One Way v1.3
- flying_popcorn
- Private First Class
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- Joined: Wed Dec 14, 2005 2:40 am
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One Way v1.3
This is my new map, called "One Way". It is filled with one-way walls and jump-through blocks. It is two team CTF, red vs blue. It was written entirely in a text editor.
Here are some screen shots of the map.
Overhead view of entire map:
Underground view:
Please try it out and tell me what you think. Let me know of any bugs, suggestions, or whatever. Thanks!
Edit: updated license in map file
Edit2: uploaded version 1.1 of the map
Edit3: uploaded version 1.2 of the map
Edit4: uploaded version 1.3 of the map
Here are some screen shots of the map.
Overhead view of entire map:
Underground view:
Please try it out and tell me what you think. Let me know of any bugs, suggestions, or whatever. Thanks!
Edit: updated license in map file
Edit2: uploaded version 1.1 of the map
Edit3: uploaded version 1.2 of the map
Edit4: uploaded version 1.3 of the map
- Attachments
-
- oneway.bzw
- Version 1.3 of my map, "One Way"
- (25.8 KiB) Downloaded 401 times
Last edited by flying_popcorn on Thu Nov 22, 2007 3:24 am, edited 4 times in total.
- that exploding tank
- Private First Class
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- Location: Georgia, U.S.
- flying_popcorn
- Private First Class
- Posts: 88
- Joined: Wed Dec 14, 2005 2:40 am
- Contact:
- flying_popcorn
- Private First Class
- Posts: 88
- Joined: Wed Dec 14, 2005 2:40 am
- Contact:
This map it currently being hosted at 0.moooo.org:5161 (Thanks! )
After being able to play with real people, I found some problems with the map and fixed them in v1.1.
They are fixed in the new version v1.1 I uploaded to the main post.
In v1.1:
Fixed spawn killing and flag capture spawn killing
Fixed a bug where you would accidentally TK by picking up SR next to a teammate
Fixed an F5 cheat where you could go underwater without dying
and a few other minor things
Edit: I found a bug where going in the blue teleporter would take you to the red base... Fixed in 1.2
After being able to play with real people, I found some problems with the map and fixed them in v1.1.
They are fixed in the new version v1.1 I uploaded to the main post.
In v1.1:
Fixed spawn killing and flag capture spawn killing
Fixed a bug where you would accidentally TK by picking up SR next to a teammate
Fixed an F5 cheat where you could go underwater without dying
and a few other minor things
Edit: I found a bug where going in the blue teleporter would take you to the red base... Fixed in 1.2
- that exploding tank
- Private First Class
- Posts: 149
- Joined: Sun Jul 16, 2006 4:38 pm
- Location: Georgia, U.S.
What I meant was that the server owners of these servers (Optic Delusion and Cruel Dog, respectively) usually put up maps regardless of how good they are (for the most part) because they have plenty of bandwidth to share and go around. They also put these maps up pretty quickly.flying_popcorn wrote:Thanks!
What do you mean by "put it up sometime" or "try putting it on a mofo server or on gnurdux"? Don't the owners of those servers have to choose a map and put it up themselves?
- flying_popcorn
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- Joined: Wed Dec 14, 2005 2:40 am
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I updated the map. Now it's version 1.3
Fixed a bug where you'd spawn on top of the spawn shield instead of inside it... and I fixed a few other minor things.
that exploding tank: Thanks for the info, I didn't know that.
Jack1: Thanks! I'm glad you like it.
This map is currently being hosted at 0.moooo.org:5161 if you want to see it.
Fixed a bug where you'd spawn on top of the spawn shield instead of inside it... and I fixed a few other minor things.
that exploding tank: Thanks for the info, I didn't know that.
Jack1: Thanks! I'm glad you like it.
This map is currently being hosted at 0.moooo.org:5161 if you want to see it.
- Easy Target
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- Joe-Schmoe
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Egad...don't do that!Easy Target wrote:looks good, i do intend on playing it... i hope a lot of people go on it...
HAPPY THANKSGIVING
<======= i like smilies lol
Usually one or two smileys will suffice.
Join MI6!
I remember playing this, and I wasn't too impressed...
Problem #1 is that all of the drivethrough walls are still textured at 100% opacity, which makes you wonder which walls you can drive through. Secondly, there are too many levels on the map, and getting from one to the other is cumbersome. Also, to get to the actual moving platforms (reminiscent of Gauntlet), you have to climb up on top of a one-sided mesh invisible from below. Did I mention that n00bs will be climbing out the side walls and dying?
Problem #1 is that all of the drivethrough walls are still textured at 100% opacity, which makes you wonder which walls you can drive through. Secondly, there are too many levels on the map, and getting from one to the other is cumbersome. Also, to get to the actual moving platforms (reminiscent of Gauntlet), you have to climb up on top of a one-sided mesh invisible from below. Did I mention that n00bs will be climbing out the side walls and dying?
- *Boinkage*!
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AAAA OVERLOAD CORE DUMP ALERT!!!!*kaboom* Nice use of smilies...Easy Target wrote:looks good, i do intend on playing it... i hope a lot of people go on it...
HAPPY THANKSGIVING
<======= i like smilies lol
Anyways, the map is pretty neat. It is a little confusing, but I like it
The Pen is Mightier Than the Sword.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.