Of course you would need to increase the worldSize.
Either with set _worldSize
or with size in the world block.
My first map: Quadrant Wars.
- CannonBallGuy
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Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- *Boinkage*!
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what would the format of that be?
This?
Code: Select all
world
size 800 200
end
The Pen is Mightier Than the Sword.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
- CannonBallGuy
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No.
Just set it like:
Then use a mesh like the one I provided to make the playing field 800x200, or whatever you like.
Just set it like:
Code: Select all
world
size 1000
end
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- CannonBallGuy
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My mesh will do this.blast wrote:Then you will define your own walls. You will also need to prevent users from going outside of your own walls.
I suppose tanks could lag through though, so it would be smart to place clear objects outside with death physics...
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- *Boinkage*!
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- Joined: Wed May 02, 2007 1:49 am
- Location: Behind you with a stealth flag.
Thanks for all the help. What I'm designing is a long map that has two teams. Each has an identical set of difficult obstacles (and lots of sniping opportunities) I'm working on making a one-sided mesh (you know, shootthrough one side, not the other.
The Pen is Mightier Than the Sword.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.
Okay, you get a Bic, the orc gets a long sword.
He cuts the Bic in half.
Then he cuts you in half.
Oops, I meant quarters.