my stock pilled maps

User made maps to use on servers.
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diing for the team
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my stock pilled maps

Post by diing for the team »

these are all my stockpiled maps

these are just a few pm me if you want more

I am using the Creative commons Attribution license at the website http://creativecommons.org/licenses/by/3.0/
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kill_zone_24.bzw
(15.13 KiB) Downloaded 111 times
death_canyon.bzw
(14.68 KiB) Downloaded 117 times
foating_castles.bzw
(25.55 KiB) Downloaded 122 times
Last edited by diing for the team on Sat Aug 16, 2008 4:03 pm, edited 1 time in total.
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Post by lol_u died »

This is Floating Castle Screenshots.
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1.jpg
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2.jpg
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3.jpg
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lol_u died

Post by lol_u died »

Kill Zone Screenie
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kill1.jpg
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kill2.jpg
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lol_u died

Post by lol_u died »

Last but not least. Death Canyon screenies
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d1.jpg
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d2.jpg
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d3.jpg
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diing for the team
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Post by diing for the team »

OK I know I did'nt texture my teleporters like that
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Post by lol_u died »

oh iBZedit mentioned some errors on textures. So make a note of that.
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Post by tw1sted »

lol_u died wrote:oh iBZedit mentioned some errors on textures. So make a note of that.
That's because, AFAIK, iBZedit doesn't support textures.

Also, you never attached the Kill Zone map file, diiing for the team.
Last edited by tw1sted on Sat Aug 16, 2008 3:35 pm, edited 1 time in total.
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Post by diing for the team »

So then BZEdit 1.6.5 will always make teleporters that texture. I did'nt texture anything.
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Post by tw1sted »

diiing for the team wrote:So then BZEdit 1.6.5 will always make teleporters that texture. I did'nt texture anything.
BZEdit doesn't texture anything. And AFAIK, you can't texture a teleporter.
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Post by diing for the team »

Well then why does it still come up as a white teleporter and not the standard black.
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Post by blast »

diiing for the team wrote:Well then why does it still come up as a white teleporter and not the standard black.
Probably because he edited the textures for his game client.
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Post by tw1sted »

That's just how iBZedit draws them, IIRC.
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Post by diing for the team »

blast
diiing for the team wrote:
Well then why does it still come up as a white teleporter and not the standard black.


Probably because he edited the textures for his game client.
so then its him not me correct?
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Post by blast »

A Heart Attack wrote:That's just how iBZedit draws them, IIRC.
Ah, didn't realize iBZEdit drew the mountains in the background. Figured it was a real client with /localset noGUI 1 set.
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Post by Jefenry »

A Heart Attack wrote:And AFAIK, you can't texture a teleporter.
Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.

http://my.bzflag.org/w/Teleporter#Appearance
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Post by diing for the team »

Jefenry
A Heart Attack wrote:
And AFAIK, you can't texture a teleporter.

Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.

http://my.bzflag.org/w/Teleporter#Appearance
I've seen the mofo servers with it
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Post by JeffM »

diiing for the team
yes it's him. He did not use bzflag to draw your maps.
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Post by diing for the team »

OK thank you for verifying jeff
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