New Source of Lag
- PlasticTank
- Private First Class
- Posts: 53
- Joined: Sat Nov 22, 2008 5:45 pm
New Source of Lag
I recently compiled bz 2.99 and i have been testing it out. I noticed that they fixed the f5 delay, so people cannot add lag. While i was playing around, i noticed another way to add lag. If you hold the "q" button which, turns radar on and off, your tank become very laggy, jerking when moving. Im not sure if you see this from the outside, but its somthing i noticed.
Re: New Source of Lag
The 2.99.x code should handle stuff like that better. If the time between two frames is too long it will do multiple simulation loops. That way it should be harder/impossible to lag through objects.