I plugin idea... (I kinda need this one)

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DJ Atomica
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I plugin idea... (I kinda need this one)

Post by DJ Atomica »

So I'm making a map that everyone is rogue and you try tog et to the top to get the ultimate SW that kills all. I want the SW to kill the killer but you can't! SO I am asking for a plugin that will kill the killer (that has SW) after he fires. Or, if you can't, after he kills someone.

Theme97 made a great attept but couldn't make it right for me! (Or maybe it's me) But I need one that will compile for window (or pre-compiled). Thanks!
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L4m3r
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Post by L4m3r »

Easy. Unfortunately, I'm not at my home PC right now so I lack a compiler. I'll try to get to it in the next day or two.
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tw1sted
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Post by tw1sted »

hmm, wouldnt it just be like shockwavedeath?
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Post by JPT »

No.
shockwavedeath depends on the _shock... variables...

Shockwavedeath starts a SW around a exploded tank.

But this Plugin should kill somebody, after he had fired a SW.
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ducatiwannabe
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Post by ducatiwannabe »

Ah, I see.

As for the rogue thing, to make everybody rogue:

-mp numberofrogueshere,0,0,0,0,10(10 observers)
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DJ Atomica
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Post by DJ Atomica »

How much longer L4m3r? You did say you would do it, right? I'm just wondering, that's all.
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L4m3r
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Post by L4m3r »

Not long at all.
Attachments
killOnSW.zip
windows plugin (binary)
(1.95 KiB) Downloaded 277 times
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DJ Atomica
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Post by DJ Atomica »

oo! Thanks a bunck L4m3r!
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L4m3r
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Post by L4m3r »

Oh, wait, I forgot the "details"...

The plugin kills the holder of SW when he first kills someone with it. thus, make sure _explodeTime is longer than _shockAdLife, or the player may spawn and get killed twice.
Optimism is just a milder alternative to denial.
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