"Recalibrating QPC Frequency" - Players cannot joi

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Sir Lance-A-Lot
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"Recalibrating QPC Frequency" - Players cannot joi

Post by Sir Lance-A-Lot »

Tryin to get a server back in the groove.
I am running it without any special reject pings/udp options in it, and I think i need one of 'em - the problem is, what do I add?

I can join myself, but thats normal - it would be local.

I can see others trying to join, but it says "Player removed..."

This is what bzfs is getting:
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Theme97
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Post by Theme97 »

See this: http://my.bzflag.org/bb/viewtopic.php?t=6719
(In other words, Recalibrated QPC Frequency is normal.)
I'm not so sure, but I think the player that keeps coming back to join is probably the list server seeing if your server is still alive.
How do you know people can't come? Is it just based off that simple fact?
Can anyone who actually knows this come? >.>
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JPT
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Post by JPT »

If there are really people, which can not join, check, if the amount of googd flags is under 10. This is the "magical" limit which can cause a crash, if you're above it.

Ic you want to have more than 10 flags, choose them and add them directly:

Code: Select all

+f {WG} 5
+f {SW} 2
...
If you're on windows, i'd check this.
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Sir Lance-A-Lot
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Post by Sir Lance-A-Lot »

Well, I let it run all night, and there have been people playing on it successfully.
I think it may have been the global registration kicking unreg'ed players?
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Post by JPT »

No.
Only a plugin kicks players.

But if i check my log, there are "Players" logging in and loggin out. I think it's normal.
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