Denying SPAWN to unverified users with registered callsigns?

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loophole
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Denying SPAWN to unverified users with registered callsigns?

Post by loophole »

I have been trying to figure out how to configure my groups db to prevent players from using globally registered callsigns, unless they are verified. I want to prevent impersonation of globally registered players, but I want to continue to allow anyonymous players to play.

I've tried many things and searched high and low but can't figure it out. Can someone enlighten me?
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A Meteorite
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Post by A Meteorite »

Add requireIdentify to VERIFIED and LOCAL.GLOBAL. This makes it where they must have the right password to spawn - either by global or /identify. This works fine on my server.

Now to keep unidentified people from talking... hmmm... :D
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loophole
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Post by loophole »

thanks, that works how I want it too.
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