Tank Size on Radar...
Oh, if you're only talking about the radar blip for YOUR tank, you should have said so.
Such a thing would in fact be utterly useless for dodging. Clearly a "skill"-focused player such as yourself should be aware that the tank's hit zone is a truncated sphere, not a rectangle. So, it would make more sense to have a round dot as your blip for dodging.
Such a thing would in fact be utterly useless for dodging. Clearly a "skill"-focused player such as yourself should be aware that the tank's hit zone is a truncated sphere, not a rectangle. So, it would make more sense to have a round dot as your blip for dodging.
Optimism is just a milder alternative to denial.
- Saturos
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Truncated? Really? Isnt it a perfect circle when looking from top?L4m3r wrote:is a truncated sphere, not a rectangle.
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This is just a tiny bit off topic, but no one has mentioned the variable _boxHieght yet.
It will make the box around the tank on radar bigger or smaller, depending on the height of the tank above zero.
It will make the box around the tank on radar bigger or smaller, depending on the height of the tank above zero.
Take a look at my Defender game mode concept.
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You CAN tell - or at least guess, you got a 50% chance of guessing right - if the tank is represented by a rectangle instead of a square.Davy Jones wrote:they cannot tell the direction even if it was a rectangle....it would only show a hwite rectangle, instead of a square...
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No, you have it right. the truncation is in the xy-plane; it's still circular when viewed from the top. From what I understand it's a sort of hemisphere with the top chopped off.Saturos wrote:Truncated? Really? Isnt it a perfect circle when looking from top?
I think he's only talking about the local tank blip, not the remote players.blast wrote:I'm still not sure what the heck Davy is talking about. If we make them rectangles, and then don't make them properly turn based on the rotation of each tank, then what is the point of making them rectangles? So Davy, maybe explain in a LOT more detail what you're talking about.
Optimism is just a milder alternative to denial.
Yes, you are correct, but Davy does not seem to realize that the shape of your tank is not indicative of its hit area.Saber wrote:If I understand, Davy means that your own tank will be rectangle shaped so it might improve the dodging. Even if it's a rectangle when you zoom a lot, I think Davy is asking for a rectangle at any zoom. Correct me if I'm wrong.
Optimism is just a milder alternative to denial.
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Actually I'm pretty sure it's a perfect circle, not an ellipse. It sticks out the sides and does not quite reach the front or rear of the tank.
Try it for yourself- if you shoot just to either side of a stationary tank, it will explode. however, you can shoot through the very end in the front or rear and it won't.
Optimism is just a milder alternative to denial.
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The effect L4M3R is talking about becomes very obvious if you increase _tankLength, _tankWidth, _tankHieght, and then increase _tankRadius to match. When you set these variables you have to re-join to see the effects.
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.