TextureMatrix
From BZFlagWiki
A TextureMatrix, or texmat, when applied to a material, object allows you to define how a texture will appear in an material. It can be used to manipulate still (fixed) textures as well as animated ones.
[edit] Code
textureMatrix name example_texmat scale 0.0 0.0 1.0 1.0 # u/v freqs, u/v scales spin 0.0 # rotation freq shift 0.0 0.0 # u/v freqs center 0.5 0.5 # dynamic u/v center (for spin and scale) fixedscale 0.0 0.0 # time invariant u/v scale fixedspin 0.0 # time invariant rotation fixedshift 0.0 0.0 # time invariant u/v shift end |
The valid parameters for textureMatrix are:
| name | Name of the texmat, for reference |
| scale | Causes texture to dynamically change it's size, parameters are u/v frequencies, then u/v scales. |
| spin | Cause a texture to spin around a center point, parameter is rotational frequency. |
| shift | Causes texture to move linearly, parameters are u/v frequencies. |
| center | Central point for spin and scale |
| fixedscale | Fixed scale, texture doesn't move with time. |
| fixedspin | Fixed spin, texture doesn't move with time. |
| fixedshift | Fixed shift, texture doesn't move with time. |
A textureMatrix can be called by adding 'texmat <name>' to a material containing a texture, like so:
material name example_material diffuse 1 1 1 1 texture caution texmat example_texmat end |
[edit] Editor Support
There are currently no supported editors: Texture Matrices will need to be added by hand in a text editor.
[edit] History
The Physics object was added with the v2.0.0 release of BZFlag.
