Wings in Missile War 2.3

Questions and comments on tactics and playstyles
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killmenow
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Wings in Missile War 2.3

Post by killmenow »

How do you stay in the air with Wings in Missile war 2.3? What is the trick to the reload cycle? On Planet Mofo, you seem to have infinite thrust.
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Jefenry
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Post by Jefenry »

Missile War is set up so you only get 5 jumps with wings, while Planet Mofo lets you jump 5000 times.
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Post by io »

means, you need to only jump once, wait a bit, press the jump button again
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Bambino
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Post by Bambino »

if you get in a wings fight land frequently and in a safe spot to reload your wing "flaps" every so often or get a gm and shoot him or her
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llrr
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Post by llrr »

missile wars = wings nightmare

it is pretty much useless as gm is so strong it take the winger out all the time. UNLESS AGAINST GENOERS and wings would be a good tactic. always try to land on a higher ground than previously if you need to recharge your wing "flaps", otherwise it's just like multiple jumps but you'll get killed by good players, and never flap over pyramids, quite a lot of time you can shot with a pyra rico.
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Quantum Tank
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Post by Quantum Tank »

llrr wrote:missile wars = wings nightmare

it is pretty much useless as gm is so strong it take the winger out all the time. UNLESS AGAINST GENOERS and wings would be a good tactic. always try to land on a higher ground than previously if you need to recharge your wing "flaps", otherwise it's just like multiple jumps but you'll get killed by good players, and never flap over pyramids, quite a lot of time you can shot with a pyra rico.
It is not necessarily useless. There are plenty of obstacles to hide behind, and there is not always a GMer out to get you. Wings is very good for attacking geno, if you know how to do it, and the genoer is not on the ground.
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