Search found 130 matches
- Tue Mar 16, 2010 2:23 pm
- Forum: Development
- Topic: BZFlag 3-Dimensional
- Replies: 13
- Views: 6000
Re: BZFlag 3-Dimensional
Currently, if you have a pair of ANAGLYPH glasses, then you can run bzflag from terminal (mac) or CMD prompt (windows). Go to the appropriate directory, and type ./bzflag -view anaglyph (on mac, at any rate).
- Sun Mar 14, 2010 5:50 pm
- Forum: Tournaments And Games
- Topic: Want to play in a tournament?
- Replies: 21
- Views: 10130
Re: Want to play in a tournament?
I'm on it?
I think I signed up...
I think I signed up...
- Wed Mar 10, 2010 11:52 am
- Forum: Enhancements
- Topic: Delay on picking up a flag.
- Replies: 2
- Views: 1327
Re: Delay on picking up a flag.
_flagEffectTime How much time it takes for the flag to go into effect. _flagRadius Determines how close a tank must be to a flag to pick it up. Proficient use of these will ensure that a tank must be *close* and have to *wait* to use the flag. Note that the _flagEffectTime doesn't refer to the amoun...
- Wed Mar 10, 2010 11:49 am
- Forum: Enhancements
- Topic: The Rincewind Flag.
- Replies: 2
- Views: 1359
Re: The Rincewind Flag.
This would *ruin* the game for newbies. Rather badly.
- Sat Feb 27, 2010 9:39 pm
- Forum: Map releases
- Topic: Pyramid Circle
- Replies: 3
- Views: 1405
Re: Pyramid Circle
ffa or ctf?
- Sat Feb 27, 2010 9:39 pm
- Forum: Map releases
- Topic: Sharp
- Replies: 3
- Views: 1191
Re: Sharp
ffa or ctf?
- Thu Feb 25, 2010 8:52 pm
- Forum: GU League Discussion
- Topic: BZ-TV :-)
- Replies: 15
- Views: 5243
Re: BZ-TV :-)
or- for mac, try iShowU
- Wed Feb 24, 2010 12:23 pm
- Forum: Map releases
- Topic: BZDodgeball
- Replies: 3
- Views: 1765
Re: BZDodgeball
ctf might be interesting, just one base on either side.
- Wed Feb 17, 2010 2:17 am
- Forum: Game Releases and Versions
- Topic: Pre alpha 2.99.2010.2.16 4 Mirrors
- Replies: 17
- Views: 9957
Re: Pre alpha 2.99.2010.2.16 3 Mirrors
May I suggest uploading to dropbox?https://www.dropbox.com/referrals/NTQ3MzkyNDM5
- Mon Feb 15, 2010 9:13 pm
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9224
Re: my bzf-wish
heres an idea: try it for a day. see what happens.
*poof*
dissapears.
*poof*
dissapears.
- Mon Feb 15, 2010 1:30 pm
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9224
Re: my bzf-wish
Or you join one of about 200 other servers which no-one plays ever. Most of which are ffa maps with large maps, nice graphics, and a lot of intricate design... but you won't, because who wants to sit at a map, discovering it's secrets, waiting for max 30 minutes until someone else logs on? and then ...
- Mon Feb 15, 2010 12:02 am
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9224
Re: my bzf-wish
ohhhh... can i recommend a week?
I know that (for many) March vacation exists.
Maybe like the second week of march?
I know that (for many) March vacation exists.
Maybe like the second week of march?
- Sat Feb 13, 2010 5:38 pm
- Forum: Enhancements
- Topic: Player numbers.
- Replies: 4
- Views: 1724
Re: Player numbers.
or you can just guess numbers like:
>/msg #0 hi
>/msg #1 hi
>/msg #2 hi
>/msg #3 hi
...
repeat until you see
>/msg #X hi
> ->andrewaopkdfwnepihg hi
>/msg #0 hi
>/msg #1 hi
>/msg #2 hi
>/msg #3 hi
...
repeat until you see
>/msg #X hi
> ->andrewaopkdfwnepihg hi
- Thu Feb 11, 2010 3:51 pm
- Forum: Players
- Topic: my bzf-wish
- Replies: 28
- Views: 9224
Re: my bzf-wish
yeah... there are THREE HUNDRED SEVENTY SOME-ODD MAPS!
and FIFTY of them are used.
and FIFTY of them are used.
- Sun Feb 07, 2010 6:24 pm
- Forum: Help: Map Making
- Topic: Triangular-based maps
- Replies: 6
- Views: 2226
Re: Triangular-based maps
why are you dividing 360 by pi?
oh the circumference is 2πr and divide that by 120º... ah.
huh.
oh the circumference is 2πr and divide that by 120º... ah.
huh.
- Thu Feb 04, 2010 7:14 pm
- Forum: General Map Making Discussions
- Topic: Meshes
- Replies: 6
- Views: 2544
Re: Meshes
vertecies look like this: x_coord y_coord z_coord
then define more of them.
then define the faces by selecting certain sets of coords.
then define more of them.
then define the faces by selecting certain sets of coords.
- Wed Feb 03, 2010 2:31 am
- Forum: Works In Progress
- Topic: Basketball
- Replies: 8
- Views: 2921
Re: Basketball
O.o.0
fun stuffz
how'd you make the "shots" into the hoop? ricos?
fun stuffz
how'd you make the "shots" into the hoop? ricos?
- Wed Feb 03, 2010 2:29 am
- Forum: General Map Making Discussions
- Topic: Meshes
- Replies: 6
- Views: 2544
Re: Meshes
The way that works is a drivethrough pyramid.
shots won't go in because of the pyramid, but they go out because you're not sealed and if they didn't move they would kill you, and no one wants that.
then just apply your favorite mesh to the pyramid.
shots won't go in because of the pyramid, but they go out because you're not sealed and if they didn't move they would kill you, and no one wants that.
then just apply your favorite mesh to the pyramid.
- Tue Jan 26, 2010 6:44 pm
- Forum: Screenshots & Artwork
- Topic: 101
- Replies: 345
- Views: 208747
Re: 101
lol... compared to my 101 at Zoned 2.8 by darkid:
http://yfrog.com/j1bzfi0996p
hurrah for the shockwave flag!
http://yfrog.com/j1bzfi0996p
hurrah for the shockwave flag!
- Tue Jan 26, 2010 6:43 pm
- Forum: Plug-in Development
- Topic: Giving wws a user
- Replies: 5
- Views: 2386
Re: Giving wws a user
no... i've noticed that my score increases normally when i'm in the turret, or when others are.
i.e. +1 for *every* kill
i.e. +1 for *every* kill
- Tue Jan 26, 2010 6:39 pm
- Forum: Players
- Topic: who is your favorite map creator?
- Replies: 91
- Views: 48155
Re: who is your favorite map creator?
mrapplecomputer1
- Tue Jan 26, 2010 12:16 pm
- Forum: Plug-in Development
- Topic: Giving wws a user
- Replies: 5
- Views: 2386
Re: Giving wws a user
Haven't noticed that in flying popcorns shooting gallery, or that *antiquitous* dodge trainer, the one with the tower and the machine guns.
- Tue Jan 26, 2010 12:15 pm
- Forum: Map releases
- Topic: Five Team Aztec Ballcourt
- Replies: 5
- Views: 2339
Re: Five Team Aztec Ballcourt
how'd you do the:
rogue team flag?
rogue team capture?
rogue team tk?
rogue team flag?
rogue team capture?
rogue team tk?
- Tue Jan 26, 2010 2:18 am
- Forum: Plug-in Development
- Topic: Giving wws a user
- Replies: 5
- Views: 2386
Giving wws a user
I know that in a few plugins, such as turretcontrol, kills via the ww are attributed to a player. However, the wwzone plugin is *much* more customizable. Could anyone write (or modify) a plugin to allow this?
- Mon Jan 25, 2010 9:36 pm
- Forum: Help: Map Making
- Topic: Coloring world weapons
- Replies: 4
- Views: 1549
Re: Coloring world weapons
another question... can you modify ww colors in
a. ww w/ the oncap functions of bases?
b. ww in the wwzones plugin.
note: adding the delay function didn't fix it... so i scrapped it for the ww+oncap in the base.
a. ww w/ the oncap functions of bases?
b. ww in the wwzones plugin.
note: adding the delay function didn't fix it... so i scrapped it for the ww+oncap in the base.