Search found 367 matches
- Wed Feb 04, 2009 2:58 am
- Forum: Enhancements
- Topic: Autoreload for a hit?
- Replies: 3
- Views: 1196
Re: Autoreload for a hit?
Wow, excellent idea. Although it doesn't sound like a totally game-breaking feature, it could add a subtle boost to gameplay. And since the shot counter already reloads when the shot leaves the field, why not turn it into a sort of reward? And the only exception where this could be problematic would...
- Sun Jan 25, 2009 8:22 pm
- Forum: Enhancements
- Topic: there should be a ranking system
- Replies: 9
- Views: 1896
Re: there should be a ranking system
See: http://bzstats.strayer.de/players/stats ... en&fsize=l (You can search for other players too!)
And also: http://my.bzflag.org/bb/viewtopic.php?f=3&t=13099
And also: http://my.bzflag.org/bb/viewtopic.php?f=3&t=13099
- Thu Jan 22, 2009 3:00 pm
- Forum: Players
- Topic: Wacky Wings Server?
- Replies: 7
- Views: 2373
Re: Wacky Wings Server?
The more I think about it, the more interesting it would be. It might not be exactly fair for the people on the ground, and the tactics are pretty much inverted from standard WG fights, and you'd have to have near-infinite WG jumps, but it would be interesting to see how it turns out. On another han...
- Sun Jan 18, 2009 8:19 pm
- Forum: Enhancements
- Topic: More player states
- Replies: 4
- Views: 1370
Re: More player states
> You don't really need to know anything else.
Agreed. We really only need to know who is able to put the sm1te on us. Anything else should be relegated to a /help file.
Agreed. We really only need to know who is able to put the sm1te on us. Anything else should be relegated to a /help file.
- Sun Jan 18, 2009 8:12 pm
- Forum: Enhancements
- Topic: Bad Flags
- Replies: 6
- Views: 1926
Re: Bad Flags
From http://my.bzflag.org/w/Flag_Ideas 1. Approved but not implemented. Patches welcome. ;-) 2. Closest I could find was Long Shot "Bullets go twice as far but at a slower speed. Possibly N/2 extra bullets." Blank status, so not really sure what to think. Could be interesting. 3. Known in ...
- Sun Jan 18, 2009 7:45 pm
- Forum: Game Releases and Versions
- Topic: BZFlag on iPhone and iPod Touch
- Replies: 61
- Views: 26794
Re: BZFlag on iPhone and iPod Touch
> The other big difference between those two plattforms is the programming > language. > Android => Java > iPhone => Objective C Um, from what I know about programming, Objective-C is way different than C++. Objective-C is a pure superset of C that adds OOP implementation. C++ is also a (slightly-l...
- Tue Jan 13, 2009 2:43 am
- Forum: Players
- Topic: Callsign Choosing
- Replies: 10
- Views: 3233
Re: Callsign Choosing
> Complete Mistake..(you got shot by complete mistake).....An accidental > mouse click..(you got shot by an accidental mouse click)... > But to the point! I like names that end up with a funny meaning in the > context of the game, like "A Distraction", "a random object", and &qu...
- Wed Jan 07, 2009 9:53 pm
- Forum: Players
- Topic: How do you pronounce callsigns?
- Replies: 36
- Views: 13424
Re: How do you pronounce callsigns?
I'm pretty sure "gnu-sense" is supposed to be a pun on "new-sense" which is supposed to be a pun on "nuisance." Kinda like how GNOME expands itself to "GNU is Not Unix is Not Unix is Not Unix Image Manipulation Program Tool Kit Networking Object Model Environment&q...
- Wed Jan 07, 2009 9:35 pm
- Forum: General Discussion
- Topic: BZAnywhere, revisited and different direction
- Replies: 13
- Views: 4151
Re: BZAnywhere, revisited and different direction
Here's an idea: How about you get all your friends/relatives addicted to BZ! Then, when you're over there, you can use their computer without having to boot from a CD! Either that, or just install the program on their computer. Not every BIOS has it set to boot from the CD drive first, so the LiveCD...
- Wed Jan 07, 2009 9:20 pm
- Forum: General Discussion
- Topic: Language Spoiling The Experience
- Replies: 24
- Views: 6532
Re: Language Spoiling The Experience
Alright, here's my !@#$%ing two cents. ;-) Obviously, the language problem is up to the server owners, all 150 of them, since they're the ones running the servers. They're free to run their server however they want, implement as many or as few rules as they want, and basically get away with whatever...
- Sat Jan 03, 2009 11:47 pm
- Forum: Plug-in Development
- Topic: lua bzfsAPI plugin
- Replies: 5
- Views: 3170
Re: lua bzfsAPI plugin
Wow, very nice. I've heard about the inclusion of Lua into trunk, but haven't heard much about implementation. Hopefully this will create some new plugin developers (that are currently afraid of C++). Some random questions (related to the plugin): * You say that Lua can now be included into ordinary...
- Tue Dec 30, 2008 9:29 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: LAN connection
- Replies: 5
- Views: 1724
Re: LAN connection
> can i just use the start server button in the bzflag start menu? That would work too. However, be warned that this will only generate a random map. If you want to use a specific map (like one off the BZBB), you'll need to place it in your worlds folder which can be found in either C:\Documents an...
- Tue Dec 30, 2008 6:45 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: LAN connection
- Replies: 5
- Views: 1724
Re: LAN connection
See " Creating a Server ". The only difference is that you should not make it public. It won't appear on the list server (you'll have to type in the server/port), but it will be private to everyone unless you give them the server address. Another (more complicated) option is to publicly ho...
- Sat Dec 27, 2008 9:10 pm
- Forum: Players
- Topic: Your BZFlag Hero/Master
- Replies: 145
- Views: 101909
- Tue Dec 23, 2008 8:05 pm
- Forum: Help: Tactics and Playstyles
- Topic: Mouse Sensitivity
- Replies: 2
- Views: 2139
- Sun Dec 21, 2008 12:42 am
- Forum: Players
- Topic: New idea. need some imput.
- Replies: 11
- Views: 3376
- Sun Dec 14, 2008 2:39 am
- Forum: Fansites
- Topic: www.bzflag.fr
- Replies: 19
- Views: 8608
- Thu Nov 06, 2008 10:47 pm
- Forum: Map releases
- Topic: Disco GU map
- Replies: 16
- Views: 3261
- Thu Oct 23, 2008 9:23 pm
- Forum: Map releases
- Topic: A perfect pacman map
- Replies: 6
- Views: 1693
- And then there's mine...Marzipan wrote:Already has been created.
- And Dutchrai's...
- And this super Pac-man-ish map... ;-)
On a more positive note, awesome recreation. It's almost like the real thing! (except for the whole "tank" concept ;-)
- Wed Oct 22, 2008 9:47 pm
- Forum: Enhancements
- Topic: a new mode for severs
- Replies: 10
- Views: 2844
> What I meant was like what slime said they get the tiny flag. And what are > you talking about blast of course it would be a target. duh Could be neat or horrible, depending on the map. In some Rabbit Chases, many of the kills scored by the rabbit are thanks to tactics such as GM camping, laser s...
- Mon Oct 20, 2008 8:36 pm
- Forum: Works In Progress
- Topic: Beta Star -- Updated! (* And hosted! *)
- Replies: 5
- Views: 2614
Wow, this map is buggier than an NES game... > The only thing I might question is a simple setting - the mirror effect takes > twice the power to draw, yet it's only visible on the edges of the map. I changed it to a simple material, which should suffice, and give older PCs a break. > A quick, easy ...
- Fri Oct 17, 2008 9:16 pm
- Forum: Map releases
- Topic: ZAP:PING BIG v2.0
- Replies: 7
- Views: 2106
Wow, this is a nice and well-thought-out map. Even though it seems a bit cluttery, it actually has a nice combination of open spaces and ricos. Good work. The only real comment I have is that the walls around the edge ricochet, even above the colored parts. This could pose a problem, especially if t...
- Tue Oct 14, 2008 8:48 pm
- Forum: Works In Progress
- Topic: Beta Star -- Updated! (* And hosted! *)
- Replies: 5
- Views: 2614
Beta Star -- Updated! (* And hosted! *)
Here's a map I've been rapidly developing over the past couple of days, inspired by Gamma Star and containing some elements of Missile Wars. The idea is that there are two zones right next to each other (one red, one blue), and a series of *internet* tubes that connect the two. So, instead of having...
- Tue Oct 07, 2008 9:46 pm
- Forum: Map releases
- Topic: The Triangle
- Replies: 10
- Views: 2612
Looks fun. Tiny, and odd, but fun. Unfortunately, there's not really anything really bad about it. There's a couple of objects that I don't really agree with (such as the big triangle on top, as well as the two platforms above the bases), but overall it looks really nice. I guess I'll have to see it...
- Tue Oct 07, 2008 7:59 pm
- Forum: Help: Server Setup and Administration
- Topic: I can't get my server to work anyhow anywhere.
- Replies: 26
- Views: 5833
Maybe I skimmed too fast, but... * Could you post the feedback that the shell gave you? It could just be map errors, or it could be something related to the server-side of things. There's a BZ-related pastebin available if you want, or you could just attach a .txt file displaying the issues. * You s...