Adventure in the hills rabbit hunt
Adventure in the hills rabbit hunt
This map I made in about 20 minuets, and I really like it It is set in big grassy hills, I would post a screenshot or two of it but there would be no point because of the fog. All of the hills are just one object (screenshot of the object in blender)....
Here is the .bzw, it doesn't really need a configuration file, everything it needs is in the .bzw.
Here is the .bzw, it doesn't really need a configuration file, everything it needs is in the .bzw.
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- land.bzw
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“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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Great, no horizontal surfaces. This means no flags, and the gameplay is severely limited (or different to an extent beyond my comprehension?). As of yet, it is more a work of art than a playable map. It may be more suited for a version of BZFlag that allows flags to be placed on slopes, and tanks are allowed to drive on slopes.
Granted, navigating the slopes is no great arduous task, but it here it is harder to get into good firing positions. Thus, a rabbit (because they usually run away (unless you're on a Planet Mofo rabbit hunt)) would probably have an easy time escaping the others. It's really to early to tell anything definitive about the gameplay as of yet. Is it hosted publicly anywhere?
Granted, navigating the slopes is no great arduous task, but it here it is harder to get into good firing positions. Thus, a rabbit (because they usually run away (unless you're on a Planet Mofo rabbit hunt)) would probably have an easy time escaping the others. It's really to early to tell anything definitive about the gameplay as of yet. Is it hosted publicly anywhere?
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
No, remember there is _noClimb 0 on it. When me and ahs3 were playing it it was actually quite fun, and because there are no flat faces, the battles between players as they fight are more intense. It is surprisingly easy to maneuver on the hills.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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Well, good. I hope it turns out well for you. For this and future versions of BZFLag. I see it is not hosted publicly now, and I guess my first post was a little naïve because I haven't played on the map with anyone else. I hope you will still understand my concerns, though.PETER wrote:No, remember there is _noClimb 0 on it. When me and ahs3 were playing it it was actually quite fun, and because there are no flat faces, the battles between players as they fight are more intense. It is surprisingly easy to maneuver on the hills.
BTW- I like the fog and what it adds to the gameplay even though some cheapskates turn it off in their clients...
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
you might want to make that into a solid object, and then add an inside point. i tried it earlier and it was easy to fall right through the mesh.
all you need to add vertices at -3400 -3400 0, -3400 -3400 0, 3400 -3400 0, and 3400 3400 0.
then make side faces and a bottom face, and last would be to add an inside point at 0 0 5.
EDIT: it would be easier to add the extra sides with blender instead of a text editor
all you need to add vertices at -3400 -3400 0, -3400 -3400 0, 3400 -3400 0, and 3400 3400 0.
then make side faces and a bottom face, and last would be to add an inside point at 0 0 5.
EDIT: it would be easier to add the extra sides with blender instead of a text editor
gazz: A bullet may have your name on it, but shrapnel is addressed "to whom it may concern".
http://bash.org/?785529
http://bash.org/?785529
It can't have flags, sure I could put them on a platform or something but...
I don't really want this to be a flag map. I think the scale of the map really gives it the `explore factor`. If you want to add any flags on platforms or scale it down your more than welcome to.
I don't really want this to be a flag map. I think the scale of the map really gives it the `explore factor`. If you want to add any flags on platforms or scale it down your more than welcome to.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
I've found that navigating over non-level terrain is an under-developed skill with most bzflaggers. Another place where this skill can be practiced is Louman's Alpine Adventure. I will add it to the list of essential skills that every bzflagger should develop.
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Yeah, I think it is an under-developed skill too, I don't think it's a necessary skill on most maps but it's good to know just encase. I guess I should mention that keyboard users will have a hard time doing it.Tedius wrote:I've found that navigating over non-level terrain is an under-developed skill with most bzflaggers. Another place where this skill can be practiced is Louman's Alpine Adventure. I will add it to the list of essential skills that every bzflagger should develop.
“Roses are #FF0000, violets are #0000FF, all of my base are belong to you.” ~ Nerd on Colour
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ooo Peter checking out your new map AS PROMISED lol. looks good. only bad thing is that there is nowhere to put flags. i know you said about putting them on some kinda of platform, but i feel this would be to open. How about creating an area in the centre where tanks have to congregate in order to take a flag. Each time a new rabbit is chosen, everyone could loose their flags. This would leave a rabbit with a harder choice...either a) run around without a flag, or b) head to the centre and risk certain death as everyone would be going to the centre for a flag.
hope that helps mate. looking forward to playing on this because it looks really fun.
hope that helps mate. looking forward to playing on this because it looks really fun.
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- Joe-Schmoe
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There could also be small flat surfaces in the corners. Then you could make it a CTF!
This is a cool concept and I hope it gets hosted.
This is a cool concept and I hope it gets hosted.
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I made a couple of minor changes. I don't know if they would be considered improvements.PETER wrote:You can edit this map and post it here if you want...
I agree with Joe, it is a cool concept.
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- land.bzw
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- ducatiwannabe
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Well, I played on it about twenty minutes a few days ago. I'm not very impressed... there are several nooks and crannies that are impossible to hit, and a rabbit sits in that spot and simply ricochets the bullet up... no matter how you try to approach, you can't get the rabbit... or it's almost impossible to, at least.
I like the concept, but playability wise, it's not that great... imho...
I like the concept, but playability wise, it's not that great... imho...