Badgerking FFA Rogue Genocide Poll

Place for people to discuss public servers, and also for admins to lay out the details of their servers

Should I turn rogue genocide back on?

Poll ended at Wed Feb 08, 2006 1:57 am

Yes
21
70%
No
9
30%
 
Total votes: 30

temporal distraction
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Post by temporal distraction »

A Rabbit with Geno (that works against Rouge) is a beautiful thing.
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Post by Mostly Harmless! »

Ahh.

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Post by sid6.7 »

very old argument, that i see has not gone away... :evil:

rouge geno is a horrible idea...

geno was meant to destroy the "other" team
...not committ suicide... 99% of the time(badgerking)
it is rouges that are using the geno to suicide rather
then the other colors...

its just not done...was never intended so, rouges are independent
hence the word "rouge"...hence there is no "donkey" laugh when
you would shoot each other since "your not a team"...

geno is more appropriate to CTF games...
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Post by sid6.7 »

The Red Baron wrote:the map has some "perfect" camping spots.

one of the well known one, is shooting laser through the tele.

A rouge can easily dominate a spot, and be a source of irritation. No one likes campers. Rouge geno resets and balances everything. Killing the campers
on the other hand you could limit shots which prevents camping...

but the camping is really just poor mapping or allowing rico...
not that a map should be campless or even could be...there is always
a way to camp...

with 2 small strips that would not hinder game play
one could restrict the 2 laser camp spots easy...
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Post by birdie »

Win Xp wrote:
The Red Baron wrote:
Win Xp wrote: also, if geno is voted out, I think geno should be put up to 5 shots, becuse its impossible to hit a tank with one shot of geno.
its called a jump shot. Hit the tank when it lands, you cant dodge it unless you have wings.

still, I think he should make it more shots.
no its called skill to hit some one with one shot geno, otherwise its to easy to get points
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Post by badgerking »

Noticed some themes...

1 shot geno... I think this is fair, perhaps I might raise it to 2 but I don't think anything higher is unwarranted

Laser camping is the primary concern. I think I addressed this when I made those two pyramids passthrough and put a small pyramid in the middle of the hallway. If not, let me know.

Sid, where were you thinking the two strips should go?
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Post by AlliedArmour »

Except one shot doesn't help a rogue genoing himself, which...well - I do :D.
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Post by JPT »

i don't know...

BTW, a plugin which mixes up the unused flags if Geno is dropped would be cool.
So a radar freak can't get the new Position of the Geno flag.
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Post by badgerking »

What would be nice is if there were an event for a flag pickup so I could just write a plugin that dumps a log of them. Then we could examine it and really find out who's cheating with a flag id mod.
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Post by I_Died_Once »

Unlike alot of peoples opinions, I am of the school that Rogue Geno is awesome. You're still a rogue tank and not a team... I mean, you can kill another rogue and not be penalized for it, with or without geno. Geno just gives that extra "harumph"

I say if you're going to have a geno flag in place at all, AND there are more than one rogue spot to be had - rogue geno MAKES it fair. Geno wipes out all of a team, except rogue? That aint fair. Rogue geno MAKES it fair.

But thats just me.
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Post by A Meteorite »

badgerking wrote:What would be nice is if there were an event for a flag pickup so I could just write a plugin that dumps a log of them. Then we could examine it and really find out who's cheating with a flag id mod.
People would get flagged that are not cheaters. I am one of those radar freaks that looks for the flag re-spawning on the radar after someone just died with laser, SW, GM, etc. (and it works :D )
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Post by sid6.7 »

badgerking wrote:Noticed some themes...

1 shot geno... I think this is fair, perhaps I might raise it to 2 but I don't think anything higher is unwarranted

Laser camping is the primary concern. I think I addressed this when I made those two pyramids passthrough and put a small pyramid in the middle of the hallway. If not, let me know.

Sid, where were you thinking the two strips should go?

here:

make it 1.58 high any width (up to 6?)..
then the lasers could camp in a small area but not the whole map...

near the tele building make sure that its about a tank leap away
so they can hit the floor and slide into the building smoothly....

you want it smooth enough for a quick hop nothing fancy
to navigate over...then it wouldnt ruin game (floor) play

OR

you could even just run it down then center so only half the map
would get hit... "just line up the red lines toegther to"
so only the left half is camped by both lasers
Attachments
the red lines...
the red lines...
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Post by sid6.7 »

I_Died_Once wrote:Unlike alot of peoples opinions, I am of the school that Rogue Geno is awesome. You're still a rogue tank and not a team... I mean, you can kill another rogue and not be penalized for it, with or without geno. Geno just gives that extra "harumph"


But thats just me.
with rouge geno that aint true as you kill yourself and get -1
to your score...try it sometime.....if thier are 6 rouges(with you)
you'll get 6 - 1 = 5 so there is a small penalty...
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Post by sid6.7 »

A Meteorite wrote:
badgerking wrote:What would be nice is if there were an event for a flag pickup so I could just write a plugin that dumps a log of them. Then we could examine it and really find out who's cheating with a flag id mod.
People would get flagged that are not cheaters. I am one of those radar freaks that looks for the flag re-spawning on the radar after someone just died with laser, SW, GM, etc. (and it works :D )
very correct... thats how i work the floor....
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Post by Winny »

that laser prevention strip would ruin the open gameplay of the map......
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Post by sid6.7 »

I_Died_Once wrote:
I say if you're going to have a geno flag in place at all, AND there are more than one rogue spot to be had - rogue geno MAKES it fair. Geno wipes out all of a team, except rogue? That aint fair. Rogue geno MAKES it fair.

But thats just me.
there is your key word......"TEAM except rouge" rouges are not a TEAM..
rouges dont cooperate(except to get a camper) or rarely(there are a few
who have, i generally kick them)...

lets say you 4 colors of 4 and 2 rouges....

blue = blue 4 VS 14 players
green = green 4 VS 14 players
etccetcetc....

rouge = 1 VS 17 players...

quite a difference...

the tim riker way is
rouge only worries about self...but no friends
color has allies.......but can go down from bad team play(geno/flag)

each has its plus or minus qualities...play what you get....

if you allow rouge geno then you should allow rouges
to capture flags and get the benefit thereof......

OR

if you dont like rouges then play CTF sites...then you can get your
fill of team play....at one time there use to be CTF only and rouge
only servers just for that purpose plus a mixture of servers that allowed
both....


arent there any individual rebels out there anymore? :(
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Post by sid6.7 »

Win Xp wrote:that laser prevention strip would ruin the open gameplay of the map......


try it you'll see with all that open space it wont...

yes it ruins a laser campers day....
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Post by Winny »

ok, I think the results speak for themselves.....


can geno be turned back on now, it is 17-8 for geno.
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Post by ducatiwannabe »

I voted yes, but changed my mind, so it's really 16-9.

I'll be ok either way.
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Post by RexFlex »

I liked rogue geno in Badgerking's FFA.

Many who have played Badgerking would know me as someone who normally does pretty well in the game, often getting a 2 or 3:1 kill/death ratio.

Game arenas like this one sometimes have locations where rogues time after time will camp themselves in a location with a particular flag that does mass damage and is very hard to defeat. While changes have been made, they are far from being removed alltogether.

It is little wonder that since rogue geno was removed, many people (including myself) have obviously moved from paying various team colours to rogue only. Not having to worry about the colatteral damage is extremely liberating for rogue and I find that in that respect the Badgerking arena is just too anti-team in design, and so is just not worth playing anything else while there isn't something to keep rogues in check.
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Post by Green Manalishi »

i had voted no rogue geno for a different reason but i have changed my mind. i'm also observing that rogue has become too powerful now. you can camp for a really long time without problems. you can seldom see a player belonging to a team near the top of the scoreboard. i like the map very much as it is, so i would hate to see any changes being made to the map to prevent camping (except that little pyramid in the building to prevent laser camping is ok), so putting rogue geno back would be the cure to this problem i think. btw i also think geno could have 2 shots instead of one. 5 was too much, causing too much interruption and frustration and 1 would be too insufficient to balance things out if rogue geno were put back.
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Post by A Meteorite »

I would be OK with rogue geno if you couldn't shoot yourself and kill all other rogues. You must shoot another rogue so it makes it more interesting while balancing it out at the same time.

(after playing on badgerking's a few hours yesterday, with a score +100, I see why rogue geno is needed to balance it out, so long as the above is in place)

So, yeah, if that happens my vote went from No to Yes.
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Post by The Red Baron »

A Meteorite wrote:I would be OK with rogue geno if you couldn't shoot yourself and kill all other rogues. You must shoot another rogue so it makes it more interesting while balancing it out at the same time.

(after playing on badgerking's a few hours yesterday, with a score +100, I see why rogue geno is needed to balance it out, so long as the above is in place)

So, yeah, if that happens my vote went from No to Yes.
Geno works the same way, If a rico kills yourself, bam, Your whole team goes up in flames. why not with rouge geno? Follows the same logic.
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Post by A Meteorite »

The Red Baron wrote:
A Meteorite wrote:I would be OK with rogue geno if you couldn't shoot yourself and kill all other rogues. You must shoot another rogue so it makes it more interesting while balancing it out at the same time.

(after playing on badgerking's a few hours yesterday, with a score +100, I see why rogue geno is needed to balance it out, so long as the above is in place)

So, yeah, if that happens my vote went from No to Yes.
Geno works the same way, If a rico kills yourself, bam, Your whole team goes up in flames. why not with rouge geno? Follows the same logic.
Then there is no skill in that. With all the rogues at the server it wouldn't be hard to scout out another rogue and kill him. (and killing your team while being on red is just stupid :P )
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Post by Winny »

A Meteorite wrote:(and killing your team while being on red is just stupid :P )

but, yet, some stupid people still do it!

(go figure)
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