User made maps to use on servers.
Spectre
Private First Class
Posts: 174 Joined: Sat May 24, 2008 2:33 pm
Post
by Spectre » Wed Oct 15, 2008 4:39 am
Finally, a map with a name that's not in Italian! My first large map, with a size of 800 World Units. Flags, teams, etc. are already specified. Totally hand coded, and took me an entire week to make. Has Laser and Guided Missile sniping areas.
Attachments
BunkersOfTheNinthGuard.bzw
(7.62 KiB) Downloaded 126 times
Bunkers.jpg
The bunkers, lined up in a nice little row in front of each base. (198.24 KiB) Downloaded 59 times
MapOverhead.jpg
The entire map, viewed from directly above. (257.73 KiB) Downloaded 69 times
Overall.jpg
An angled shot, viewed from one of the bases. (227.24 KiB) Downloaded 60 times
Keeping Latin alive in 2766 AUC .
Cobra_Fast
Dev Monkey
Posts: 322 Joined: Sat Oct 07, 2006 11:51 am
Location: Germany
Contact:
Post
by Cobra_Fast » Wed Oct 15, 2008 3:34 pm
yeah it looks pretty cool!
i would be proud to be allowed to host this!
ducktape
Private First Class
Posts: 1206 Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!
Post
by ducktape » Wed Oct 15, 2008 5:45 pm
Cobra_Fast wrote: yeah it looks pretty cool!
i would be proud to be allowed to host this!
Host it then. just find out what license he is releasing it under.
Rob5a
Private First Class
Posts: 35 Joined: Tue Apr 01, 2008 1:49 pm
Location: Berlin, Germany
Post
by Rob5a » Wed Oct 15, 2008 5:49 pm
Its up on bzflag.wittydays.de:7522 [down ]
It's public domain, he wrote it in the .bzw .
Last edited by
Rob5a on Sat Oct 18, 2008 8:23 am, edited 1 time in total.
Guided Monkey
Private First Class
Posts: 8 Joined: Sun Jan 11, 2004 11:34 pm
Post
by Guided Monkey » Wed Oct 15, 2008 6:49 pm
There is text in the bzw file that indicates that the map is release into the public domain.
While that's great, it still requires one to download (and read!) the map, which is a bit of a turnoff.
ducktape
Private First Class
Posts: 1206 Joined: Sat Jul 01, 2006 2:06 am
Location: Right Behind you!
Post
by ducktape » Wed Oct 15, 2008 7:11 pm
Guided Monkey wrote: There is text in the bzw file that indicates that the map is release into the public domain.
While that's great, it still requires one to download (and read!) the map, which is a bit of a turnoff.
If somone is intrested in hosting. they usually look at the bzw file anyway.
Quantum Tank
Private First Class
Posts: 283 Joined: Fri Jul 20, 2007 12:23 am
Post
by Quantum Tank » Thu Oct 16, 2008 3:51 am
Looks nifty! The middle and bases seem a bit open though, maybe you should add more obstacles/levels?
Bazooka Buster
Private First Class
Posts: 9 Joined: Sat Sep 20, 2008 7:12 pm
Location: USA
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by Bazooka Buster » Fri Oct 17, 2008 12:16 am
Well, it seems like the middle of the map is intended to act as an open battlefield. But maybe make a few more platforms on the other sides to make it interesting, and a few drive through triangles. This has potential to be the ultimate war zone. Oh, and additional textures, of course.
Spectre
Private First Class
Posts: 174 Joined: Sat May 24, 2008 2:33 pm
Post
by Spectre » Fri Oct 17, 2008 1:16 am
Sorry, forgot to put in the post that it's under Public Domain.
Little late for that, but I'll say it anyway: This map is released under the Public Domain.
Keeping Latin alive in 2766 AUC .
optic delusion
Special Forces
Posts: 1054 Joined: Sat Sep 25, 2004 2:29 pm
Location: Planet MoFo
Contact:
Post
by optic delusion » Fri Oct 17, 2008 1:58 am
Good work bucko!
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Spectre
Private First Class
Posts: 174 Joined: Sat May 24, 2008 2:33 pm
Post
by Spectre » Mon Oct 20, 2008 1:06 pm
What is, the map or my saying late that's it's Public Domain?
Keeping Latin alive in 2766 AUC .