Search found 260 matches
- Tue Feb 20, 2007 3:09 am
- Forum: Map releases
- Topic: Modified Viper
- Replies: 25
- Views: 9597
You've gone and genericized (Couldn't think of the verb to make something generic) The Two Castles. One of the many things that made The Two Castles fun was the ability to get into unique positions by many different methods. For instance, spawning at the base, going forward, and doing a series of ju...
- Mon Feb 19, 2007 5:57 pm
- Forum: Enhancements
- Topic: Observer waiting
- Replies: 14
- Views: 6209
I have to agree with TangenT's idea here. If you automatically sign in someone who is a waiting observer and is next on the list to join, and that person is away or does not have their attention devoted to BZFlag, that person could just be idle kicked. That would mean the other waiting observers wou...
- Thu Feb 08, 2007 5:27 am
- Forum: Forum Suggestions, Questions, and Issues
- Topic: Everyones a Private First Class
- Replies: 12
- Views: 8808
If the change in the ranking system is because you are all worried about spammers posting to boost their rank, then the new system means that admins no longer have a basis to delete alleged spam posts. And as most of you will agree, rank boosting is the main incentive for people to spam. Now that ra...
- Thu Feb 08, 2007 5:13 am
- Forum: General Map Making Discussions
- Topic: Rabbit Chase... a different way
- Replies: 19
- Views: 7337
Does this imply that having a rabbit drop the flag it was holding would make all the other players drop their flag? It wouldn't be very fair if a rabbit got the OO flag, and then dropped it while a hunter was inside a building. The hunter would be stuck. And another thing this topic fails to conside...
- Mon Feb 05, 2007 4:24 am
- Forum: Plug-in Development
- Topic: Player/Server Karma Idea
- Replies: 5
- Views: 4125
Observers should be exempt from the Karma rule. If they are not, we will have a bunch of people joining as observer and staying for days while not contributing a lot to the BZFlag gameplay. People could also join a server in BZAdmin and go play on other servers. We might as well load up servers with...
- Mon Feb 05, 2007 3:51 am
- Forum: Help: Tactics and Playstyles
- Topic: Wings fights!
- Replies: 24
- Views: 12063
When the server is set to have shots retain vertical velocity, things can get a little tricky. I usually try to stay above the enemy. This is because when you see shots coming at you, it's a little easier to jump on queu than to fall on queu. Also, if it seems impossible to dodge vertically, make su...
- Mon Jan 29, 2007 4:22 am
- Forum: Enhancements
- Topic: Background Music
- Replies: 25
- Views: 10361
- Mon Jan 29, 2007 1:49 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Colored tanks pretend to be rogue.
- Replies: 5
- Views: 2256
I'm running Windows XP SP2, BZFlag Version 2.0.8, and I was fiddling with the Blending, Smoothing, Lighting and Quality settings. I'm pretty sure it was red because there isn't a rogue team at Constitution's Tunnels, and if you look closely, the tank looks like it is a creamy yellow-like color on th...
- Sun Jan 28, 2007 4:55 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Colored tanks pretend to be rogue.
- Replies: 5
- Views: 2256
Colored tanks pretend to be rogue.
I was recently playing a relaxing game of BZFlag, when I suddenly noticed (being the player that I am, I use my radar more than my HUD.) that shooting rogue tanks got me a team kill. It turns out that some of the colored tanks in the HUD appear rogue on radar. Another thing I noticed is that all the...
- Wed Jan 24, 2007 5:23 am
- Forum: Enhancements
- Topic: lightsaber flag
- Replies: 25
- Views: 7963
- Wed Jan 24, 2007 5:10 am
- Forum: General Discussion
- Topic: First person BZFLAG...plus multiplayer????
- Replies: 24
- Views: 8456
- Tue Jan 23, 2007 5:06 am
- Forum: Players
- Topic: short typing messages
- Replies: 16
- Views: 6663
Geno =An opponent player has the Genocide flag, and you should try to fool yourself into believing you can do something about it. SW [mid] (Used at Viper's as well as other CTF maps)=Formally means that an opponent player has the Shock Wave flag, and you should not go towards the them (this is usua...
- Tue Jan 23, 2007 4:51 am
- Forum: General Discussion
- Topic: P2P
- Replies: 39
- Views: 14369
Minimum wage here just went up to $6.85 an hour, so that should help me out a bit. My brother works at Wal*Mart and he started out at $7.50 an hour. He's been working there for about 4 and a half months and he now makes $8.25. Not bad for someone his age. Where do you work? :? For my opinion on P2P...
- Mon Jan 22, 2007 9:30 pm
- Forum: Players
- Topic: most useful flag
- Replies: 41
- Views: 15524
- Sat Jan 20, 2007 12:22 am
- Forum: Help: Tactics and Playstyles
- Topic: GM
- Replies: 15
- Views: 8119
- Sat Jan 20, 2007 12:20 am
- Forum: Help: Tactics and Playstyles
- Topic: Radar
- Replies: 21
- Views: 10908
- Fri Jan 19, 2007 4:12 am
- Forum: Enhancements
- Topic: "Away" messages?
- Replies: 13
- Views: 3838
- Fri Jan 19, 2007 3:21 am
- Forum: Enhancements
- Topic: revenge flag
- Replies: 19
- Views: 5756
Interesting. You could also call this flag destiny bond, if you know what I'm talking about. I know the Wilderness map by Army of One had a world weapon plugin that would create a shock wave in the location that a person died. That made the game really tough though. Seeing as how you would need to d...
- Fri Jan 19, 2007 3:11 am
- Forum: Enhancements
- Topic: Flag Give flag
- Replies: 7
- Views: 3131
i'm thinking like a modification to geno. i think it would have to be done by the devs but like people are always complaining about geno no matter about the shotlimits or whatever. why not incorporate this idea into geno and make it so the geno flag can either be a normal geno flag or you can set i...
- Thu Jan 18, 2007 10:27 pm
- Forum: Enhancements
- Topic: Flag Give flag
- Replies: 7
- Views: 3131
- Thu Jan 18, 2007 10:16 pm
- Forum: Enhancements
- Topic: Flag Give flag
- Replies: 7
- Views: 3131
- Mon Jan 15, 2007 2:35 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Window Randomly Minimizes
- Replies: 14
- Views: 5210
- Mon Jan 15, 2007 1:25 am
- Forum: Help: Setup / Hardware / Performance Issues
- Topic: Window Randomly Minimizes
- Replies: 14
- Views: 5210
I was about to say it could be your antivirus software updating itself, but you said you disabled it. Do you use AVG? I know AVG minimizes BZFlag when it starts it's auto-update. Sometimes it finishes before BZFlag minimizes completely.I used to have this problem too, but I haven't had it ever since...
- Sat Jan 13, 2007 2:47 am
- Forum: Enhancements
- Topic: Background Music
- Replies: 25
- Views: 10361
- Sat Jan 13, 2007 2:08 am
- Forum: Enhancements
- Topic: Background Music
- Replies: 25
- Views: 10361
This has been discussed before. Putting in server supported background music would take up a lot of bandwidth. It would in turn create a lot of lag for players with lesser connections, and maybe even cable connections. However, a universal background music (possibly some sort of package) could be ma...