanks respawn after a flag capture
That would be feasible with a plugin.
User avatar
[dmp]
Captain
Captain
Posts: 282
Joined: Mon Dec 09, 2002 3:20 pm
Location: CPH, Denmark
Contact:

Post by [dmp] »

I doubt it would be very funny to play. If I were to play i would ignore the flag complety until i/we blasted all of them. Then I would move the flag. Then hunt, then move.. The time moving the flag would be pretty boring - you just have to do it as I think most wouldnt like to be the one beeing hunted - they would rather have their barrel towards the enemy ready to fire than trying to outrun them.

So it would be a "last-man-standing" sorta game, where the price for beeing the last one is that you can move the flag.

Now, if its a timed game, why would i hurry up with that. Why not wait until the last few minutes of the game, before capturing. By capturing i give my opponent a chance to score as they respawn.
I don't need huge pictures here.
Post Reply