ModelTool for OBJ to BZW conversion
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- Private
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- RPG
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He/you were probably trying to double-click on it. You drag an OBJ on top of the modetool file, or access it from a command prompt. Dragging is the easiest. Once you drag the OBJ file onto the modeltool, a .bzw file will appear in the same directory with the same name as the OBJ file.
If you want do do -flipYZ, you have to access it from a command prompt. When in one, get in the modetool directory and type modeltool.exe --help.
If you want do do -flipYZ, you have to access it from a command prompt. When in one, get in the modetool directory and type modeltool.exe --help.
- BIYA
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lol did miss I got it to work. Now I need some help with my 3D editor. For some reason its in the ground and it follows me plus its to small !!!!
- Attachments
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- bzfi0000.png
- (404.12 KiB) Downloaded 405 times
- RPG
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It's too small because you made it too small. It's underground because you probably have to run modeltool.exe with the parameters -flipYZ. Here's how:
- Get a command prompt open
- type cd C:\
- type cd \directory\to\modeltool\
- Once the command prompt is in the directory, type modeltool.exe -myobject.obj -flipYZ
- BIYA
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Now I have another problem..... I have recently looked into Wings3D and it is very easy to understand and figure out. When I moved my file over the model tool it just showed the command prompt then said ModelTool has encountered a problem and needs to close.... Heres my mesh see if you can figure out what is going on. BTW its supposed to be a Planet
- Attachments
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- Planet.zip
- (7.05 KiB) Downloaded 1233 times
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- Planet.zip
- (225 Bytes) Downloaded 1215 times
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- Planet.zip
- (7.05 KiB) Downloaded 1247 times
Last edited by BIYA on Mon Mar 28, 2005 12:56 am, edited 2 times in total.
worked fine for me.
the model dosn't have UV coordinates for a texture. The first versions of model tool did not support that. Trepan fixed it so it would accept no UV coords. The current posted build has that new code.
the model dosn't have UV coordinates for a texture. The first versions of model tool did not support that. Trepan fixed it so it would accept no UV coords. The current posted build has that new code.
- Attachments
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- Planet.bzw
- (32.75 KiB) Downloaded 1255 times
JeffM
This wont work for me.
I'm on Mac OS 10.3.8.
I downloaded it and It's just a file called modeltool.exe and as far as I know, Macs can't read/run any .exe.
I ahve tried dropping my "test.obj" on top of it, no luck. I have tried running the thing in terminal with:
modeltool test.obj
and it says:
-bash: modeltool: command not found
and with:
modeltool.exe test.obj
and it says:
-bash: modeltool.exe: command not found
Any help would be greatly appreciated!
I'm on Mac OS 10.3.8.
I downloaded it and It's just a file called modeltool.exe and as far as I know, Macs can't read/run any .exe.
I ahve tried dropping my "test.obj" on top of it, no luck. I have tried running the thing in terminal with:
modeltool test.obj
and it says:
-bash: modeltool: command not found
and with:
modeltool.exe test.obj
and it says:
-bash: modeltool.exe: command not found
Any help would be greatly appreciated!
- BinarySpike
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- BinarySpike
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- LouMan
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Help
Could someone please compile the latest version of the modeltool source for Windows and post it here? I would really like to use the new features of the tool, but I don't have a C++ compiler for Windows... Thanks!
- BinarySpike
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- BinarySpike
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