Flags won't spawn on the groud
Flags won't spawn on the groud
I'm making a map with two castles, a little like Castle Warfare. Each one has two levels. The first level is 8 off the ground in the Z Axis. When I try to spawn flags there, with a Z Axis position of 0, they appear on the second floor of the castle. How can I get the to spawn on the ground?
Re: Flags won't spawn on the groud
try to -set _flagHeight 6
(default is ten, so there is not enough space for them)
(default is ten, so there is not enough space for them)
Re: Flags won't spawn on the groud
Oh it's working now ! Thanks so much!
Re: Flags won't spawn on the groud
I have a plugin that forces the team flags to spawn at specific locations without a true safety zone.
http://my.bzflag.org:81/bb/viewtopic.php?f=79&t=15516
The plugin does work with 2.0.14 or higher code, but it's not perfect. As noted in that thread, a flag reset will put the flag on the base.
http://my.bzflag.org:81/bb/viewtopic.php?f=79&t=15516
The plugin does work with 2.0.14 or higher code, but it's not perfect. As noted in that thread, a flag reset will put the flag on the base.
Re: Flags won't spawn on the groud
darkid: what do you mean by that?
Re: Flags won't spawn on the groud
With safety zones, if you drop a team flag over an "unsafe" area like a pyramid, it flies to the safe zone instead of to the center of the map. Many maps (like Missile War 2.3) take advantage of that "fly to the center" feature to make it easier to capture the team flag.
Re: Flags won't spawn on the groud
Ah yes, I was going to set something up like that
Re: Flags won't spawn on the groud
What do you mean by this?darkid wrote:That means no flag passes though.
Re: Flags won't spawn on the groud
That's what I explained... a flag pass is when you drop the team flag over an unsafe area and it flies to the center of the map.
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Re: Flags won't spawn on the groud
you can use a flag safety zone if you don't want it to go to the center
Take a look at my Defender game mode concept.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Thinking is not an automatic process. A man can choose to think or to let his mind stagnate, or he can choose actively to turn against his intelligence, to evade his knowledge, to subvert his reason. If he refuses to think, he courts disaster: he cannot with impunity reject his means of perceiving reality.
Re: Flags won't spawn on the groud
Flag Passing: As in Castle Warefare if you jump beneath the castle front and drop the flag, _flagHeight pulls it up to the next level, which doens't have enough space, which pulls it to the next one, etc, etc, until it reaches the top level. The same applies in 2 Tanks.
Darkid--Not a happy camper.
Re: Flags won't spawn on the groud
people usually use jumping to drop it high enough.
Re: Flags won't spawn on the groud
Oh right. ;P Passing it from level to level still might not work though
Darkid--Not a happy camper.
Re: Flags won't spawn on the groud
Good ! Because I don't want that, but the send to middle is a good idea. game progresses more.
Re: Flags won't spawn on the groud
Or it just pisses people off. It depends how well guarded the middle is.
Darkid--Not a happy camper.
Re: Flags won't spawn on the groud
If you do /set _flagHeight 0, it will be impossible to pass flags to the next level at all. However, I recommend setting it to at least 0.0001 to prevent them from appearing under blocks, as they will if flagHeight is 0.