This is what the error comes up in the CMD.
Microsoft Windows XP [Version 5.1.2600]
(C) Copyright 1985-2001 Microsoft Corp.
C:\Documents and Settings\Naveed Moein>cd C:\Program Files\BZFlag2.0.10
C:\Program Files\BZFlag2.0.10>bzfs -conf "C:\map1\config.conf"
set variable: _tankSpeed = 25.000000
using team flag timeout of 30 seconds
require UDP clients!
using group file "C:\map1\groupdb.txt"
using spam time of 15
using spam warn amount of 4
bad argument "\map1\reports.txt""
BZFlag server 2.0.10.20071116-MAINT-W32VC71 (protocol 0026) http://BZFlag.org/
Copyright (c) 1993 - 2007 Tim Riker
Usage: bzfs [-a <vel> <rot>] [-adminlagannounce <time>] [-admsg <text>] [-adv
ertise <group>] [-autoTeam] [-b] [-badwords <filename>] [-ban ip{,ip}*]
[-banfile <filename>] [-c] [-cache <url>] [-cacheout <filename>] [-conf
<filename>] [-cr] [-d] [-density <num>] [-disableBots] [+f {good|<id>}] [-f {bad
|<id>}] [-fb] [-filterCallsigns] [-filterChat] [-filterSimple] [-g] [-gndtex <te>] [-groupdb <group>] [-h] [-handicap] [-helpmsg <file> <name>] [
-i interface] [-j] [-jitterdrop <num>] [-jitterwarn <time>] [-lagannounce <ti>] [-lagdrop <num>] [-lagwarn <time>] [-loadplugin <pluginname>] [-masterBanURL <URL>] [-maxidle <time>] [-mp {<count>|[<count>][,<count>]
[,<count>][,<count>][,<count>][,<count>]}] [-mps <score>] [-ms <shots>] [-mts <s>] [-noMasterBanlist] [-noradar] [-p <port>] [-packetlossdrop <num>] [-packe
tlosswarn <%>] [-passdb <password>] [-passwd <password>] [-pidfile <filenam>] [-poll <variable>=<value>] [-printscore] [-public <server>] [-pu
blicaddr <server>[:<server>]] [-publiclist <list>] [-q]
[+r] [-rabbit [score|killer|random]] [-recbuf <Mbytes>] [-recbufonly] [-recdir
<dirname>] [-replay] [-reportfile <filename>] [-reportpipe <filename>] [-require
udp] [+s <flag>] [-s <flag>] [-sa] [-sb] [-set <name> <value>] [-set
forced <name> <value>] [-sl <id> <num>] [-spamtime <time>] [-spamwarn <warnAmt>]
[-speedtol <tolerance>] [-srvmsg <text>] [-st <time>] [-sw <num>] [-synctime] [
-synclocation] [-t] [-tftimeout <seconds>] [-time <seconds>] [-timemanual] [-tk]
[-tkannounce] [-tkkr <percent>] [-ts [micros]] [-userdb <user>
] [-vars <filename>] [-version] [-world <filename>] [-worldsize <world>] [-
ws <number>]
C:\Program Files\BZFlag2.0.10>
and this is my config file
# Config file for "Heaven and Hell on Earth by lol_u died"
#Debug
-dd
#Password
-password ****Not telling ******
-a 50 38
## World ##
# This specifies the world filename.
# (Windows Format)
-world "c:\map1\map1.bzw"
## Game Styles ##
# This enables capture-the-flag style game.
-c
# This sets the maximum number of shots before a reload.
-ms 6
# This makes most shots ricochet.
+r
# This option allows jumping.
-j
# This option allows for flags on box buildings.
-fb
# This option allows tanks to spawn on buildings.
-sb
# Announce team kills to the admin channel.
-tkannounce
# Kick a player if his ratio of teammate to non-teammate kills is this
# percentage or greater.
-tkkr 32
# This option allows you to tell the server how long a team flag remains
# before it is reset after the last player on a team leaves.
-tftimeout 30
# This dumps the score to console when it changes.
#-printscore
## List server Connection ##
# This is the public message that the server advertises on the public
# server list. This is required if you want to be shown on the list.
# It often advertises the map you are using. Keep it short.
-public "HEAVEN AND HELL ON EARTH BY: lol_u died"
# This is also needed to be listed on the public server list. The
# address needs to be valid in DNS.
-publicaddr udiedproductions.game-host.org:5154
# The server will listen on this port. Default port is 5154.
-p 5154
## Player Connections ##
# This requires clients to use UDP (a good thing). This will generally
# make the server behave better, and make play more smooth.
# This will kick players who are unable to establish a UDP connection
# when they attempt to fire.
-requireudp
# Automatically assigns players to teams when they join so that teams are
# evenly matched in number of players. Players are placed on teams with
# lowest number of players first, then those with the lowest scores or
# kill ratios.
-autoTeam
# This allows for max player by team.
# The order is rogue, red, green, blue, purple, observer.
#-mp 0,10,0,10,0,10
# If you use the BZFlag forums at http://my.bzflag.org/bb
# and have established groups there, you only need groupdb
# Though local registrations can also be used.
# groupdb stores group to permission mappings.
-groupdb "C:\map1\groupdb.txt"
# This option kicks the user after they have been idle for a number of
# seconds. Idle means paused, not-spawning or not-responding.
-maxidle 300
# This option warns the user their lag is too high when it crosses the
# number of milliseconds set.
-lagwarn 350
# This option kicks players after they have been warned about high lag for
# a certain number of times.
-lagdrop 5
# Packetloss and Jitter are two different things.
# Packetloss is a percentage of total data being completely lost.
# A player with packetloss is usually downloading files, switching
# between applications, or simply has a bad connection.
# Jitter is variation in the time between packets arriving, caused by network
# congestion, timing drift, or route changes.
# A player with jitter may be purposely manipulating his lag to avoid
# being shot, or to "lag through a wall".
# These next four functions should be used with caution, slower servers
# may wish to avoid using them altogether.
# This option warns the user their packet loss is too high.
-packetlosswarn 4
# This option kicks players after they have been warned about packet loss
# a certain number of times.
-packetlossdrop 3
# This option warns the user their jitter is too high when it crosses
# the number of milliseconds set.
-jitterwarn 25
# This option kicks players after they have been warned about high
# jitter for a certain number of times.
-jitterdrop 5
# This option tells the server where to store the ban list. The ban list will
# be loaded from this file when the server starts (if the file exists) and
# written back to the file when someone gets banned or unbanned. If this
# option isn't used the ban list will not be saved.
#-banfile /path/to/mybanfile.txt
# This option sets up your ban list. This is ip masks separated by commas.
# The * character is used as a wild card in range bans.
#-ban "192.168.1.5,10.10.2.*,10.2.*.*"
## General Options ##
# adds timestamps to every line of the log
-ts
# -pidfile /path/to/pidfile.txt
# Specify a file where the server will write its process ID so it may be used for remote administration.
# This is the server welcome message. Please change it.
-srvmsg " Welcome to Heaven and Hell on Earth By: lol_u died! "
-srvmsg " Have Fun and Play Nice, obey rules, admins are here to inforce the peace! "
-srvmsg " Special Thanks to Cobra_Fast for hosting this map! Make sure you connection to germany is good. We will be checking for lags. "
-srvmsg " Please use /vote ban or /vote kick to inforce peace if no admin is available"
# Define a message which will be broadcast to all players every 15 minutes.
-admsg " Welcome to Heaven and Hell on Earth By: lol_u died! "
-admsg " Have Fun and Play Nice, obey rules, Special Thanks to Cobra_Fast for hosting this map! Make sure you connection to germany is good. We will be checking for lags"
# This sets the amount of time in seconds that is required to pass between
# two identical messages sent.
-spamtime 15
# This sets the amount of times to warn spammers (see -spamtime) before they
# are kicked.
-spamwarn 4
# Specify a file that contains bad words that will be used when
# either -filterCallsigns or -filterChat is enabled.
# A multilingual badwords file can be found in source downloads.
-badwords "C:\map1\badword.txt"
# Turn on the filtering of chat messages. Messages have words provided
# via a -badwords file are replaced with !@#$%^&* characters.
-filterChat
# Turn on the filtering of callsigns. Callsigns are compared against
# bad words provided via -badwords.
-filterCallsigns
# By default, all filtering is aggressive, matching much more than what
# is strictly listed in a -badwords file for convenience. Providing this
# option will make the -filterCallsigns and -filterChat comparisons
# exact match only.
-filterSimple
# This forces all clients to use the same time of day. The time is
# determined by the server's clock. This disables the + and - keys
# on the clients.
-synctime
## Player Controlled Functions ##
# You can specify a file so that people can type /report to report problems
# on the server. The reports are logged in this file.
-reportfile "C"\map1\reports.txt"
# You can also use this option to cause the /report to trigger a command
# as well as, or instead of, logging to a file.
#-reportpipe command
# This specifies the number of seconds in which a poll can be vetoed.
#-vetoTime 60
# This specifies the percentage of people required for a successful vote.
-votePercentage 50
# This is the number of voters required to hold a poll.
-votesRequired 5
# This is the length of time that players have to vote.
#-voteTime 60
## Flags ##
# This option allows for antidote flags to be available for players who
# get bad flags.
-sa
# This allows you to limit the number of shots from a particular flag.
#-sl GM 15
#-sl L 15
# There are two sets of flags. Flags that must be in the world at all times
# and flags that may get generated randomly. in addition. +f specifies flags that
# must be there and -f specifies flags the should never be generated.
# The server will randomly place flags from the following list.
# To be sure there is at least a certain amount of a flag on the map
# at any given time, you can use the +f option to guarantee a certain
# number of a flag.
# Good Flags
+f A{3} # Agility
+f CL{5} # Cloaking
+f F{6} # rapid Fire
+f G{1} # Genocide
+f GM{3} # Guided Missile
+f IB{4} # Invisible Bullett
+f L{2} # Laser
+f MG{1} # Machine Gun
+f N{3} # Narrow
+f OO{3} # Oscillation Overthruster
+f PZ{4} # Phantom Zone
+f QT{5} # QuickTurn
+f SB{4} # Super Bullet
+f SE{4} # Seer
+f SH{3} # SHield
+f SR{2} # SteamRoller
+f ST{5} # STealth
+f SW{2} # ShockWave
+f T{3} # Tiny
+f TH{2} # THeif
+f US{2} # USeless
+f V{3} # Velocity (high speed)
+f WG{4} # WinGs
# BAD FLAGS
+f BY{1} # BouncY
+f M{1} # Momentum
+f NJ{1} # No Jumping
+f O{1} # Obesity
+f TR{1} # TRigger happy
+f WA{1} # Wide Angle
## Variables ##
# Server variables can also be modified in-game using
# /set _varName value
# View the entire variable list by using
# /set (with nothing afterward) lists all vars
# /diff will list most non-default settings
# /? will list other available commands
# Here are a few examples of variables.
# Some variables are set to 0 for off, 1 for on.
#-set _obeseFactor 12
-set _skyColor Black
-set _wingsJumpCount 500
-set _tankExplosionSize 70
-set _jumpVelocity 30
#-set _squishTime 7
-set _mirror Black
#-set _wallHeight 2
#-set _shotsKeepVerticalVelocity 1
#-set _drawGround 1
#-set _drawSky 1
#-set _drawClouds 0
#-set _drawMountains 0
#-set _fogMode exp
#-set _fogColor black
#-set _fogDensity .01
#-set _rainType bubble
## Plugins ##
# Plugins have mostly superseded patches as a means of modifying
# the play of BZFlag servers. Recent improvements in the bzfs2.0.9 have enabled
# almost every server functionality to be modified with the plugin API.
#
# Plugins cannot be accessed unless you compile your plugins and
# bzfs binary with the option --enable-shared
#-loadplugin /path/to/playHistoryTracker
Please Help! Thanks very much!