I have been trying to figure out how to configure my groups db to prevent players from using globally registered callsigns, unless they are verified. I want to prevent impersonation of globally registered players, but I want to continue to allow anyonymous players to play.
I've tried many things and searched high and low but can't figure it out. Can someone enlighten me?
Denying SPAWN to unverified users with registered callsigns?
- A Meteorite
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Add requireIdentify to VERIFIED and LOCAL.GLOBAL. This makes it where they must have the right password to spawn - either by global or /identify. This works fine on my server.
Now to keep unidentified people from talking... hmmm...
Now to keep unidentified people from talking... hmmm...
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