The idea is somewhat simple, A capture the flag map where the team flags spawn on the opposite end of the map. If your shot while carrying a team flag, the flag resets. It takes a great deal of teamwork to cap.
Its up at bzbattleground.com:5973
for testing.
Cave Warfare
- ahs3
- Private First Class
- Posts: 327
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Cave Warfare
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- bzfi0019.jpg
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- bzfi0018.jpg
- Main Cave
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- bzfi0017.jpg
- geno
- (84.75 KiB) Not downloaded yet
Re: Cave Warfare
love it! good concept ::: especially the "underground-dimensionality" it has with the different levels and layout!
maybe sizing the textures a bit smaller to fit it 1:1 would make it visually even more attractive?
anyway ::: you're crazy ahs3 (how many hours went into this one?)
.
maybe sizing the textures a bit smaller to fit it 1:1 would make it visually even more attractive?
anyway ::: you're crazy ahs3 (how many hours went into this one?)
.
Re: Cave Warfare
that Geno flag is my ire. And the wws don't help.
fix the sl yet?
and I'd like more tunnels... maybe ones w/ noradar?
and some 1-way shot walls on the flag areas.
fix the sl yet?
and I'd like more tunnels... maybe ones w/ noradar?
and some 1-way shot walls on the flag areas.
Darkid--Not a happy camper.