King of the hill problem

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Ratatosk
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King of the hill problem

Post by Ratatosk »

im currently building a king of the hill but have a small issue. my plugin works fine, however the actuall hill in queston dosent have any texture.

in louman's king of the hill he had a volume that had stuff flying around it to show it was the hill, but my map dosent make one.

if anyone can help i would appreciate it. my map works but it just dosent make the little pillar visable

thanks everyone
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optic delusion
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Re: King of the hill problem

Post by optic delusion »

You just make an object the same size and shape of your hill, and make it semi-transparent, and shootthrough-drivethrough. (passable)
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Re: King of the hill problem

Post by optic delusion »

You just make an object the same size and shape of your hill, and make it semi-transparent, and shootthrough-drivethrough. (passable)
Try an arc, with a ratio of .0001
Take a look at my Defender game mode concept.

Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
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Re: King of the hill problem

Post by Ratatosk »

niether of your posts really made sence here. you talk about creating the object, but i already have the object defined and working, it just dosent make itself visible that this object is in fact the hill you want to capture.
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Re: King of the hill problem

Post by dango »

Make a SEPARATE object the size of the zone, and texture that.

Optic suggested using an arc, semi-transparent, passable, and with a ratio of 0.0001

Make sense?
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Re: King of the hill problem

Post by Ratatosk »

oh i understand! thanks for clarifying me1 i think ill do that! thanks for the help!
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Re: King of the hill problem

Post by Ratatosk »

oh i understand! thanks for clarifying me1 i think ill do that! thanks for the help!

but just one more question then, louman's texture was moving, how do i get this to happen?

thanks!
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Re: King of the hill problem

Post by optic delusion »

use a texture matrix, and a material. rogue_laser.png should work pretty well as the texture
Take a look at my Defender game mode concept.

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Re: King of the hill problem

Post by Ratatosk »

ok thanks both of you for your help! ill try your suggestions out

oh and thanks for the suggestion on the texture delusion it looks really nice
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Re: King of the hill problem

Post by Ratatosk »

uhh optic, do you happen to have this in red? its ok if you dont its just in my use it may be better red. thanks!
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Re: King of the hill problem

Post by Agent West »

Ratatosk, YOU have the texture in red :) it's in the folder where all bzflag game files/textures are. Follow Optic's advice, but use red_laser.png for the texture (you can also use blue_laser.png; purple_laser.png; or green_laser.png if you need). and by the way, you don't need to host/upload those textures like you would your own. just use addtexture red_laser.png in the map code (or any other color laser that you might need).
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Re: King of the hill problem

Post by Ratatosk »

oh i see, thanks for pointing this out, i have the texture matrix working great. so thanks for all of your help! hopefully i;ll have this done soon so you can all try it out
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