Search found 172 matches
- Thu Jul 03, 2008 6:22 pm
- Forum: Enhancements
- Topic: Flag Ideas
- Replies: 1
- Views: 1162
Flag Ideas
Two flag ideas. 1: MT - MiniTank Shoots a limit of _miniTankLimit mini tank bots that do not respawn. 2: UG - UnderGround Lets tank burrow underground, lying in wait for the unlucky one who comes over top of the hole. 3 kills and then it is dropped and tank is returned to surface. Well, tell me what...
- Wed Jul 02, 2008 11:01 pm
- Forum: Screenshots & Artwork
- Topic: Ducatiwannabe Pic
- Replies: 6
- Views: 3690
- Wed Jul 02, 2008 10:59 pm
- Forum: Screenshots & Artwork
- Topic: Timing
- Replies: 6
- Views: 4584
- Wed Jul 02, 2008 2:06 pm
- Forum: Enhancements
- Topic: BZW Sound Block
- Replies: 2
- Views: 1512
BZW Sound Block
Can you guys ("You Guys" being the brilliant C++ coders behind this entire game) add a BZW sound block that plays a sound ONLY when you go to a certain position? Like a WAV file, maybe?
- Mon Jun 30, 2008 3:44 am
- Forum: Plug-in Development
- Topic: AddPlayer
- Replies: 6
- Views: 3223
- Mon Jun 30, 2008 3:15 am
- Forum: Map releases
- Topic: In-Tank Theft Trainer
- Replies: 3
- Views: 1929
- Mon Jun 30, 2008 1:09 am
- Forum: Map releases
- Topic: In-Tank Theft Trainer
- Replies: 3
- Views: 1929
In-Tank Theft Trainer
You are a theif. You must jump over detector-lasers to get to the center of the "Museum", steal the famous and valuable artifact, and take it back to the theives' base. It is red vs. blue. 2 players must be willing to be green. There is a -tk command, so greens may teamkill to pass time. G...
- Mon Jun 30, 2008 12:19 am
- Forum: Plug-in Development
- Topic: AddPlayer
- Replies: 6
- Views: 3223
- Sun Jun 29, 2008 11:38 pm
- Forum: Plug-in Development
- Topic: AddPlayer
- Replies: 6
- Views: 3223
AddPlayer
I need a plug-in that simply adds and spawns a Green bot. Can anyone help?
The idea is you have to make your way through lasers to the box in the middle, where the green flag is located. Then back to cap.
The idea is you have to make your way through lasers to the box in the middle, where the green flag is located. Then back to cap.
- Sun Jun 29, 2008 7:50 pm
- Forum: Works In Progress
- Topic: The Mansion
- Replies: 4
- Views: 2469
- Sun Jun 29, 2008 5:52 pm
- Forum: Works In Progress
- Topic: The Mansion
- Replies: 4
- Views: 2469
The Mansion
This map is made with primitive BZW objects and was hand-coded in a text editor. Sorry, but I'm not going to give out the BZW until it's hosted UNLESS you contact me PRIVATELY. It is a stone mansion with a porch and (coming soon) a pool. No, you cannot go swimming. (You will drown if you try.) I may...
- Sun Jun 29, 2008 1:19 am
- Forum: Help: Map Making
- Topic: Texture Mapping
- Replies: 4
- Views: 1985
Texture Mapping
Is there any 3D modeler that maps materials to BZW meshes (exprted of course) for you? Even just colors?
- Fri Jun 27, 2008 2:47 pm
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 4
- Views: 1928
- Thu Jun 26, 2008 3:09 pm
- Forum: Help: Map Making
- Topic: Mesh Problems
- Replies: 5
- Views: 1992
OOOOOOoohhhh
DUH, on the flat plane. How did I not see that. Even if they didn't know a whit about meshes, anyone could have seen that.
But OK, thanks.
But OK, thanks.
- Thu Jun 26, 2008 3:02 pm
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 4
- Views: 1928
- Thu Jun 26, 2008 12:19 am
- Forum: Help: Map Making
- Topic: Teleporters
- Replies: 4
- Views: 1928
Teleporters
Okay, sorry to pester people with questions, but I can't get my teles to work. Anything wrong with this coding? teleporter name tele1 size 0.125 20 20 position 0 50 0 border 1 end teleporter name tele2 size 0.125 20 20 position 0 -50 0 border 1 end link from tele1 to tele2 end link from tele2 to tel...
- Thu Jun 26, 2008 12:12 am
- Forum: Help: Map Making
- Topic: Team Flag Spawning
- Replies: 3
- Views: 1614
Tried that.
Code: Select all
zone
size 50 50 1
position 0 0 0
flag R* B* G* P*
end
- Wed Jun 25, 2008 11:12 pm
- Forum: Help: Map Making
- Topic: How do you make mines work and other....
- Replies: 1
- Views: 1062
http://my.bzflag.org/w/Physics for the bouncy and conveyors.
The UselessMine plugin is available in the Plugin Releases here: http://my.bzflag.org/bb/viewtopic.php?t=11828. Hope that helps!
Also, for the moving textures...http://my.bzflag.org/w/TextureMatrix
The UselessMine plugin is available in the Plugin Releases here: http://my.bzflag.org/bb/viewtopic.php?t=11828. Hope that helps!
Also, for the moving textures...http://my.bzflag.org/w/TextureMatrix
- Wed Jun 25, 2008 10:31 pm
- Forum: Help: Map Making
- Topic: Team Flag Spawning
- Replies: 3
- Views: 1614
Team Flag Spawning
Can I make team flags spawn in a certain place? Or make team flags fall through something? Either one works.
- Wed Jun 25, 2008 10:12 pm
- Forum: Help: Map Making
- Topic: Mesh Problems
- Replies: 5
- Views: 1992
Mesh Problems
I'm trying to learn meshes, and I am starting with a cube. When I used this: mesh #cube #start bottom ring vertex 100 100 20 #0 vertex -100 100 20 #1 vertex -100 -100 20 #2 vertex 100 -100 20 #3 #end bottom ring #start top ring vertex 100 100 20 #4 vertex -100 100 20 #5 vertex -100 -100 20 #6 vertex...
- Mon Jun 23, 2008 3:30 am
- Forum: Help: Map Making
- Topic: BZFlag Image Uploader: a problem
- Replies: 4
- Views: 1931
Uh...
Um...kinda n00bish question...how do I get my Images hosted?
- Mon Jun 02, 2008 1:42 am
- Forum: Help: Map Making
- Topic: Zones
- Replies: 13
- Views: 4666