Monopoly Car
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am
Monopoly Car
Here is another piece for your board me1. I just really like the idea and want to help with it. I don't know of any other way. It's really simple, but as it had already reached 166 polys - I didn't want to give it too much detail.
- Attachments
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- MonopolyCar.bzw
- The Car
- (54.45 KiB) Downloaded 527 times
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- MonopolyCar.jpg
- Picture
- (28.42 KiB) Downloaded 406 times
- A Meteorite
- Private First Class
- Posts: 1786
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- Location: California, U.S.
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Ooohh, that's nice! Just a smidge more detail in front of the car. And I almost voted for "Stop making objects." LOL!
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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- A Meteorite
- Private First Class
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- Joined: Thu Apr 28, 2005 12:56 am
- Location: California, U.S.
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That's what I was about to say. Just a little more round at the front and you'll get rid of that look.me1 wrote:reminds me of a go-cart
Owner @ BZFX
Core Admin @ CAN
Email me: bzmet…@gmail.com
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- Sergeant
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OK. Try this - I haven't yet rounded the front, 'cause it's already at 620 polys.
- Attachments
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- MonopolyCar.jpg
- Pic
- (26.06 KiB) Downloaded 286 times
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- MonopolyCar.bzw
- BZW
- (86.73 KiB) Downloaded 526 times
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- Private First Class
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can you also post the obj file, if that's what you use to export? and if ya use wings send the .wings file
ya posted b4 ya posted the second v, opps,
anyway, looks betta, now it looks like a monopaly car/ go-cart
ya posted b4 ya posted the second v, opps,
anyway, looks betta, now it looks like a monopaly car/ go-cart
Last edited by dango on Sun Jul 31, 2005 12:40 am, edited 1 time in total.
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- Sergeant
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- Sergeant
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- LouMan
- Chief Sgt. of Cartography
- Posts: 338
- Joined: Mon Jan 31, 2005 3:05 am
- Location: Michigan, USA
Monopoly Car
I started this some time ago and abandoned it. I have also made a thimble and the top hat model; I quit when I got to the dog - very tough.
Anyway, it' still an unfinished model; I have to reduce the poly count on the car - it's around 1000 polygons as shown. I also wanted to add more detail to the tires (the token has concentric rings in the tires) and louvered vents for the engine compartment (also on token). Still a lot of work to be done...
Anyway, it' still an unfinished model; I have to reduce the poly count on the car - it's around 1000 polygons as shown. I also wanted to add more detail to the tires (the token has concentric rings in the tires) and louvered vents for the engine compartment (also on token). Still a lot of work to be done...
- Attachments
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- bzfi0000.jpg
- Monopoly Car - A Beginning
- (92.96 KiB) Downloaded 291 times
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- Private First Class
- Posts: 1400
- Joined: Sun Feb 06, 2005 5:40 pm
- Location: Somewhere over there.
i will be pleased with any help i can get with the monapally peices!
Louman
your car looks like the acutal one, without the little details, prety nice, but that thing looks like it have probally 300-500 poly's
can you post polycount/ pics of the other pieces you made?
and AlliedArmour
this does not mean i will not use you objects
Louman
your car looks like the acutal one, without the little details, prety nice, but that thing looks like it have probally 300-500 poly's
can you post polycount/ pics of the other pieces you made?
and AlliedArmour
this does not mean i will not use you objects
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- Sergeant
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Here's the new one with somewhat rounded front and some more detail on the rear. I made the same bungle though and am hoping that I don't need any more edits .
PS: I'm thinking of giving up now that LouMan got on th job. My car is a burning heap smashed flat right now.
PS: I'm thinking of giving up now that LouMan got on th job. My car is a burning heap smashed flat right now.
- Attachments
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- MonopolyCar.jpg
- pic
- (22.12 KiB) Downloaded 259 times
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- MonopolyCar.bzw
- bzw
- (102.05 KiB) Downloaded 434 times
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- Sergeant
- Posts: 831
- Joined: Thu Jul 14, 2005 1:29 am