The tanks look like they are stationary. Perhaps they need to ignite their flames underneath to become hover tanks?
Very cool.
Search found 140 matches
- Tue Feb 12, 2008 2:29 pm
- Forum: Screenshots & Artwork
- Topic: Because I can ( images up the wazzo )
- Replies: 18
- Views: 9544
- Sun Feb 10, 2008 11:31 pm
- Forum: Help: Map Making
- Topic: Getting Caught on Corners
- Replies: 5
- Views: 3052
You created an inside version of each of each face, which is not usually a problem. However, in your case it masked the real problem in your 6 2 7 3 face which is not the correct order. Here is a fixed version in which I removed all the unnecessary inside faces: mesh name 1 vertex 40 200 0 #0 am I t...
- Sat Feb 09, 2008 7:57 pm
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7413
A Distraction, the problem you're having can be explained by the fact that I posted the sounds in the wrong format, which work fine on some, but not all platforms. I converted them, and replaced the zip file at the top of this thread. also, the good people at bzflagr have offered a place that you ca...
- Sat Feb 09, 2008 5:58 pm
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7413
- Sat Feb 09, 2008 2:48 am
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7413
Some new sounds
Here are some copyright free, sound samples immunogoblin and I have been working on. These are just a first try, so your feedback would be greatly appreciated. Drop these in your Resources directory (after renaming the original sounds). I have had fun playing bz with these sounds for a while now. It...
- Thu Feb 07, 2008 2:45 pm
- Forum: News & Announcements
- Topic: Indiana University studies BZFlag
- Replies: 18
- Views: 15634
heh, they should have included how easily people get offended to innocuous statements made by others. :) I can see what you mean, blue tank, but I'm pretty sure what they found surprising was the ability for us to carry on in-depth conversations while doing all the other stuff required for the game ...
- Mon Feb 04, 2008 2:55 pm
- Forum: Help: Map Making
- Topic: respawn inside of building
- Replies: 8
- Views: 3629
That is some strange behavior, I'm not sure why it is doing that. It seems that the client spawns in-between the cake layers of the bases. I think if you build your cake differently it will solve the problem: box name Base1_2 position 400 0 0 size 100 100 16 rotation 45 outside matref blue top matre...
- Wed Jan 30, 2008 1:52 pm
- Forum: Players
- Topic: How many fps do you get ??? (Frames Per Second)
- Replies: 63
- Views: 29866
When I was testing my graphics-card-killing map I found that when I got 30-45 fps on the MacBook Pro, a lot of people had under 20fps, (perhaps 20% found it unplayable?). So I aim for 50-60 fps as the minimum when I'm testing maps. Here's a picture of someone playing at my map: http://gizmodo.com/ga...
- Sun Jan 27, 2008 1:52 am
- Forum: Map Editors
- Topic: someone really needs to fix up ibzedit!!!..this is why
- Replies: 21
- Views: 10646
pfft... me coding stuff.... but yeh i suck wih coding.. but yeh... im not sure wut the problem is... ... is that a prblem? Mapmaking is coding. There are tools that make it a bit easier, but one would be foolish to rely on these tools entirely. so wut am i suppsed to do now =( The next step is to g...
- Sat Jan 26, 2008 7:51 pm
- Forum: Help: Map Making
- Topic: Mesh Help Pls
- Replies: 8
- Views: 4391
- Mon Jan 21, 2008 1:32 am
- Forum: Enhancements
- Topic: Sound-scapes and sources
- Replies: 8
- Views: 3248
Re: Sound-scapes and sources
This is something that I'd love to have implemented. I don't think it would be too complex if we treated the sounds as if they were textures. Include the http link to the sound object or cue in the map file and give the player the option to download the "sound textures." I would also like ...
- Sat Jan 19, 2008 10:36 pm
- Forum: Help: Server Setup and Administration
- Topic: Servers/Network on MacOS X
- Replies: 5
- Views: 3280
- Fri Jan 18, 2008 3:37 am
- Forum: Screenshots & Artwork
- Topic: Don't give Tedius 20 shots
- Replies: 12
- Views: 6612
- Fri Jan 18, 2008 12:20 am
- Forum: Screenshots & Artwork
- Topic: Don't give Tedius 20 shots
- Replies: 12
- Views: 6612
Don't give Tedius 20 shots
T E D I U S :)
see it?
see it?
- Thu Jan 10, 2008 4:08 pm
- Forum: Development
- Topic: Details of audio engine
- Replies: 15
- Views: 9965
Its a good idea, I'd love to help if you need it. It will be great to have some powerful sounds that sit well when mixed. I think thats where the effort should be concentrated. As for trying to make the mix less chaotic by decreasing the sustain and decay, I think you run the risk of making the game...
- Sun Jan 06, 2008 8:50 pm
- Forum: General Map Making Discussions
- Topic: Map prototyping
- Replies: 9
- Views: 5608
- Sat Jan 05, 2008 10:32 pm
- Forum: Map releases
- Topic: Life On Mars
- Replies: 9
- Views: 11761
Twice now I've played with some great teammates. We would wait to clear out the middle, then capture and hold it with Wings and Stealth flags. Only when we had control of the middle could we work on our strategy to capture the team flags. It is not an easy map. If you're up for the challenge, and if...
- Fri Jan 04, 2008 8:43 pm
- Forum: Help: Map Making
- Topic: positioning flags on loumans channelcrossing
- Replies: 2
- Views: 1675
- Mon Dec 17, 2007 5:07 am
- Forum: Works In Progress
- Topic: Battlefield CTF
- Replies: 5
- Views: 3066
I like it a lot, it is straightforward and gameplay-centric. I hope people play it. It's a clever use of physics, ah3. I don't think it would hurt to open the sides so that jumpers can play over there if so inclined. Also, I might have passed over it just because of the name. Battlefield CTF sounds ...
- Tue Dec 11, 2007 3:16 am
- Forum: Help: Map Making
- Topic: How do you start making a map?
- Replies: 10
- Views: 4185
I use a lot of paper. I sketch on blank paper, design on graph-paper and try to have things pretty well planned out before I work on the code itself. Occasionally I'll use blender, but I like to script everything in PHP to create the bzw file. So it takes me about 1.5 seconds to make the map (once t...
- Sat Nov 17, 2007 9:12 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27607
- Mon Nov 12, 2007 8:06 pm
- Forum: Map releases
- Topic: Dread Pirate Ryan maps
- Replies: 11
- Views: 4845
- Fri Nov 09, 2007 11:57 pm
- Forum: Bugs and Problems
- Topic: Map Bug: Problem with ground plane, meshbox with spin
- Replies: 8
- Views: 5407
F687/S, you have a 200 unit long box and you are spinning it on the x-axis, like an airplane propellar. Perhaps you'd get the results you expect if you spun it on the z-axis like: spin 45.0 0.0 0.0 1.0 or alternatively, you may find it more easier to use the rotation parameter instead: rotation 45.0
- Fri Nov 09, 2007 4:22 pm
- Forum: Map Editors
- Topic: obj-to-drawinfo converter DI_machine_beta 0.3
- Replies: 39
- Views: 27607
- Tue Nov 06, 2007 4:01 am
- Forum: Map releases
- Topic: Adventure in the hills rabbit hunt
- Replies: 31
- Views: 12179