BZedit for 1.9/1.10
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BZedit for 1.9/1.10
Will there be a new version of BZEdit for the 1.9 and 1.10 map types?
the map did not change, there are just some new features.
FlipZ for pyramids
Drive thru
Shoot thru
and the new world object.
you can use the same editor then just add those new items to the map as you need, it is just a text file.
The BZEdit sources for both windows and linux are in CVS so hopefully we will find somone to add those new items as real features in the editor soon, or if must be I will break down and do them
FlipZ for pyramids
Drive thru
Shoot thru
and the new world object.
you can use the same editor then just add those new items to the map as you need, it is just a text file.
The BZEdit sources for both windows and linux are in CVS so hopefully we will find somone to add those new items as real features in the editor soon, or if must be I will break down and do them
JeffM
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- Private First Class
- Posts: 231
- Joined: Sun Mar 09, 2003 2:13 am
- Location: USA
again, maps did not change. old maps will load and display just fine.
you can add some new options that's all
they are listed here
http://www.bzflag.org/wiki/Improved_20map_20reader
but basicly you can put drivethrough and/or shootthrough on any object to make it not collide with tanks and shots respectively
you can all so add "flipZ" to any pyramid to make it be upside down ( or set it's Z scale to a negitive value )
you can add some new options that's all
they are listed here
http://www.bzflag.org/wiki/Improved_20map_20reader
but basicly you can put drivethrough and/or shootthrough on any object to make it not collide with tanks and shots respectively
you can all so add "flipZ" to any pyramid to make it be upside down ( or set it's Z scale to a negitive value )
JeffM
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- Private First Class
- Posts: 231
- Joined: Sun Mar 09, 2003 2:13 am
- Location: USA