Xmission Style
Xmission Style
Ok, first, I am not even sure if Tim would allow us to replace the map that is currently running on xmission, but after Patty's comment, I decided to give it a shot. First, I have to have a map that Tim could use as a replacement. So here is a working copy.
unforturnately it is very difficult to test a ctf map with one person. so, if a couple of people could get together and a server owner could sponsor this map(or one like it) for a bit, maybe we could give Tim a better alternative.
I tried to keep some of the tactics alive, fix some of the bogus stuff, and add a couple new items. Since the bases are now in the corners, I created teleporters that move you around counter-clockwise(?) to keep the distances close enough to keep play fast. I also kept the X in the same orientation to allow quick steals and quick captures.
I also created fewer laser shoot through locations.(not entirely, i love laser too much to do that) GM will be a little less effective because of the additional blocks and longer shooting distances.
and most importantly, there should be fewer spawn kills due to the newer spread of blocks. at least i hope.
unforturnately it is very difficult to test a ctf map with one person. so, if a couple of people could get together and a server owner could sponsor this map(or one like it) for a bit, maybe we could give Tim a better alternative.
I tried to keep some of the tactics alive, fix some of the bogus stuff, and add a couple new items. Since the bases are now in the corners, I created teleporters that move you around counter-clockwise(?) to keep the distances close enough to keep play fast. I also kept the X in the same orientation to allow quick steals and quick captures.
I also created fewer laser shoot through locations.(not entirely, i love laser too much to do that) GM will be a little less effective because of the additional blocks and longer shooting distances.
and most importantly, there should be fewer spawn kills due to the newer spread of blocks. at least i hope.
- Attachments
-
- Xmission_replac.map
- Working Xmission replacement map
- (8.94 KiB) Downloaded 359 times
.........you kids, get out of my tank...........
Carp, hate when I do that. Found a block size problem on one side.
- Attachments
-
- Xmission_replac.map
- (8.94 KiB) Downloaded 330 times
.........you kids, get out of my tank...........
Koba wrote:
http://bzbb.bakadigital.com/viewtopic.php?t=912
But you know already about it you posted
Is true a server called MM will be intresting for Maps Maker,probably is better Maps Designer.....ok repeat everything:
A server called MD will be intresting for testing the new maps (CTF and FFA) and funny for the players.
check here Koba and Im doing my best (pushing Quol) to have this server working:unforturnately it is very difficult to test a ctf map with one person. so, if a couple of people could get together and a server owner could sponsor this map
http://bzbb.bakadigital.com/viewtopic.php?t=912
But you know already about it you posted
Is true a server called MM will be intresting for Maps Maker,probably is better Maps Designer.....ok repeat everything:
A server called MD will be intresting for testing the new maps (CTF and FFA) and funny for the players.
- megachirops
- Private First Class
- Posts: 122
- Joined: Wed Jan 15, 2003 3:32 am
- Location: El Dorado, CA.
- Contact:
updated map with changes to the transporters and block sizes.
- Attachments
-
- Xmission_replac.map
- (8.93 KiB) Downloaded 355 times
.........you kids, get out of my tank...........
slight mod to the thinkness of the X structure.
for the most part, this looks good enough to send. there is one outstanding issue: the upper teleporters. to make up for the increased map size/travel distance, I made a teleporter super highway around the map. The issue is that it is really quick to move around, maybe too quick. You can steal and capture a flag in under 1 minute, possibly faster with more skill.
there is also another issue, we had a purple flag get stuck IN the purple base. THis is definitely a bug, but because xmission does not get flag reset all that often, something like this could be a pain. Does anyone know of a map structure way around this?
oh well, i am going to leave this here for a couple days to provide time for feedback. thanks to menotume for hosting the map last night allowing some key problems to be addressed.
for the most part, this looks good enough to send. there is one outstanding issue: the upper teleporters. to make up for the increased map size/travel distance, I made a teleporter super highway around the map. The issue is that it is really quick to move around, maybe too quick. You can steal and capture a flag in under 1 minute, possibly faster with more skill.
there is also another issue, we had a purple flag get stuck IN the purple base. THis is definitely a bug, but because xmission does not get flag reset all that often, something like this could be a pain. Does anyone know of a map structure way around this?
oh well, i am going to leave this here for a couple days to provide time for feedback. thanks to menotume for hosting the map last night allowing some key problems to be addressed.
- Attachments
-
- Xmission_replac.map
- Xmission 0.3
- (8.93 KiB) Downloaded 353 times
.........you kids, get out of my tank...........
New Xmission Map
Hey Koba,
I checked out the new map for just a little bit. Yeah, I think you are right about the tele.'s. I dont think you need a "quick" way to get to the flag. Especially given the crowd normally on Xmission. Having it harder to capture the flag is ok I think...just takes more teamwork.
I'm not sure if his server can take it but maybe he could have 4 on each team...that might help.
Anyways....looks good....but think people will definitely take advantage of the tele.'s.
-CapN-
I checked out the new map for just a little bit. Yeah, I think you are right about the tele.'s. I dont think you need a "quick" way to get to the flag. Especially given the crowd normally on Xmission. Having it harder to capture the flag is ok I think...just takes more teamwork.
I'm not sure if his server can take it but maybe he could have 4 on each team...that might help.
Anyways....looks good....but think people will definitely take advantage of the tele.'s.
-CapN-
ok, this version should fix up the following issues:
1. solid center block traps team flag.
2. side catwalks extended outside map causing tanks to get stuck
3. some jumps between blocks were too tight
4. blocks surrounding bases increased just a little to help newbies with jumps.
1. solid center block traps team flag.
2. side catwalks extended outside map causing tanks to get stuck
3. some jumps between blocks were too tight
4. blocks surrounding bases increased just a little to help newbies with jumps.
- Attachments
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- Xmission_replac.map
- version 0.4
- (9.16 KiB) Downloaded 350 times
.........you kids, get out of my tank...........
- menotume
- Major General
- Posts: 232
- Joined: Tue Jul 01, 2003 7:48 pm
- Location: SE Pennsylvania, USA
- Contact:
Just a guess, but how about if you create your own platform that matches that of the base in dimensions and position? It would also make the map more uniform on servers using less than all four teams. Might work. You may have to make the platform ever so slightly lower than the base.
I'll probably post your latest version tonight around 6-7pm.
I'll probably post your latest version tonight around 6-7pm.
Menotune wrote:
The following is just an EXAMPLE
If the MAP DESIGNER add a second file (TXT) with her/his map/flags configuration we/you dont need to ask anymore....Koba, your map is up at: 68.80.195.106:5155 (public). It's only a cable-modem server, and may not always be up, but at least it's a start.Please let me know what flags, etc. you would like to try.
The following is just an EXAMPLE
+f CL +f GM +f ID +f L +f OO +f ST +f SW -f JP -f R -j -mo 0 -mp 3,3,3,3,3 -r +r +s 15 -s 15 -sa -st 10 -sw 1 -t -public "Now playing MAP_NAME by MAP_AUTHOR_NAME" -publicaddr "YOUR.IP.ADRESS:" -srvmsg "Welcome to MAP_NAME by MAP_AUTHOR_NAME" -world "MAP_FILE_NAME
- menotume
- Major General
- Posts: 232
- Joined: Tue Jul 01, 2003 7:48 pm
- Location: SE Pennsylvania, USA
- Contact:
Yes, very good idea. As an alternative, if for some reason the MD isn't familiar with server command-line options, the .txt file should at least provide a list of flags, jump, rico, antidote options, etc.
In this particular case, I just assumed the basic setup of xmission, but the flags probably don't match.
In this particular case, I just assumed the basic setup of xmission, but the flags probably don't match.
Another idea ...to write a GUI (dont ask me ) like BZFSGUI I remember it was 1.9 you have all selection from CTF and FFA to the flags,player, world name and server name......btw I think with that GUI you can have an output
batch file.....edit and you have your text file to add with your map.
I dont remember where it was but probably someone know about it.
Found it
http://sourceforge.net/projects/bzfsgui/
batch file.....edit and you have your text file to add with your map.
I dont remember where it was but probably someone know about it.
Found it
http://sourceforge.net/projects/bzfsgui/
- megachirops
- Private First Class
- Posts: 122
- Joined: Wed Jan 15, 2003 3:32 am
- Location: El Dorado, CA.
- Contact:
Just PM dtremenak, he's the author of the GUI. BTW, the GUI is up to ver 2.3 or so...SGI wrote:Another idea ...to write a GUI (dont ask me ) like BZFSGUI I remember it was 1.9 you have all selection from CTF and FFA to the flags,player, world name and server name......btw I think with that GUI you can have an output
batch file.edit and you have your text file to add with your map.
I dont remember where it was but probably someone know about it.
Found it
http://sourceforge.net/projects/bzfsgui/
"When in doubt, quit"
you can use the BZFSGUI 2.3 ...just what you need is a couple direction from the owner of the server(Advertisment message ,useport, password..naturally here you just insert an *** ,make server and bla bla and after your output will be an batch file edit the file and you have the configuration ready to go...........the owner of the server he need only to insert the password and other simple stuff but is almost finish.
The MD have is flags/jumps/rico..intent
what you think.
The MD have is flags/jumps/rico..intent
what you think.
Well, I changed some more things. Since, after discussions, this map was not going to make it to Xmission, I decided to add a little more detail to the map.(just a little)
Still have not heard if there is map technique to prevent the flag from getting lost in the base, but I assume there will be a fix for that eventually.
Still have not heard if there is map technique to prevent the flag from getting lost in the base, but I assume there will be a fix for that eventually.
- Attachments
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- Xmission_replac.map
- Xmission v0.4, renamed to AsteriX v1.0
- (9.99 KiB) Downloaded 354 times
.........you kids, get out of my tank...........
I have included a set of suggest commands to run the server.
- Attachments
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- AsteriX.map
- AsteriX v1.0
- (9.99 KiB) Downloaded 354 times
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- AsteriX_Flags.txt
- AsteriX v1.0 Flag Recommendations
- (5.09 KiB) Downloaded 364 times
.........you kids, get out of my tank...........
Sorry bad explanation ...there isnt any issue about it."
They are both ""BiZiWorld""
But normally I tested the map with the *.bzw (-world *.bzw)
And I loaded your map with only the name AsteriX with my old script ..the extension was .bzw".
And after the server was unable the find the map AsteriX.map
SGI wake up .......
There is any issue
Sorry
They are both ""BiZiWorld""
But normally I tested the map with the *.bzw (-world *.bzw)
And I loaded your map with only the name AsteriX with my old script ..the extension was .bzw".
And after the server was unable the find the map AsteriX.map
SGI wake up .......
There is any issue
you can use both in the server command but remember to use the same name and extensionSGI he is an issue
Sorry
Last edited by SGI on Tue Aug 05, 2003 2:27 pm, edited 1 time in total.