Search found 450 matches
- Tue Apr 17, 2007 2:46 pm
- Forum: Enhancements
- Topic: spawing issues
- Replies: 7
- Views: 3353
Re: spawing issues
I know somewhere this has probably been suggested before. I have had a lot of newbies and old timers remark about spawn kills. As I am still learning how to write the most basic coding in software dev. Can somebody add a 2-3 second delay for both invincibility and no shooting just time to move befo...
- Tue Apr 17, 2007 2:38 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9698
I suppose we could have a plugin that figures out the flag holder's position and fires a shockwave way above the house, at their X-Y coordinates, so we can see on the radar. interesting idea, but that would only help at the start. you wanna follow where he goes too. Well, it's not automatic, but i ...
- Tue Apr 17, 2007 6:40 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
I can't put it up... my SSH is still broken. If someone else could host it, I'm going to put it in the Map Releases board either in a few minutes, or before I go to work tomorrow. It's done enough to be put out. So if someone wants to host it, I'll be putting up the map, and also some suggested opti...
- Tue Apr 17, 2007 6:13 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Sweet! :) My initial thought was that the arean would be bigger in a way that it had a roof and such :P Have you tested it? Yeah, and I did a cool flag zone thing, also. But I have one corner on the battle arena that seems to be below the others. It shouldn't be, but for some reason, it's being dra...
- Tue Apr 17, 2007 5:54 am
- Forum: Help: Map Making
- Topic: Teleporters and Drive through walls
- Replies: 10
- Views: 3038
- Tue Apr 17, 2007 5:53 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
- Tue Apr 17, 2007 4:01 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
- Tue Apr 17, 2007 1:52 am
- Forum: Players
- Topic: just wanna say "hello"
- Replies: 26
- Views: 11699
Hey hophead I was versing you at hepcat and you weren't to bad, your dodging wasn't to bad neither :) It was like me, you and about 4 others. If I'd had known you were new I'd have gone easier on you :P Welcome! Hope to see you again soon! See, now we just have to teach him the art of being a kamik...
- Tue Apr 17, 2007 1:14 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Is there going to be anything special about this arena? Perhaps a WW of some sort. I don't know... should there be WWs? And of course there will be obstacles. Also, what flags should there be? I don't know if there should be any at all, and certainly not OO or PZ. GM is too powerful, I bet, and SW ...
- Mon Apr 16, 2007 11:45 pm
- Forum: Map releases
- Topic: Home Sweet Home
- Replies: 23
- Views: 9698
if you pay attention to your tank's size, you figure out where you are (like smallest in the basement). i'm playing this map like no tomorrow. keep away is great fun too. if only there was a way to highlight the flag-holder like the rabbit on rabbit-hunt, but oh well.. I suppose we could have a plu...
- Mon Apr 16, 2007 9:18 pm
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Alright, more updates. All I have left to do it put up obstacles for the battle arena. Oh, and one of the quadrants of the upper floor is lower than the other ones for some reason... you can't drive straight from the green corner to the blue or red corner, you get stuck. It's weird, I just used a de...
- Sun Apr 15, 2007 1:35 pm
- Forum: Players
- Topic: what do you do while playing bzflag
- Replies: 89
- Views: 38474
I listen to music (anything metal except 'nu metal' i hate that) I usually snack on wizard cakes and jaffa cakes and wash that down with some flavoured mineral water I choose HAWT PAWKETS. :D Anyways, for my BZFlag habits, I ought to be getting a new lappy soon, so I can listen to music a little be...
- Tue Apr 10, 2007 8:27 pm
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Alright, more updates. I got the ceilings and walls done for the physics area (level 2). There are also drive-through walls (but not shoot-through) to kind of protect you from getting shot while in the tunnels. The center area is ready to have the elevator added, and then I will add the battle arena...
- Tue Apr 10, 2007 8:05 pm
- Forum: Map releases
- Topic: A Distraction's "Duck or Die"
- Replies: 21
- Views: 8880
- Tue Apr 10, 2007 4:51 pm
- Forum: Map releases
- Topic: R3laX's Map - Green vs. Blue [0.2]
- Replies: 21
- Views: 8416
- Tue Apr 10, 2007 4:21 pm
- Forum: Works In Progress
- Topic: My First Map
- Replies: 23
- Views: 8866
TangenT, perhaps explain how to add them instead of just saying how you can't? :) Though he is right, there ain't a way to put flags in via BZEdit. Try opening your map file using notepad or another text editor. When you have that open enter some standard options at the top. Here's an example. opti...
- Tue Apr 10, 2007 4:17 pm
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Some crashes are due to the map, and I had some of these problems do to spawns or textures... but I doubt that's it. Hope your comp starts acting better soon. When you say rendering weird, are you getting that evil stretch the caution texture wrong on conveyer belts? Map seems relatively unique. :)...
- Tue Apr 10, 2007 3:34 pm
- Forum: Works In Progress
- Topic: My First Map
- Replies: 23
- Views: 8866
- Tue Apr 10, 2007 4:02 am
- Forum: Works In Progress
- Topic: Coming Soon (Hopefully) - Home Sweet Home
- Replies: 18
- Views: 7632
- Tue Apr 10, 2007 3:59 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
- Tue Apr 10, 2007 12:47 am
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
Alright, more progress today. Added the conveyer belts. Some of the meshes are being funky, but they WILL NOT affect gameplay at all, it's just something weird with how they're being rendered or something. Anyways, here's a couple more screenies. http://img153.imageshack.us/img153/7787/bzfi0001ml2.t...
- Mon Apr 09, 2007 7:22 pm
- Forum: Map releases
- Topic: Jefenry's CTF Map
- Replies: 11
- Views: 4223
- Mon Apr 09, 2007 7:18 pm
- Forum: Map releases
- Topic: Jefenry's CTF Map
- Replies: 11
- Views: 4223
I just attempted to run this map. When I start up the server, I get this: Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags on this world. Unable to position flags ...
- Mon Apr 09, 2007 7:10 pm
- Forum: Works In Progress
- Topic: New Map (Tentatively Colonies)
- Replies: 21
- Views: 6321
New Map (Tentatively Colonies)
Alright guys, I'm workign on a newmap. Here's all I have so far... http://img519.imageshack.us/img519/7686/bzfi0001il3.th.png But I'm still going. You see, the bases will be in secure areas under water. You have to jump up into the elevators (the two shorter towers) up to the second level. There, co...
- Mon Apr 09, 2007 4:58 pm
- Forum: Map releases
- Topic: New Ctf Battle over water By Halo3 Made Some New Ajustments!
- Replies: 25
- Views: 8175