Flat Teleporter

Questions and answers about the how and why of making maps.
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Tanner
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Flat Teleporter

Post by Tanner »

Is it possible to get a teleporter to lay flag (horizonally) instead of vertically?

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Hannibal
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Post by Hannibal »

no. even if you do this:

Code: Select all

teleporter
name teleporter
position 0 0 0
size 10 10 0
border 1
end
then it will just not appear.
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eagle
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Post by eagle »

try somthing with rotation?
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ducatiwannabe
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Post by ducatiwannabe »

No, unfortunately, it isn't, Tanner. At least I don't know how. I've often wished for the same thing :)
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Post by BinarySpike »

[hint]I'm working hard[/hint]
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Post by Discovery »

BinarySpike wrote:[hint]I'm working hard[/hint]

on what.....
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^nightmare^
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Post by ^nightmare^ »

I think somebody has accomplished this already. I saw this map that had pineapple trees and stuff. This guy wrote his name and it was flashing like a teleporter does.
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
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Post by JPT »

That could be also done with mesh.

But I haven't seen a flat teleporter yet.
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Post by ducatiwannabe »

What are you intending to use it for? Perhaps we could make an alternative. If you want to drop on it and have it teleport you somewhere else I don't think it'll work.
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answer

Post by person1 »

1) I have tried using the spin command, but bzflag does not spin it at
all.

2) If you read the help page (http://www.bzflag.org/wiki/MapMaking) it does not mention this, but one of the help files showed a command in the teleporter code to make a teleporter horizontal. It also said that this feature was not yes implemented.

I have not heard that this feature has been implemented as it could cause problems. Never ending cycle, ect.

Someone correct me if this is not true
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ducatiwannabe
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Post by ducatiwannabe »

Well if you have a teleporter like this


_____

with a link going like this

|| /\
|| ||
\/ ||
_____

You'd get stuck on the top forever :)
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Post by Mostly Harmless! »

Or:
__ __
|| ^
V ||
__ __

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Post by ClayOgre »

You could make a mesh with a horizontal spot set to drivethrough. Tank falls into a box with the only way out being through a conventional vertical teleport. Klunky, but it would work.
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Post by Tanner »

I wanted to use it in water towers to maybe move you around the easy way (all I had to do is put a horizonal teleporter in a hollow tower). I guess it could still work if it was vertical.

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Post by person1 »

Mostly Harmless! & ducatiwannabe: that was my point
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