General talk about the map making process.
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 7:04 pm
Which one is better? Python or BZedit32?
A Meteorite
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by A Meteorite » Tue Oct 25, 2005 7:06 pm
I've never seen Python... I would stick with BZEdit most likely. (then again I would love to see a Python screenshot - weird name same as the programming langauge...)
Saturos
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by Saturos » Tue Oct 25, 2005 7:30 pm
Texteditor.
Winny
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Location: Ottawa eh?
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by Winny » Tue Oct 25, 2005 7:39 pm
well I use bzedit to make my basic maps and then I add the texures I like bzedit because it is simple and easy
Inferno
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by Inferno » Tue Oct 25, 2005 8:45 pm
Your going to jump, but, I do it all in notepad
Winny
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by Winny » Tue Oct 25, 2005 8:47 pm
o I did that for my new fog map
12345-winxp.dyndns.org:5154
god it is teidieus
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 9:17 pm
What did you use? Bzmap (Python) or BZedit32?
Last edited by
Red Cobra on Tue Oct 25, 2005 9:55 pm, edited 2 times in total.
Inferno
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by Inferno » Tue Oct 25, 2005 9:24 pm
Red Cobra wrote: What did you use? Bzmap (Python) or BZedit32?
There are alot more options, I use a notepad. Soon I will be making my own perl program though.
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 9:54 pm
Win Xp wrote: o I did that for my new fog map
12345-winxp.dyndns.org:5154
god it is teidieus
I ment what did he use
eagle
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by eagle » Tue Oct 25, 2005 9:55 pm
he used notepad
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AlliedArmour
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by AlliedArmour » Tue Oct 25, 2005 10:03 pm
I used Py/BZe for a bit before I got into model maps, Python was certainly better. Not so good graphics but drag and drop was a lovely feature.
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 10:08 pm
AlliedArmour wrote: I used Py/BZe for a bit before I got into model maps, Python was certainly better. Not so good graphics but drag and drop was a lovely feature.
What do you meen drag and drop? I thought Python was a language and you have to convert it into a .bzw file?
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AlliedArmour
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by AlliedArmour » Tue Oct 25, 2005 10:09 pm
There's a Python GUI map editor. I thought that's what you were talking about.
It's on SF
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 10:13 pm
AlliedArmour wrote: There's a Python GUI map editor. I thought that's what you were talking about.
It's on SF
Cool i'll try that out! Thanks!
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Red Cobra
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by Red Cobra » Tue Oct 25, 2005 10:14 pm
Whats SF?
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AlliedArmour
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by AlliedArmour » Tue Oct 25, 2005 10:14 pm
You're welcome. Hope it works, any problems - PM me.
Sourceforge.
Winny
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by Winny » Tue Oct 25, 2005 10:31 pm
umm for all you not sure i hand coded the whole map in notepad
Red Cobra
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by Red Cobra » Tue Oct 25, 2005 10:44 pm
AlliedArmour wrote: There's a Python GUI map editor. I thought that's what you were talking about.
It's on SF
Can you give me a link?
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Spazzy McGee
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by Spazzy McGee » Wed Oct 26, 2005 9:22 am
TextEdit!!!!
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Ice Wewe
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by Ice Wewe » Sun Nov 06, 2005 7:29 pm
Wooo! BZFed! I vote for BZFed, only problem is, the compilers on this system are to new for it, so I have to reboot to use it.
Hannibal
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by Hannibal » Mon Nov 07, 2005 1:47 am
I use BZEdit 1.6.5, works fine for what i need, as my maps are probably always gonna be 1.x maps.
Python is a programming language, if im remembering right. not exactly for making text files...
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Supertanker
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by Supertanker » Mon Nov 07, 2005 2:04 am
My three prefered programs:
Windows:
BZEdit32
Notepad
Blender 3D for models
Linux
Linux bzedit (or whatever it is)
Gedit (Gotta love Gnome)
Copying over Blender Models from windows