Delirious City by KTL
Delirious City by KTL
To start this off I would like to say, WOW. This is one of the few maps that literally makes my jaw drop. The detail put into this map is astonishing. What I would like to know is, how on earth did you make the sky branch out with the multicoloured branches?! That's just mind boggling.
The map was really worth the download wait
I think that everyone should get a chance to play on this map..it's up at a-delusion.no-ip.org port 4020
This map is true BZFlag artwork!
The map was really worth the download wait
I think that everyone should get a chance to play on this map..it's up at a-delusion.no-ip.org port 4020
This map is true BZFlag artwork!
- Attachments
-
- bzfi0218.png
- (365.65 KiB) Not downloaded yet
-
- bzfi0217.png
- (349.18 KiB) Not downloaded yet
-
- bzfi0216.png
- (181.18 KiB) Not downloaded yet
-
- bzfi0215.png
- (179.61 KiB) Not downloaded yet
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
GU League | Ducati League | OpenLeague
GU League | Ducati League | OpenLeague
Re: Delirious City by KTL
Bambino is exactly right. Even though it took a couple of minutes to wait for download, it is a very creative and colorful map. It is very nicely made. And if anyone knows how to get the multi-colored sky with branches of colors, please tell me!Bambino wrote:To start this off I would like to say, WOW. This is one of the few maps that literally makes my jaw drop. The detail put into this map is astonishing. What I would like to know is, how on earth did you make the sky branch out with the multicoloured branches?! That's just mind boggling.
The map was really worth the download wait
I think that everyone should get a chance to play on this map..it's up at a-delusion.no-ip.org port 4020
This map is true BZFlag artwork!
-Visit Now http://www.matrix-premier.com/
Re: Delirious City by KTL
I uploaded a video that shows the color cycling:
http://www.youtube.com/watch?v=IhQnWzJIqnY
I have another one showing more that is uploading right now.
http://www.youtube.com/watch?v=IhQnWzJIqnY
I have another one showing more that is uploading right now.
Re: Delirious City by KTL
Yes, the most spectacular map I've seen. I looks like it was made by some script, that could turn every map in something like this. If it wasn't, it still could be.
UPD: Just found some old script by KTL http://my.bzflag.org/bb//viewtopic.php?f=24&t=12703
UPD: Just found some old script by KTL http://my.bzflag.org/bb//viewtopic.php?f=24&t=12703
Re: Delirious City by KTL
And here's the second video: http://www.youtube.com/watch?v=fwuameNXvkw
Re: Delirious City by KTL
Just got on the map, looks awesome. If only we could get people on there. Also, nice videos blast.
- Attachments
-
- bzfi0381.png
- Second random screenie
- (408.41 KiB) Not downloaded yet
-
- bzfi0378.png
- Random screenie
- (286.45 KiB) Not downloaded yet
Let's not bicker and argue about who killed who.
Re: Delirious City by KTL
This is a simplified bzw with just one line like those of the fractals:
options
-set _drawMountains 0
-set _skyColor black
-set _wallHeight 0
end
Material
name GroundMaterial
color 0.0 0.0 0.0 0.0
end
textureMatrix
name moving01
shift 0.2 0.0 # u/v freqs
fixedshift 0 0
end
material
name gradient01
texture http://trepan.bzflag.bz/horizontal_grad ... nt_end.png
texmat moving01
nolighting
noshadow
noradar
end
mesh
vertex 0 -100 5
vertex 0 100 5
normal 1 1 1
texcoord 0 0
texcoord 0.5 0
drawInfo
dlist
corner 0 0 0
corner 1 0 1
lod
lengthPerPixel 0
matref gradient01
lines 0 1
end #matref
end #lod
end #drawinfo
end #mesh
options
-set _drawMountains 0
-set _skyColor black
-set _wallHeight 0
end
Material
name GroundMaterial
color 0.0 0.0 0.0 0.0
end
textureMatrix
name moving01
shift 0.2 0.0 # u/v freqs
fixedshift 0 0
end
material
name gradient01
texture http://trepan.bzflag.bz/horizontal_grad ... nt_end.png
texmat moving01
nolighting
noshadow
noradar
end
mesh
vertex 0 -100 5
vertex 0 100 5
normal 1 1 1
texcoord 0 0
texcoord 0.5 0
drawInfo
dlist
corner 0 0 0
corner 1 0 1
lod
lengthPerPixel 0
matref gradient01
lines 0 1
end #matref
end #lod
end #drawinfo
end #mesh
Re: Delirious City by KTL
To make such fractals: math and programming. To make a single leaf I iteratively applied 3d-transformation matrices on a vertex in space. One such iteration results in a sequence of a few vertices. But that sequence cant be shown as a line yet because it is raw, ugly.
In a second step i gave this sequence to an algorithm that calculates a single b-spline out of it. With b-splines you can configure how smooth the curve has to be. The smoother the curve the better the look but the approximation of the given vertices degrades.
Then the curve has to be drawn with some additional trick to avoid the messy look of too many intersecting lines. Try not to draw a line if it is too near a already drawn line. For this i used a nearest neighbour search (using: neartree.sourceforge.net).
That's the ... basic idea ...
In a second step i gave this sequence to an algorithm that calculates a single b-spline out of it. With b-splines you can configure how smooth the curve has to be. The smoother the curve the better the look but the approximation of the given vertices degrades.
Then the curve has to be drawn with some additional trick to avoid the messy look of too many intersecting lines. Try not to draw a line if it is too near a already drawn line. For this i used a nearest neighbour search (using: neartree.sourceforge.net).
That's the ... basic idea ...
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Re: Delirious City by KTL
Thanks for the explanation, That clears it up completely.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Delirious City by KTL
AWSOME!!!!!!!
I still don't white understand how you made a line in bz (is it a really thin mesh?)
the screen shots do not do justice... you must visit the map (to future post readers)
I still don't white understand how you made a line in bz (is it a really thin mesh?)
the screen shots do not do justice... you must visit the map (to future post readers)
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
Re: Delirious City by KTL
A line in drawinfo corresponds with a opengl "GL_LINE". The thing has no width, the graphics card gives it just enough width to be visible properly, unrelated to how far away it is.
Re: Delirious City by KTL
Would be kool to see HIX in this style
- ducktape
- Private First Class
- Posts: 1206
- Joined: Sat Jul 01, 2006 2:06 am
- Location: Right Behind you!
Re: Delirious City by KTL
Ive asked KTL to do this alot..Monster wrote:Would be kool to see HIX in this style
Re: Delirious City by KTL
AwesomeA line in drawinfo corresponds with a opengl "GL_LINE". The thing has no width, the graphics card gives it just enough width to be visible properly, unrelated to how far away it is.
What other cool things can be done with draw info? (I already know about LOD and spinning objects)
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
- optic delusion
- Special Forces
- Posts: 1054
- Joined: Sat Sep 25, 2004 2:29 pm
- Location: Planet MoFo
- Contact:
Re: Delirious City by KTL
The fastest way to display objects in BZFlag is with strips. Tristrips, Quadstrips, Linestrips, LineLoop and TriFan are the possible input types. What strips do is combine a series of polygons into a single unit, before it is sent to be rendered. This should be one-third to two-thirds faster than drawinfo without strips. What KTL is doing here with linestrips does not easily translate to geometry that must interact with collision detection, so it's good but not something that other mappers will find extremely useful. Tristrips would work best. Tristrips are definitely what we want. Unfortunately, we don't have a utility to create tristrips.
P.S modeltool has the option -striplimit, which will keep your strips under the specified limit. (I have heard -striplimit 12 is a good setting)
P.S modeltool has the option -striplimit, which will keep your strips under the specified limit. (I have heard -striplimit 12 is a good setting)
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Delirious City by KTL
Another feature is GL_POINTS.
(not that useful without size and sprite texture control)
(not that useful without size and sprite texture control)
Re: Delirious City by KTL
oh_nice
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water