Pre-Alpha OSX 10.6 Build
- optic delusion
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Pre-Alpha OSX 10.6 Build
This is a build I made on my iMac, OSX 10.6. Intel Processor. It's a universal build, and it should operate on OSX 10.4, and PPC's. No Guarantees.
I have some problem with my SDL, and "i think" that causes a failure with the function keys, meaning that you can't re-size the window from full-screen. I suggest using the -window option.
Here it is. 27.6 MB.
http://images.planet-mofo.com/A-Delusion/bzflag/
When I make a newer version, I will over-write that file, and put a new post in this forum thread.
I have some problem with my SDL, and "i think" that causes a failure with the function keys, meaning that you can't re-size the window from full-screen. I suggest using the -window option.
Here it is. 27.6 MB.
http://images.planet-mofo.com/A-Delusion/bzflag/
When I make a newer version, I will over-write that file, and put a new post in this forum thread.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
- Spazzy McGee
- Sergeant Major
- Posts: 1405
- Joined: Mon Mar 21, 2005 4:59 pm
- Location: Planet MoFo, Sheffield Division; United Kingdom
Re: Pre-Alpha OSX 10.6 Build
-window doesn't help. You still lose the desktop - ou just get a window-sized view in fullscreen.
"Life is what happens to you while you're busy making other plans." - John Lennon
Re: Pre-Alpha OSX 10.6 Build
cool works fine for me.
Not many server yet...
Not many server yet...
Re: Pre-Alpha OSX 10.6 Build
That's because it's a pre-alpha. There won't be very many servers until after 3.0 is actually released.
Re: Pre-Alpha OSX 10.6 Build
I have some issues with SDL too, did you find a 64bit version?
Ps, Snow is intel only.
Ps, Snow is intel only.
Re: Pre-Alpha OSX 10.6 Build
If I recall correctly, you need SDL 1.3 from their SVN.
Re: Pre-Alpha OSX 10.6 Build
As far as I know the 64-bit SDL 1.3 development version is full of bugs. For instance shooting with mouse buttons only works in windowed Mode but not in fullscreen.
Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
Better avoid the 64-Bit SDL Mac OS X version. Apple has done a bad Job with the APIs.
Re: Pre-Alpha OSX 10.6 Build
I can't build from bz svn because I haven't got 64bit SDL. I had 1.3 before Snow and that compiled fine (I never use windowed, and I as well as nearly every mac user are 64bit).
Re: Pre-Alpha OSX 10.6 Build
Can't you build as 32-bit?
Re: Pre-Alpha OSX 10.6 Build
No obvious first-glance issues here.
OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.
Loving the new fiery shots, btw
ps
What does the antiflicker setting
do (apart from the obvious)?
OS X 10.6.2
BZFlag 3.0 SVN revison 20687
SDL 1.2.14
Xcode x64 build.
Loving the new fiery shots, btw
ps
What does the antiflicker setting
do (apart from the obvious)?
Re: Pre-Alpha OSX 10.6 Build
It does something with texture alignment so that textures from multiple overlapping objects line up.
Re: Pre-Alpha OSX 10.6 Build
From reading http://playcontrol.net/ewing/jibberjabb ... chang.html I got the impression the issue is perhaps gone to some degree.
When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs should have had never any problem regarding 64-bit just because they shipped with 32-bit CPUs and thus never built binaries using x86_64.
When I tested quite some time ago I remember it did not work - quite possible some of the issues are fixed now. Most of the first x86 generation Macs should have had never any problem regarding 64-bit just because they shipped with 32-bit CPUs and thus never built binaries using x86_64.
Re: Pre-Alpha OSX 10.6 Build
Ok.. Rough instructions for 2.99 on Snow from default SDL?
Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
Re: Pre-Alpha OSX 10.6 Build
In BZFlag's code? LLVM is a compiler, and Clang is apparently a front end to LLVM that Apple is developing. You can read about it here: http://developer.apple.com/mac/library/ ... index.html.tobylane wrote:Ok.. Rough instructions for 2.99 on Snow from default SDL?
Also, I noticed Clang and LLVM in the Xcode update this week, is there anything related to this in code yet, planned to be, or not at all needed.
Re: Pre-Alpha OSX 10.6 Build
Hmm. It keeps dying on me. Won't even launch, just quits unexpectedly. Any ideas?
Re: Pre-Alpha OSX 10.6 Build
Run in terminal so you can see the errors.
Re: Pre-Alpha OSX 10.6 Build
This is what I can get from it:
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
unknown required load command 0x80000022
--------------
Unfortunately I have no idea what that means.
Exception Type: EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread: 0
Dyld Error Message:
unknown required load command 0x80000022
--------------
Unfortunately I have no idea what that means.