Search found 367 matches
- Mon Feb 25, 2008 3:05 am
- Forum: Screenshots & Artwork
- Topic: random shots mashed together
- Replies: 5
- Views: 3293
From IRC... [9:57pm] F687s: Row 1: [DW, Badgerking, Badgerking, HiX] [9:58pm] me1: 1,1,0,1 [9:59pm] F687s: Row 2: [Badgerking, HiX, DW, Badgerking] [9:59pm] me1: 1,1,1,1 [9:59pm] F687s: Row 3: [DW, Badgerking, DW, HiX] [10:00pm] F687s: and Row 1, Col 3, is DW [10:01pm] me1: all correct [10:01pm] me1...
- Sun Feb 24, 2008 8:44 pm
- Forum: Players
- Topic: What do you think the bz developers should add to bzflag?
- Replies: 11
- Views: 3795
Also, just for reference, there IS a way to contact the developers about ideas! - You can post flag ideas on the wiki here. - You can post general game ideas on the wiki here. - If you _need_ to talk to somebody, the devs are available on IRC. Two things to remember. First, be civil, even if they re...
- Sun Feb 24, 2008 8:41 pm
- Forum: Screenshots & Artwork
- Topic: random shots mashed together
- Replies: 5
- Views: 3293
- Sun Feb 24, 2008 8:32 pm
- Forum: Help: Map Making
- Topic: teleporter links
- Replies: 5
- Views: 3118
If it works for you...
However, I would suggest looking at _how_ the teles are linked, in order that you can understand how they work, in case you need to do hand-maintenance. As always, the wiki is your friend.
However, I would suggest looking at _how_ the teles are linked, in order that you can understand how they work, in case you need to do hand-maintenance. As always, the wiki is your friend.
- Sun Feb 24, 2008 1:28 pm
- Forum: Help: Map Making
- Topic: teleporter links
- Replies: 5
- Views: 3118
Also, if that doesn't work, try putting the teleporter name in the top, like this.
Try this, if the previous way doesn't work.
Code: Select all
teleporter northwest_1
position -191 340 0
rotation 45
size 0.125 10 10
border 1
end
- Wed Feb 20, 2008 2:33 pm
- Forum: General Map Making Discussions
- Topic: BZ Basketball
- Replies: 4
- Views: 3357
- Wed Feb 20, 2008 2:29 pm
- Forum: Leagues: General Discussion
- Topic: new server
- Replies: 16
- Views: 9013
- Mon Feb 18, 2008 9:16 pm
- Forum: Help: Map Making
- Topic: Out not in door things
- Replies: 21
- Views: 8957
- Mon Feb 18, 2008 9:09 pm
- Forum: Map releases
- Topic: Jefenry's Aztec Ballcourt
- Replies: 15
- Views: 6938
> Question- What is the maximum number for _maxFlagGrabs? I've heard of a problem with 255 flags on the field, > and was wondering if there is a limit. _maxFlagGrabs only gives you the number of how many times you can pick a flag up before it respawns. It has nothing to do with how many flags are o...
- Sat Feb 16, 2008 4:40 pm
- Forum: Enhancements
- Topic: customizing tanks...
- Replies: 6
- Views: 2043
until I finish it all ;) Would user-customizable tanks even be a possibility? I could imaging the lag of downloading and rendering each user's own tank would counteract the benefits of having your own personal tank. Then again, maybe players will only get to choose from a list of pre-defined tank m...
- Sat Feb 16, 2008 2:09 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: server wont accept players
- Replies: 11
- Views: 4214
- Fri Feb 15, 2008 2:09 pm
- Forum: Enhancements
- Topic: Sport Mode
- Replies: 8
- Views: 3363
- Thu Feb 14, 2008 9:36 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6424
- Thu Feb 14, 2008 2:12 am
- Forum: Help: Map Making
- Topic: Out not in door things
- Replies: 21
- Views: 8957
You would have to use a one-sided mesh. If you go to the Mesh wiki page , they have a sample box that you can use. Just make one face passable. Alternatively, paste this into your map (at the top) ONCE. define os mesh name osbox vertex -1 -1 0 #Sorry, Tedius... ;-) vertex 1 -1 0 vertex 1 1 0 vertex ...
- Wed Feb 13, 2008 9:56 pm
- Forum: Help: Map Making
- Topic: water
- Replies: 2
- Views: 1475
If you want more control over what your water should look like (such as waves, custom textures, custom death effects, water outside of the world walls), you should probably add a death physics driver to a noradar meshbox.
- Wed Feb 13, 2008 9:53 pm
- Forum: Players
- Topic: BZEthics: Observers
- Replies: 13
- Views: 6424
- Mon Feb 11, 2008 2:32 am
- Forum: Enhancements
- Topic: Some new sounds
- Replies: 17
- Views: 7422
- Sat Feb 09, 2008 5:39 pm
- Forum: Map releases
- Topic: ArenaKOTH
- Replies: 3
- Views: 2176
ArenaKOTH
This is my release of the ArenaKOTH map that I've been working on. The general idea is that there are two teams racing to get to the top of the hill. As the course progresses, the width gets progressively smaller, giving it a more intense race to the top. As this is a King of the Hill map, you will ...
- Thu Feb 07, 2008 3:08 am
- Forum: Help: Tactics and Playstyles
- Topic: Your definition of a good player.
- Replies: 65
- Views: 33719
- Wed Feb 06, 2008 10:41 pm
- Forum: Map releases
- Topic: Jefenry's Aztec Ballcourt
- Replies: 15
- Views: 6938
> how do they climb the wall because im converting SF from another game and its a bit hilly and my friend said that you cant climb hills and what what > Three players per team > Two shots > No superflags > Shots keep their vertical velocity > You can climb the sloping walls If you play it, you can ...
- Tue Feb 05, 2008 9:43 pm
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Install on Asus EEE PC
- Replies: 1
- Views: 1249
- Mon Feb 04, 2008 10:00 pm
- Forum: Works In Progress
- Topic: ArenaKOTH (Iteration 4)
- Replies: 4
- Views: 2426
- Sun Feb 03, 2008 1:58 pm
- Forum: Help: Map Making
- Topic: Attachments Used as Textures
- Replies: 11
- Views: 4087
- Sun Jan 27, 2008 8:49 pm
- Forum: Works In Progress
- Topic: ArenaKOTH (Iteration 4)
- Replies: 4
- Views: 2426
- Sun Jan 27, 2008 2:31 pm
- Forum: Enhancements
- Topic: Sound-scapes and sources
- Replies: 8
- Views: 3256
> It seems like the most bang for the buck as far as bandwidth, utility, and ease of implementation would > be to incorporate libmodplug: Yes, but you're forgetting that .mod files are basically MIDI files with samples, and many of the music files that are around are either in .mp3, .wav or .ogg . ...