Solid Tank model

BZFlag related only please...please attach large images
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BinarySpike
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Solid Tank model

Post by BinarySpike »

Does anybody have a solid bzflag tank model? the one I have (http://opencombat.net/files/tank.obj) isn't solid.

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Spazzy McGee
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Post by Spazzy McGee »

If you want a solid model in bzfs, you just need to add inside point(s). An inside point defines the inside of a model as far as it can "see", i.e. until it hits a face.
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JeffM
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Post by JeffM »

Spazzy Mcgee
I think he means that it has it's holes capped off, not as a map object.

BinarySpike
crank open wings and cap it off, it's not that hard.
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Post by BinarySpike »

Spazzy Mcgee
If I wanted a bzfs model I would have posted in Map making sub-forum :lol:

JeffM2501
I'm sorry I don't know what you mean, In the two years I've been using Wings3D I've never found a way to make hollow objects solid...
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Post by dango »

select the verts. make face. done. :roll:

EDIT:: attached:: bzflag tank model you requested
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BZFlag_Tank_2.obj.zip
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JeffM
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Post by JeffM »

the term "solid" is incorrect, as mesh models only define the outer "faces" of an object. they are all hollow inside. Capping is simply making faces, it's not automatic you just make faces that cover the holes, so it looks solid, as me1 has done for you.

If you haven't found out how to make faces in 2 years, then you are not using the application correctly ;) creating faces is the basic function of nearly all editors.
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Post by BinarySpike »

Me1
Thank you so much!

JeffM2501 wrote:the term "solid" is incorrect, as mesh models only define the outer "faces" of an object. they are all hollow inside. Capping is simply making faces, it's not automatic you just make faces that cover the holes, so it looks solid, as me1 has done for you.
But once you cap all the holes, the model is considered solid.
If you haven't found out how to make faces in 2 years, then you are not using the application correctly ;) creating faces is the basic function of nearly all editors.
I don't see "make face" anywhere, I have latest stable wings.
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Post by CannonBallGuy »

BinarySpike
Every "side" of an object is a face.
If you create a cube, for example, you can delete all the faces but one and voila, you're left with a face.
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Post by BinarySpike »

CannonBallGuy
Well I'm not stupid, I just don't see any way to close the model in Wings3D

I don't see any "make face" that Me1 talked about, and the tutorials on wings3d.com on how to close holes only work on outer faces (eg solid objects)

I have a model thanks to Me1.
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