My First Map
- Sgt El Zilcho
- Private
- Posts: 4
- Joined: Mon Apr 09, 2007 9:15 am
My First Map
This is my first map, it looks pretty good in BZEdit but I don't know which folder to put it in to play it so could someone tell me or make a server with this map themself that I can play on with you.
- Attachments
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- map.bzw
- This is my map.
- (1.8 KiB) Downloaded 276 times
- Triumph of the Soul
- Corporal
- Posts: 294
- Joined: Thu Jul 06, 2006 4:32 pm
- Location: Minnesota
Does it remind anyone else of Planet Mofo Passion of the FFA?
BTW- Here is a good topic to learn How to run a public server.
And here is the BZFlag Wiki Page for Setting up a server.
Both links are good and will get you similar information.
BTW- Here is a good topic to learn How to run a public server.
And here is the BZFlag Wiki Page for Setting up a server.
Both links are good and will get you similar information.
- Attachments
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- bzfi0064.png
- (523.32 KiB) Downloaded 200 times
Last edited by Triumph of the Soul on Mon Apr 09, 2007 10:19 pm, edited 1 time in total.
Creator @: Duck or Die, Duck or Die CTF, Fuel Stack, Guernica, Normal, Frayed
- CannonBallGuy
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It's simple, certainly, but could prove to be a fairly fun map to play on.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- ducatiwannabe
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TangenT, perhaps explain how to add them instead of just saying how you can't? Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example.
options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end
If you have any more questions or things you want added to your options file ask. You probably knew most of that and I gave you more than what you wanted.
Very nice. I don't know if you're finished yet or not? If not perhaps consider adding some pyramids on the ground. As blast said, laser would be mayhem without them.
There is a little be of resemblance to the Passion of the FFA map, however, I don't think it was meant as a clone. Very nice middle.
options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end
If you have any more questions or things you want added to your options file ask. You probably knew most of that and I gave you more than what you wanted.
Very nice. I don't know if you're finished yet or not? If not perhaps consider adding some pyramids on the ground. As blast said, laser would be mayhem without them.
There is a little be of resemblance to the Passion of the FFA map, however, I don't think it was meant as a clone. Very nice middle.
Shhhh, I just woke up.ducatiwannabe wrote:TangenT, perhaps explain how to add them instead of just saying how you can't? Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example.
options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end
If you have any more questions or things you want added to your options file ask. You probably knew most of that and I gave you more than what you wanted.
Very nice. I don't know if you're finished yet or not? If not perhaps consider adding some pyramids on the ground. As blast said, laser would be mayhem without them.
There is a little be of resemblance to the Passion of the FFA map, however, I don't think it was meant as a clone. Very nice middle.
Anyways, on the off chance he wanted those flags in certain places, he can take a look at this: http://my.bzflag.org/w/Zone
options
-j #jumping
+r #riccochet
-ms 3 #three shots maximum
-mp 10 #maximum amount of players
-sb #spawn on buildings
-fb #flags can stay on buildings
+f SW{3} #that's the abbreviation for the shockwave flag. 3 flags.
+f GM{3} #guided missle
+f L{3} #laser
end
Thanks, that helped loads.Anyways, on the off chance he wanted those flags in certain places, he can take a look at this: http://my.bzflag.org/w/Zone
- Mostly Harmless!
- Private First Class
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- Location: California
Maybe he just doesn't know the numbers for the height of a jump and such. If my memory serves me right, a normal jump has a climax of 18 units, but if you want something to be easy to jump on 16 is a good number. I checked the wiki, but it is missing a couple of important tank dimensions which I don't remember perfectly, including jump height and shot height.
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.
- CannonBallGuy
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You're right, Mostly Harmless!, an object 18 units high can be jumped onto. Though whether or not that is a "tank dimension" I'm really not sure.
The "shot height", or "barrel height" as I'd call it, is about 1.6 units.
You can shoot over an object 1.5 units high - but only barely.
The "shot height", or "barrel height" as I'd call it, is about 1.6 units.
You can shoot over an object 1.5 units high - but only barely.
Merry Christmas!
"Look, if I don't buy booze for the kids, I don't get any incriminating pictures to show to their parents, my business goes down the sink, my girlfriend leaves me and the baby goes on ebay. So help me search..."
"go Play With Toys urself in a dark alley u donkey ******" - Lt-Kirby2007
- ducatiwannabe
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- that exploding tank
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- Mostly Harmless!
- Private First Class
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- Sgt El Zilcho
- Private
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- Joined: Mon Apr 09, 2007 9:15 am
Here is the updated one, the blocks now have a hieght of 10, and the outer ones are 15. it also has more objects.
- Attachments
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- map.bzw
- (2.14 KiB) Downloaded 243 times
here you go
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- bzfi0373.png
- aerial shot
- (542.76 KiB) Downloaded 161 times
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- bzfi0374.png
- middle structure
- (670.43 KiB) Downloaded 154 times
- Sgt El Zilcho
- Private
- Posts: 4
- Joined: Mon Apr 09, 2007 9:15 am
Ideas
well what would you like me to do? you say something could be done, but what could be done? I would put teleports in but I don't know how to link them.
- Mostly Harmless!
- Private First Class
- Posts: 347
- Joined: Sun Oct 30, 2005 4:37 am
- Location: California
Linking is pretty easy in BZEdit. You just create a ling object. It already has all the teleporter options in drop-down menu. If you want it easier, I would suggest naming the teleporters. It also draws little arrows that show whether tanks can enter or exit from the side of the teleporter in question. If you play around with it, you should have no problems.
I never make stupid mistakes. Only very, very clever ones.
It is not the fall that kills you. It's the sudden stop at the end.
Always remember you are unique. Just like everybody else.