Try it!material
name myfirst
texture wall.png
addtexture wall.png
texmat -1
dyncol -1
ambient 0.2 0.2 0.2 1.0
diffuse 1.0 1.0 1.0 1.0
color 1.0 1.0 1.0 1.0
specular 0.0 0.0 0.0 1.0
emission 0.0 0.0 0.0 1.0
shininess 0.6
end
physics
name die
linear 0.0 0.0 0.0
angular 0.0 0.0 0.0
slide 0.0
death Mwa ha ha you touched the rock of death!
end
mesh
phydrv die
matref myfirst
vertex -10 0 0
vertex 10 0 0
vertex 0 10 0
vertex 0 0 6
face
vertices 0 1 3
endface
face
vertices 1 2 3
endface
face
vertices 0 3 2
endface
end
MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!
- Supertanker
- Private First Class
- Posts: 363
- Joined: Sat Mar 19, 2005 9:56 pm
MYFIRST2.0 EXPERIMENT AND IT WORKS! YAAAAAAAH!
Okay, here is my first mesh. I call it, "the rock of death". Wonder why? Touch the rock and fine out...
- Supertanker
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- Posts: 363
- Joined: Sat Mar 19, 2005 9:56 pm
- M1A2AbramsTank
- Private First Class
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- Location: Midlothian, VA
- RPG
- Lieutenant, Junior Grade
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It's called a mesh. A mesh has verticies and faces. A mesh can have as many verticies and faces as you want. Basically, with the ability to edit verticies and faces, you can create anything imaginable. Remember thatM1A2AbramsTank wrote:I don't get that weird stuff, but without it u can't do 2.0 stuff.
- ClayOgre
- Private First Class
- Posts: 227
- Joined: Mon Apr 18, 2005 3:17 am
- Location: Southern Indiana (originally from Alaska)
weird stuff and 2.0 stuff
Well, I think something like a rock or even a simple mountain could be hand-coded...If you want a shape that actually LOOKS like something recognizable...that might be a bit more difficult, not impossible, but awful difficult.
Respectfully,
I Beg to Remain,
Cordially Yours,
Regards....
I Beg to Remain,
Cordially Yours,
Regards....