Does anybody have a solid bzflag tank model? the one I have (http://opencombat.net/files/tank.obj) isn't solid.
Cheers
Solid Tank model
- BinarySpike
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select the verts. make face. done.
EDIT:: attached:: bzflag tank model you requested
EDIT:: attached:: bzflag tank model you requested
- Attachments
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- BZFlag_Tank_2.obj.zip
- (3.83 KiB) Downloaded 94 times
the term "solid" is incorrect, as mesh models only define the outer "faces" of an object. they are all hollow inside. Capping is simply making faces, it's not automatic you just make faces that cover the holes, so it looks solid, as me1 has done for you.
If you haven't found out how to make faces in 2 years, then you are not using the application correctly creating faces is the basic function of nearly all editors.
If you haven't found out how to make faces in 2 years, then you are not using the application correctly creating faces is the basic function of nearly all editors.
JeffM
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Thank you so much!
Thank you so much!
But once you cap all the holes, the model is considered solid.JeffM2501 wrote:the term "solid" is incorrect, as mesh models only define the outer "faces" of an object. they are all hollow inside. Capping is simply making faces, it's not automatic you just make faces that cover the holes, so it looks solid, as me1 has done for you.
I don't see "make face" anywhere, I have latest stable wings.If you haven't found out how to make faces in 2 years, then you are not using the application correctly creating faces is the basic function of nearly all editors.
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Every "side" of an object is a face.
If you create a cube, for example, you can delete all the faces but one and voila, you're left with a face.
Every "side" of an object is a face.
If you create a cube, for example, you can delete all the faces but one and voila, you're left with a face.
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