Project Meniscus
Project Meniscus
This is my latest and final map. It takes place in the late 80's at a secret Soviet chemical weapons plant far out in the Arctic tundra. They are tasked with synthesizing a chemical weapon far more potent than any other known nerve agent. However, due to budget cuts and upheaval as the Soviet Union begins to collapse, necessary maintenance has not been performed and one of the storage tanks has sprung a leak spewing deadly cryosarinic acid over a large portion of the military base.
Don your gas masks and head to bzbattleground.com:8888 to give it a try!
Unfortunately, I think it's time to retire from making BZFlag maps. I've found another game that I'd like to get involved with more, but I don't really have time to make maps for both it and BZFlag. I'll probably be around occasionally, but if not, thanks for all the great memories and friendships.
Thanks to LouMan, R3lax, Spazzy McGee, Winny, and Yallaire for great textures I'd never be able to make myself. Also thanks to ahs3 for hosting and Optic Delusion for working out a drawInfo bug.
Last edited by Jefenry on Thu Apr 02, 2009 2:45 am, edited 2 times in total.
Re: Project Meniscus
Holy cow, that's amazing and very cool!. It looks really nice, the textures, the layout, the...everything! amazing work Jefenry. What did you use to make it? Wings3d?
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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- ahs3
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Re: Project Meniscus
Great map again Jefenry.
see you around good friend. (I hope)
--ahs3
You will certainly be missed , thanks for all the help with bzbg server. Don't be a stranger, come back to visit, from time to time. It was great fun working with you. .Unfortunately, I think it's time to retire from making BZFlag maps. I've found another game that I'd like to get involved with more, but I don't really have time to make maps for both it and BZFlag. I'll probably be around occasionally, but if not, thanks for all the great memories and friendships.
see you around good friend. (I hope)
--ahs3
Re: Project Meniscus
Oh man, I didn't read that part. Bye Jefenry! Hope to see you back some day, it was a pleasure! Nice yo went out with a bang
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Project Meniscus
You are leaving?! Nooooooooo! You will be missed! Nice map though...
Re: Project Meniscus
thank you Jefenry for all those fabulous maps you made!!!
bzflag is about to loose a great guy and you certainly left a very positive signature to this game!
(i just wonder if there is really a better game out there ::: nah ::: impossible ;-)
so many great maps and this looks like the last masterpiece of a great bzflag mapmaker artist!!!
good luck with everything!
.
bzflag is about to loose a great guy and you certainly left a very positive signature to this game!
(i just wonder if there is really a better game out there ::: nah ::: impossible ;-)
so many great maps and this looks like the last masterpiece of a great bzflag mapmaker artist!!!
good luck with everything!
.
Re: Project Meniscus
Wings3d for the models, ModelTool to convert to .bzw, DI-Machine to make the drawInfo, Gimp to make a few textures, and a healthy dose of the good old TextEdit.Positive Gravity wrote:What did you use to make it? Wings3d?
It was great being part of bzbattleground.ahs3 wrote:Don't be a stranger, come back to visit, from time to time. It was great fun working with you.
I'll still be around some, most likely.LegoKid wrote:You are leaving?! Nooooooooo! You will be missed! Nice map though...
I'm not so sure about the masterpiece part, you don't see all the bugs and messed up stuff that I do.zaphod wrote:so many great maps and this looks like the last masterpiece of a great bzflag mapmaker artist!!!
Thanks for the comments.
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Re: Project Meniscus
Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
FKA Ratfink
Re: Project Meniscus
Urban Terror, their maps have so many more features ;D You can climb ladders, run up slopes, aim independently of which direction you're moving, and their physics are more realistic. Too bad map making isn't as easy as just using a text editor though.Ratfink wrote:Wow, that looks really cool. I will certainly miss you, what is the new game you're playing?
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Re: Project Meniscus
this is the best map with a story since dutchrai's sandblaster. great work. like easter island, eye candy and playability go hand in hand. i'll definitely vote tankovich! i hope you'll just take a break from making maps and won't leave bz for that lame game you mention. *prejudiced*
Re: Project Meniscus
All I have to say is you rank right up there with LouMan. I can't think of anything else that would express my respect for your mapping skills. Thank you.
There is nothing worse than aggressive stupidity. -- Johann Wolfgang von Goethe
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- PlasticTank
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Re: Project Meniscus
Great Map Jef! We will miss you! (what game are you leaving bz for?)
-PT
-PT
Re: Project Meniscus
Jefenry wrote:Urban Terror
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Project Meniscus
April Fools! You're not getting rid of me just yet
I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map.
A few more fun things about this map:
I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map.
A few more fun things about this map:
- 1. Took 2.5 months to make
2. Three drawInfo objects
3. Three death physics
4. Three dynamicColors
5. Eight textureMatrixes
6. Fifty textures
7. 25,600 lines of code
My map was directly inspired by that story. What an awesome design using such simple objects.Green Manalishi wrote:this is the best map with a story since dutchrai's sandblaster.
Thanksjoevano wrote:All I have to say is you rank right up there with LouMan. I can't think of anything else that would express my respect for your mapping skills. Thank you.
Last edited by Jefenry on Thu Apr 02, 2009 6:50 pm, edited 1 time in total.
- Green Manalishi
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Re: Project Meniscus
lol you got us! maps with stories ftw!
Re: Project Meniscus
Oh, you're evil, you got meJefenry wrote:April Fools! You're not getting rid of me just yet
Oh wow, I want to see some of them released soonJefenry wrote:
I've got a text file with enough map ideas to last me until well after the sun burns out. I've even sketched out a new map already. Although it'll have to wait until I get the bugs sorted out on this map.
A few more fun things about the map:
- 1. Took 2.5 months to make
2. Three drawInfo objects
3. Three death physics
4. Three dynamicColors
5. Eight textureMatrixes
6. Fifty textures
7. 25,309 lines of code
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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- gentle giant
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Re: Project Meniscus
Geese! You have the coolest maps of our time. I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
My motives from an awesome teacher:
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
Re: Project Meniscus
The server requires UDP, not the map. A map is run on a server.gentle giant wrote:I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
You should try to get it fixed, not having UDP really limits the number of maps you can play on.
"Anyone who has never made a mistake has never tried anything new." -- Albert Einstein
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Re: Project Meniscus
Splendid piece of work.
Re: Project Meniscus
Oh *beep* you, jeffy
- gentle giant
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Re: Project Meniscus
Yeah, wish i could. I'm pretty sure its my ISP. We get the standard internet pakage and they threw in a crappy cable modem, trying to make us upgreade to get the good modem. Except, than its $30 more dollars a month. The way my parents are they wont upgrade.Positive Gravity wrote:The server requires UDP, not the map. A map is run on a server.gentle giant wrote:I just wish they didn't require udp. Stupid udp. I could hang out on your map for ages.
You should try to get it fixed, not having UDP really limits the number of maps you can play on.
My motives from an awesome teacher:
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
"If life gives you lemons, make lemonade"
"If you fail to prepare, you prepare to fail"
Re: Project Meniscus
Actually, I play Urban Terror much more than BZFlag, although for chatting with people and making maps, BZFlag can't be beaten.zaphod wrote:good one Jefenry!!! (Urban Terror :: LOL)
i hate april fools
Thanks, so many of the models had to be thrown out because they looked horrible. I'd imagine most of the objects have been remade at least 2-3 times.ducatiwannabe wrote:Splendid piece of work.
Glad you liked itLegoKid wrote:Oh *beep* you, jeffy
Here's the map file, it's the most recent version. There's still a lot of variables to tweak, but I'll try to keep this post updated to the correct map. http://creativecommons.org/licenses/by-nc-nd/3.0/
- Attachments
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- ProjectMeniscus.bzw
- http://creativecommons.org/licenses/by-nc-nd/3.0/
- (17.12 KiB) Downloaded 177 times
Last edited by Jefenry on Wed Jun 17, 2009 3:48 am, edited 1 time in total.
Re: Project Meniscus
Is it just me or is that a little big? Seemed like a pretty simple map to me... (besides the drawinfo)