BZedit for 1.9/1.10

Discussion, updates, modifications, etc for the various map editors...
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widowmaker
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BZedit for 1.9/1.10

Post by widowmaker »

Will there be a new version of BZEdit for the 1.9 and 1.10 map types?
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JeffM
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Post by JeffM »

the map did not change, there are just some new features.
FlipZ for pyramids
Drive thru
Shoot thru
and the new world object.

you can use the same editor then just add those new items to the map as you need, it is just a text file.

The BZEdit sources for both windows and linux are in CVS so hopefully we will find somone to add those new items as real features in the editor soon, or if must be I will break down and do them :)
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widowmaker
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Post by widowmaker »

What are the new parameters for making maps in the newer versions? Have the old parameters changed at all?
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JeffM
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Post by JeffM »

again, maps did not change. old maps will load and display just fine.

you can add some new options that's all
they are listed here
http://www.bzflag.org/wiki/Improved_20map_20reader

but basicly you can put drivethrough and/or shootthrough on any object to make it not collide with tanks and shots respectively

you can all so add "flipZ" to any pyramid to make it be upside down ( or set it's Z scale to a negitive value )
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widowmaker
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Post by widowmaker »

Thanks Pat. :)
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Gerbil
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Post by Gerbil »

Thanks to developers for perserving drive thru and shoot thru features--yay!

Gerbils just wanna have fuu--uun!
Politically correct BZ: A kinder, gentler Guided Missile.
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JeffM
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Post by JeffM »

the point was to make them features, not hacks based on old bugs :)
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