Cloudy castle-- inspired by Missile War-- Updated map
Cloudy castle-- inspired by Missile War-- Updated map
I tried hosting this, but once again my net gave out.
Creation Method-- iBZEdit and TextEdit
Time to create-- about 52 hrs (I learned a lot while making it)
License-- GPL
Play-Style-- CTF
Weather-- light rain and dense fog
Teams-- Blue vs. Red
Superflags- lots
bad flags--yes, shake in 5s
antidote flags-- yes
Comment Received Thus far-- "beautiful map"
Screenshots
http://picasaweb.google.com/josh.jpengu ... 83008553PM
EDIT-- New version adjusted flags
Download Newest http://my.bzflag.org/bb/viewtopic.php?p=127844#127844
Creation Method-- iBZEdit and TextEdit
Time to create-- about 52 hrs (I learned a lot while making it)
License-- GPL
Play-Style-- CTF
Weather-- light rain and dense fog
Teams-- Blue vs. Red
Superflags- lots
bad flags--yes, shake in 5s
antidote flags-- yes
Comment Received Thus far-- "beautiful map"
Screenshots
http://picasaweb.google.com/josh.jpengu ... 83008553PM
EDIT-- New version adjusted flags
Download Newest http://my.bzflag.org/bb/viewtopic.php?p=127844#127844
- Attachments
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- mymap2.bzw
- (42.41 KiB) Downloaded 197 times
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[The extension conf has been deactivated and can no longer be displayed.]
Last edited by jpenguin on Sat Sep 06, 2008 6:15 pm, edited 6 times in total.
Re: Cloudy castle-- inspired by Missile War
When I tried it, I found a few bugs (most of the teles don't work, and in some spawn places I couldn't move...), but otherwise it's a good map.
- ducatiwannabe
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Based on the screenshots (I am not in a position to test the map on this computer at the moment), it looks like a fairly playable map with a lot of good thought behind it. I saw places to hide in between the castles, an upper route, some towers, and a fairly good balance overall.
I did notice, however, that the interior of the bases seemed a little extra empty. I tried to give the base in Missile War a homey sort of feel, where there was plenty to hide behind, plenty of exits, and an overall safe atmosphere. Your base looks well designed except for the very exposed base area.
Once again, while you did very well (based on what I've seen in the screen shots) in the middle of the map as well, the sides of the map don't appear to have as much cover when crossing the map as the middle area. This means if a good "camping" ground is established in the center, there may be no way around it for some time. Try to offer enough cover and routes for players to cross from one castle to another for flag captures while still making it not feel cramped to those who prefer to shoot from the comfort of the base with laser or guided missiles, as an example.
I would like to play this at some point and then perhaps I can give you better advice or input. I realize that you said this map was inspired by Missile War, and you didn't say this was supposed to be Missile War, but I did want to point out some things and give a few tips on how I think Missile War worked so well with the players.
Good to see another map out. Thanks for your contribution to the community.
I did notice, however, that the interior of the bases seemed a little extra empty. I tried to give the base in Missile War a homey sort of feel, where there was plenty to hide behind, plenty of exits, and an overall safe atmosphere. Your base looks well designed except for the very exposed base area.
Once again, while you did very well (based on what I've seen in the screen shots) in the middle of the map as well, the sides of the map don't appear to have as much cover when crossing the map as the middle area. This means if a good "camping" ground is established in the center, there may be no way around it for some time. Try to offer enough cover and routes for players to cross from one castle to another for flag captures while still making it not feel cramped to those who prefer to shoot from the comfort of the base with laser or guided missiles, as an example.
I would like to play this at some point and then perhaps I can give you better advice or input. I realize that you said this map was inspired by Missile War, and you didn't say this was supposed to be Missile War, but I did want to point out some things and give a few tips on how I think Missile War worked so well with the players.
Good to see another map out. Thanks for your contribution to the community.
Thenks, I tried to make it perfectly simmetrical. There are GM flags in the MMid-tower, GM & L flags in all the other towers. The Mid-tower is alsoa bit higher than the other towers; the roofs on all towers should have drivethrough roofsducatiwannabe wrote:Based on the screenshots (I am not in a position to test the map on this computer at the moment), it looks like a fairly playable map with a lot of good thought behind it. I saw places to hide in between the castles, an upper route, some towers, and a fairly good balance overall.
I guess I should add some more defense around the bases.I did notice, however, that the interior of the bases seemed a little extra empty. I tried to give the base in Missile War a homey sort of feel, where there was plenty to hide behind, plenty of exits, and an overall safe atmosphere. Your base looks well designed except for the very exposed base area.
If you go in a side teleporter, you are at the other side!Once again, while you did very well (based on what I've seen in the screen shots) in the middle of the map as well, the sides of the map don't appear to have as much cover when crossing the map as the middle area. This means if a good "camping" ground is established in the center, there may be no way around it for some time. Try to offer enough cover and routes for players to cross from one castle to another for flag captures while still making it not feel cramped to those who prefer to shoot from the comfort of the base with laser or guided missiles, as an example.
It's an honnor to have you want to try my map It has some ideas from missile wars, a few from castle warefare, and some of my ownI would like to play this at some point and then perhaps I can give you better advice or input. I realize that you said this map was inspired by Missile War, and you didn't say this was supposed to be Missile War, but I did want to point out some things and give a few tips on how I think Missile War worked so well with the players.
[/quote]Good to see another map out. Thanks for your contribution to the community.
Re: Cloudy castle-- inspired by Missile War
I'll check that, I try and check all the teles; The ones on the wall only move you to the other side of the same wall.LegoKid wrote:When I tried it, I found a few bugs (most of the teles don't work, and in some spawn places I couldn't move...), but otherwise it's a good map.
That isn't my real pass; it's just my lastname "dye", and the style "ctf"A Heart Attack wrote:You may not want to put a server password in your conf because anyone can see it, thus making it useless if/when the server is hosted.
I may host this, but school awaits, so I'll see if I can work something out when I get back.
I may add som stuff from ducatiwannabe's post
- Abominable
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New version
Tell me what you think
Added world weapons
Flags are more evenly distributed
More tank spawn zones, so you should always spawn on your side of the map
Should be no more spawning outside playing area
Changed side compartments to have higher walls and a roof
Added world weapons
Flags are more evenly distributed
More tank spawn zones, so you should always spawn on your side of the map
Should be no more spawning outside playing area
Changed side compartments to have higher walls and a roof
- Attachments
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- mymap2.bzw
- (44.78 KiB) Downloaded 183 times
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[The extension conf has been deactivated and can no longer be displayed.]
Last edited by jpenguin on Sat Sep 06, 2008 6:22 pm, edited 1 time in total.
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