Calling all Map Makers: The Collaborator 2010
- Agent West
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Re: Calling all Map Makers: The Collaborator 2010
looks good so far!
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up
lemme know if couple of spots open up (non-adjacent preferred) that need to be filled up
Rest in peace, AliceD (AKA Happy Alice)! miss ya!
- Propane Tank
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Re: Calling all Map Makers: The Collaborator 2010
I don't know if my section will ever get done, so if someone wants to take over my section, they can. Maybe next year I can get something rolled out. Part of the issue is a small little inconvience, and I don't know when I'll get my computer back to work on it.
-Propane Tank
-Propane Tank
-Propane Tank
- McYukon
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Re: Calling all Map Makers: The Collaborator 2010
I've taken over Propane Tank's section for now.
http://my.bzflag.org/bb/viewtopic.php?f ... 04#p150504
http://my.bzflag.org/bb/viewtopic.php?f ... 04#p150504
MacBook Pro Uni Late 2008, 2.4Ghz, 4GB Ram, Mac OS 10.6.5
Re: Calling all Map Makers: The Collaborator 2010
some one could take my spot too (its only one square) or leave it blank.
i kinda got caught up in other things (work school etc)
i kinda got caught up in other things (work school etc)
For all of you who have asked what a hutty is, there is one as my avatar.
instant map... just add water
instant map... just add water
- Spazzy McGee
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Re: Calling all Map Makers: The Collaborator 2010
Hi all,
Regrettably, due to some personal things which have come up recently, I no longer have time to continue managing this project. I would like to hand over the keys to anybody who is willing to continue managing the map to release. I shall post the few squares that I have completed, there are a few that I haven't.
Sorry to bring this news, but i'm sure we can still make this happen. Please post if you are willing to take over the reigns.
Spazzy
Regrettably, due to some personal things which have come up recently, I no longer have time to continue managing this project. I would like to hand over the keys to anybody who is willing to continue managing the map to release. I shall post the few squares that I have completed, there are a few that I haven't.
Sorry to bring this news, but i'm sure we can still make this happen. Please post if you are willing to take over the reigns.
Spazzy
"Life is what happens to you while you're busy making other plans." - John Lennon
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Re: Calling all Map Makers: The Collaborator 2010
Do I get to whip those who aren't on time?
I'd be happy to manage this project. (I don't have leet photoshop skills to make that graph, but i think i'll manage ;p)
I'd be happy to manage this project. (I don't have leet photoshop skills to make that graph, but i think i'll manage ;p)
Re: Calling all Map Makers: The Collaborator 2010
Give me a due date. I'll have it in by then.
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Breathing Some Life Back Into This!
Now, I may not be a uber photoshop wiz like Spazzy, but I tried to make a nice vidual representation as to where we are.
Since Spazzy doesn't have time, his spots are up for grabs! (get them before they're gone!)
Huttymuncher's and Blaster Wisconsin's remaining spots are up for grabs as well, as I understand they also do not have time.
Foooey looked like he had something cool going, but I didn't see the upload for that. Finish that up, I'll add it!
Sigonasr2, you wanted a due date. October 31st
Constitution, here's a friendly reminder!
Green is finished and submitted. Red means those spots haven't been submitted yet. Blank spots are up for grabs!Since Spazzy doesn't have time, his spots are up for grabs! (get them before they're gone!)
Huttymuncher's and Blaster Wisconsin's remaining spots are up for grabs as well, as I understand they also do not have time.
Foooey looked like he had something cool going, but I didn't see the upload for that. Finish that up, I'll add it!
Sigonasr2, you wanted a due date. October 31st
Constitution, here's a friendly reminder!
Re: Calling all Map Makers: The Collaborator 2010
Nice work me1. Decided to make a totally new version though.
(EDIT: http://s.bzextreme.com/98306792)
Green is done. Yellow is not done.
(EDIT: http://s.bzextreme.com/98306792)
Green is done. Yellow is not done.
Last edited by mrapple on Sat Dec 11, 2010 10:15 pm, edited 3 times in total.
Re: Calling all Map Makers: The Collaborator 2010
Erm, I was busy all day today. Expect it from me by the 3rd alright?me1 wrote:Sigonasr2, you wanted a due date. October 31st
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Re: Calling all Map Makers: The Collaborator 2010
It was a joke, hence the
But yeah, get crackin' on it, I'd like to see this done before the month's end!
But yeah, get crackin' on it, I'd like to see this done before the month's end!
Re: Calling all Map Makers: The Collaborator 2010
what size of map is each square supposed to be? and what are the guidlines for it?
And give me: B-4, B-5, B-6 C-4 C-5 C-6.
And give me: B-4, B-5, B-6 C-4 C-5 C-6.
Last edited by mdskpr on Fri Nov 05, 2010 3:18 pm, edited 1 time in total.
Re: Calling all Map Makers: The Collaborator 2010
any possibilities of making this a CTF map? or rabbit hunt?
- Cobra_Fast
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Re: Calling all Map Makers: The Collaborator 2010
-> http://my.bzflag.org/bb/viewtopic.php?f ... 25#p149360MDSKPR wrote:what size of map is each square supposed to be? and what are the guidlines for it?
Re: Calling all Map Makers: The Collaborator 2010
oooh ty cobra...but I still need to know how you guys want the group defs..and include stuff
- Cobra_Fast
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Re: Calling all Map Makers: The Collaborator 2010
I'd assemble everything into a single BZW-File and include my callsign into any object names (defines, materials, ...). This way it's very unlikely that anything goes wrong.
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Re: Calling all Map Makers: The Collaborator 2010
Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups.
This is going to be an FFA map.
All spots are taken.
Red is open, Yellow is claimed but not submitted, green is done and submitted.
Click here if you cannot see the entire image
This is going to be an FFA map.
All spots are taken.
Red is open, Yellow is claimed but not submitted, green is done and submitted.
Click here if you cannot see the entire image
Last edited by dango on Fri Nov 05, 2010 10:32 pm, edited 2 times in total.
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Re: Calling all Map Makers: The Collaborator 2010
Though they are scattered, I claim the 3 open spots! Ill get working on em right away.me1 wrote:Just post your part of the world, preferably already placed at the coordinates that you wanted, and I'll compile all the maps together. Remember if you use teleporters, that teleporters and links cannot be within groups.
This is going to be an FFA map.
We still have three open, 50x50 spots!
Red is open, Yellow is claimed but not submitted, green is done and submitted.
Click here if you cannot see the entire image
Soon we will be facing bots that we can't beat...
Re: Calling all Map Makers: The Collaborator 2010
Updated map layout: (EDIT: http://s.bzextreme.com/98306792)
Yellow is not submitted. There are no longer any empty spots! Let's get those maps submitted!
Yellow is not submitted. There are no longer any empty spots! Let's get those maps submitted!
Last edited by mrapple on Sat Dec 11, 2010 10:15 pm, edited 3 times in total.
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Re: Calling all Map Makers: The Collaborator 2010
Psst... Its the 7th and they are still yellow...sigonasr2 wrote:Erm, I was busy all day today. Expect it from me by the 3rd alright?me1 wrote:Sigonasr2, you wanted a due date. October 31st
Oh and if anything opens up, though I doubt it will, ill take it! I would like to have more room as it is....
Soon we will be facing bots that we can't beat...
Re: Calling all Map Makers: The Collaborator 2010
Progress updated: (EDIT: http://s.bzextreme.com/98306792)
Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy.
Talked to Spazzy today, he should have his submission in by tomorrow.
Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy.
Talked to Spazzy today, he should have his submission in by tomorrow.
Last edited by mrapple on Sat Dec 11, 2010 10:15 pm, edited 3 times in total.
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Re: Calling all Map Makers: The Collaborator 2010
I just started a couple days ago, but im pleased to say that I have about 40% of my part done. Though this last part could take a while....mrapple wrote:Progress updated: http://s.bzextreme.com/910206
Just waiting on: Fooey, Scythio, MDSKPR, and Spazzy.
Talked to Spazzy today, he should have his submission in by tomorrow.
Soon we will be facing bots that we can't beat...
Re: Calling all Map Makers: The Collaborator 2010
Just finished discussing with Optic about Blaster Wisconsin's spot which apparently was actually a collab (a collab inside a collab, eh?). Blaster's spot was changed to Optic and the map at bzflag1.bzextreme.com:5170 has been updated.
New graphic: (EDIT: http://s.bzextreme.com/98306792)
New graphic: (EDIT: http://s.bzextreme.com/98306792)
Last edited by mrapple on Sat Dec 11, 2010 10:15 pm, edited 2 times in total.
Re: Calling all Map Makers: The Collaborator 2010
Just thought I'd mention with McSpider's spot that my spot actually works out very well with his unintentionally. My part I built has a speeder to send players to my other two spots that are blocked off by death blocks. But now when you go on them, you first land on McSpider's higher floors of his building, which I thought was neat, even though unintentional. You can then jump from there to my section if you want, or just hang out on the building (Which may be unintentional for him too). But I thought that turned out neat and worked well.
Meanwhile, my two parts that are supposed to be blocked off by death blocks are very accessible by jumping up on McYukon's section or diing for the team's section, which isn't a bad thing, but makes that part easily accessible. Users still have to use the super bouncy if they ever plan to get out though, hehe. (But they don't have to!) Can't wait to play on this with all the parts mashed up together! The innovation in this collaboration map, some of it was pretty ingenious I must say.
Meanwhile, my two parts that are supposed to be blocked off by death blocks are very accessible by jumping up on McYukon's section or diing for the team's section, which isn't a bad thing, but makes that part easily accessible. Users still have to use the super bouncy if they ever plan to get out though, hehe. (But they don't have to!) Can't wait to play on this with all the parts mashed up together! The innovation in this collaboration map, some of it was pretty ingenious I must say.