my stock pilled maps
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
my stock pilled maps
these are all my stockpiled maps
these are just a few pm me if you want more
I am using the Creative commons Attribution license at the website http://creativecommons.org/licenses/by/3.0/
these are just a few pm me if you want more
I am using the Creative commons Attribution license at the website http://creativecommons.org/licenses/by/3.0/
- Attachments
-
- kill_zone_24.bzw
- (15.13 KiB) Downloaded 111 times
-
- death_canyon.bzw
- (14.68 KiB) Downloaded 117 times
-
- foating_castles.bzw
- (25.55 KiB) Downloaded 122 times
Last edited by diing for the team on Sat Aug 16, 2008 4:03 pm, edited 1 time in total.
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
That's because, AFAIK, iBZedit doesn't support textures.lol_u died wrote:oh iBZedit mentioned some errors on textures. So make a note of that.
Also, you never attached the Kill Zone map file, diiing for the team.
Last edited by tw1sted on Sat Aug 16, 2008 3:35 pm, edited 1 time in total.
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.A Heart Attack wrote:And AFAIK, you can't texture a teleporter.
http://my.bzflag.org/w/Teleporter#Appearance
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm
Jefenry
I've seen the mofo servers with itA Heart Attack wrote:
And AFAIK, you can't texture a teleporter.
Actually, texturing teleporters is easy. Just make a material with "LinkMaterial" for the name.
http://my.bzflag.org/w/Teleporter#Appearance
-
- Private First Class
- Posts: 113
- Joined: Sun Dec 02, 2007 8:21 pm