HI
who can help?
one or more Bolts because bring of the "maps" (bolt objekt) with texture - rouge_bolt.png
mfg.
romfis
BZFlag Bolt
- ^nightmare^
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im not sure what your asking, but if your trying to load a texture, you mispelled rogue.
rogue_bolt.png
rogue_bolt.png
Need bzflag help? Try looking here: http://www.freewebs.com/bznightmare/map ... aghelp.htm
- romfis
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Code: Select all
material
name bolt
addtexture blue_bolt
end
sphere
position 0 0 5
size 0.5 0.5 0.5
matref bolt
texsize 1.0 1.0 1.0 1.0
end
mfg.
romfis
it's not addtexture, but texture! Also, add .png for unknown reasons. Corrected: (I think)
Code: Select all
material
name bolt
texture blue_bolt.png
end
sphere
position 0 0 5
size 0.5 0.5 0.5
matref bolt
texsize 1.0 1.0 1.0 1.0
end
Maybe what I said before was completely wrong. Oh well.<hr>
It is going to be pretty hard for you to do a bolt. I think that bolts are 'billboards', i.e. they always face you. Much like the flags. These cannot be made in BZW. If you want bolts, I suggest you look into world weapons. If you want them stationary, ask trepan for his stationary world weapon server plugins.
It is going to be pretty hard for you to do a bolt. I think that bolts are 'billboards', i.e. they always face you. Much like the flags. These cannot be made in BZW. If you want bolts, I suggest you look into world weapons. If you want them stationary, ask trepan for his stationary world weapon server plugins.
a shot is not a sphere.
it is a billboard ( a square that is allways oriented to the screen of the viewer ).
We do not have billboard map objects, you can not fully create a map object that looks like a shot or a flag.
No amount of messing with a mesh or map object paramaters will ever make a face allways rotate to face the viewer.
it is a billboard ( a square that is allways oriented to the screen of the viewer ).
We do not have billboard map objects, you can not fully create a map object that looks like a shot or a flag.
No amount of messing with a mesh or map object paramaters will ever make a face allways rotate to face the viewer.
JeffM