Search found 480 matches
- Wed Sep 19, 2007 6:41 pm
- Forum: Game Releases and Versions
- Topic: BZFlag 2.0.10 Release Candidate 1
- Replies: 22
- Views: 17810
This ebuild works, but it's all over the place, the source is tagged bzflag-2.0.10RC1, but extracts to bzflag-2.0.9 (no rc at all?) so took a bit of poking around to make work. Save it as /usr/local/portage/games-action/bzflag-2.0.9_rc1.ebuild and digest it... # Copyright 1999-2006 Gentoo Foundation...
- Fri Sep 14, 2007 8:45 pm
- Forum: Help: Server Setup and Administration
- Topic: port forwding
- Replies: 3
- Views: 2337
- Sun Sep 09, 2007 1:03 am
- Forum: Prefabs and Map Objects
- Topic: ball
- Replies: 2
- Views: 3716
- Sat Sep 08, 2007 9:53 pm
- Forum: Map Editors
- Topic: BZW exporter for blender, Released, complete!
- Replies: 35
- Views: 45652
Please see here for a new way to install.
- Sat Sep 08, 2007 9:47 pm
- Forum: Map Editors
- Topic: Bundling BZW Tools
- Replies: 2
- Views: 4381
Well, with most of the work done by Legolas_, there are now two Mac 'Bundles', just download, unzip and go** I did the Windows version, and that's a self extracting .exe file, again run and go. AT the moment they are 3 torrent file the urls of which are located here **you need to change the texture ...
- Sat Sep 08, 2007 12:25 am
- Forum: Map releases
- Topic: Pac-Man
- Replies: 4
- Views: 3753
Is it up already and if it isn't then do you know when it will possibly be up? ... You can find the map at sqrt.homelinux.org:5154. It's a 5-person rabbit hunt. CBG, you make me smile, I often think if trying to characterize you and animate you in blender; I can never work out if you should be a sm...
- Thu Sep 06, 2007 6:24 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12037
- Wed Sep 05, 2007 10:25 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12037
Once somebody works out the best was to construct these strips quickly and efficiently from standard mesh code, we can possibly make some headway in actually making a stripifier. That seems to be the way forward. So, I'm looking for clarification of what I have understood, Tristip, strip of 3 vert ...
- Wed Sep 05, 2007 8:46 pm
- Forum: Help: Map Making
- Topic: rotating mesh, how?
- Replies: 33
- Views: 12037
- Fri Aug 31, 2007 10:52 pm
- Forum: Help: Map Making
- Topic: Using Inside Points
- Replies: 5
- Views: 2000
I have used both inside and outside with a high degree of success just by scaling the mesh up a bit, setting the verts as outside, the scaling down and setting them as inside. Obviously they do have to be inside and outside, so as JeffM says, on a concave mesh some poking around would be required to...
- Sun Aug 26, 2007 8:13 pm
- Forum: General Discussion
- Topic: Bot wars
- Replies: 15
- Views: 10571
- Thu Aug 02, 2007 9:03 pm
- Forum: Prefabs and Map Objects
- Topic: Big chicken
- Replies: 4
- Views: 4546
- Sat Jul 28, 2007 10:19 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: via driver & bz
- Replies: 7
- Views: 3304
- Sat Jul 28, 2007 10:10 am
- Forum: Map Editors
- Topic: getting bzwtools
- Replies: 16
- Views: 9379
I have to try to make this brief, so please forgive the lack of certain details. A couple of general points, however are relevant. Try this This helps but not quite enough. Part of the information is burried I fail to see how something marked as READ THIS in the Configuring your Blender Setup::Spec...
- Fri Jul 27, 2007 10:24 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: via driver & bz
- Replies: 7
- Views: 3304
Yes, and no.
You are still using direct rendering (and therefore the nasty old chipset), comment out the line in you /etc/X11/xorg.conf file.
You are still using direct rendering (and therefore the nasty old chipset), comment out the line
Code: Select all
load "dri"
- Fri Jul 27, 2007 10:18 am
- Forum: General Map Making Discussions
- Topic: .wrl to obj conversion?
- Replies: 2
- Views: 3254
- Fri Jul 27, 2007 9:28 am
- Forum: Map Editors
- Topic: Bundling BZW Tools
- Replies: 2
- Views: 4381
Bundling BZW Tools
This is not the first time I have considered altering the blender distribution archive to include an installed and working BZW Tools I need help on how to go about this: For Mac: Someone to un-archive the download, install and configure BZWTools, then archive it again (I think that is all?) For Wind...
- Fri Jul 27, 2007 9:16 am
- Forum: Map Editors
- Topic: getting bzwtools
- Replies: 16
- Views: 9379
(a) the default scripts directory did not exist; I had to create it (mkdir .blender) Can you supply the location of the directory you created and I'll add it to the instructions (b) using the svn install instructions, there were not .pyc files downloaded, so the instruction about removing .pyc file...
- Thu Jul 26, 2007 1:12 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: via driver & bz
- Replies: 7
- Views: 3304
- Thu Jul 26, 2007 12:35 pm
- Forum: Map Editors
- Topic: getting bzwtools
- Replies: 16
- Views: 9379
Ill work on putting BZWTools on the BZFlag wiki, if thats OK with you, Teppic. Sure, that's fine. If you create an account at my wiki you can probably cut and paste most of the formatted pages into yours. the author has not chosen to turn the code over to the main project, so we can not include it ...
- Tue Jul 24, 2007 1:20 pm
- Forum: Map Editors
- Topic: getting bzwtools
- Replies: 16
- Views: 9379
Teppic has not been seen for a while. Speak of the Devil and shall he not appear? I've been having a few choice words with my ISP. The svn server is fine but the wiki is undergoing maintenance. I'll work out where some of the snapshots are and post here, or fix it, whichever is quicker... EDIT: Erm...
- Fri Jul 06, 2007 6:24 pm
- Forum: Servers: General Discussion
- Topic: Planet MoFo Proudly Presents: CTF Fridays!
- Replies: 7
- Views: 3479
- Sun Jun 17, 2007 6:44 pm
- Forum: General Discussion
- Topic: a point to bz?
- Replies: 39
- Views: 17328
- Tue Jun 05, 2007 7:00 pm
- Forum: Forum Suggestions, Questions, and Issues
- Topic: French mode
- Replies: 8
- Views: 6635
- Sun May 27, 2007 9:16 pm
- Forum: Enhancements
- Topic: NonRegisteredAutoDropGM
- Replies: 13
- Views: 5920